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![]() I have been engaged in playing this game for a few sessions. I sort of played my first character to a place where he had fallen in love with Tarvi , an npc of the children of Westcrown. I decided with permission from the GM that he would marry her and still aid as a member of the children of Westcrown but i would bring in another character. I had a thought running in my mind to make a character sort of like Daenyrs from GOT. I fiddled around finally deciding to make her an oracle dual cursed spirit guide . I choose tongues as main curse (Daenyrs seems to speak a lot of languages so it fit)with haunted as a second curse. The new Draconic mystery would be my next choice . I took the revelation Presence of Dragons so that twice a day I can essentially attempt to make enemies shaken with fear (again very good fit in my mind). The second revelation I took was Draconic Resistances so that as I level I become more resistant to fire (another fit I feel to the concept). For the spirit guide part I took the Restoration spirit. I then took Shield of Succor so that I can boost someone's htpts as temporary htpts. These were taken so that the essence of her talking or giving a speech would rally others. I took also the Improved familiar feat at 3rd level granting me access to a dragon, although tiny, called a Pyrausta. I also took good summoning also as a feat so when not buffing the group through words I can summon dragons (pseudo-dragons, faerie dragons , later levels young adult bronze and gold dragons ). I know she will never be exactly as Daenyrs because of game mechanics but it is close enough for my concept. So now armed with this info I needed only to somehow make her lost nobility of some sort. I read all I could on Cheliax and its history. I found Sheraya Solistar named as the last heir to the imperial throne. I decided to write my backstory with Sheraya tied into it. I took the trait Keleshite Princess and made is custom (gms permission) Cheliaxian Princess using the same benefits as the prior trait. So now she is lost nobility as well so the concept was set. Unlike Daenyrs however my character knows nothing of her lineage as you will read in the following backstory . I felt it was a great way to bring her into the story arc of COT. I also left open the door for the GM to use her lineage against the group or simply never have it come to light. Here detailed below is her story . I hope you enjoy it Tiri’Sheraya Alyrrien Eiliff Alyrrien was a well-known guide in the northern lands. Sheraya Solistar was a Chelaxian by birth but had journeyed to the far north lands to plan a secretive mission for the pathfinder society. Sheraya was at first taken back by Eiliff’s forwardness. She often wondered how a man could speak to a woman in such tones. She was heir to the Imperial Throne of Cheliax after all. Eiliff however treated her as he treated any other woman, though perhaps with a little less bravado or sexual innuendo. Sheraya for the first time in her life wasn’t treated differently. Sheraya found herself enjoying the playful banter as the days turned into long cold nights. She found herself drawn more and more to this Ulfen. She wondered in her mind if it wasn’t perhaps divine will that brought them together. Sheraya found herself longing for this Ulfen in a way she had no other. They formed a unique bond over the many seasons it took to plan the mission. They became lovers in the spring of 4633 A.R. The lovers were never married yet were tied as one in a way few ever find in many lifetimes. Sheraya bore a son they named Tallak Alyrrien in 4634 A.R. They spent much time together until finally the plans were done for the great mission. Tallak still a child was taken to a family living on the outskirts of Trollheim in a farming/trapping community that Eiliff knew well. Sheraya and Eiliff kissed their son good-bye as they set forth upon their secret mission. Elliff and Sheraya were lost to the world on that mission into caverns beneath the Tusk Mountains in 4638 A.R. They both went missing presumed to have joined the great spirits of the north. A few other adventurers went to find anything they could of what happened but found nothing to speak of. Tallak however remained in the village growing strong. Tallak learned to hunt and fight as other men of the village. Tallak then met Ellisa, a strikingly beautiful Priestess of Desna from Trollheim, as she spent time tending to the old and sick . Tallak Alyrrien and Ellisa Deicynn married the following spring. They both decided to settle in the small village Tallak called home as members of the Whitemoon clan. They lived for many years childless. Tallak was about to give up hope yet Ellisa kept her faith praying to Desna each mourn and night for a child. Her prayers were heard and they finally had a child. The couple had a daughter naming her Tiri’Sheraya after her grandmothers.
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![]() This is a character history for an upcoming COT I have been invited to play in . We will have 5 players and were asked by our GM to make up back history to link us in Westcrown , using campaign traits . This is my story thus far though I have a week before our first game and once the GM tells me of a NPC choice there will be more . I do hope you enjoy it and please expect grammar errors as I am not a polished writer though it is one of my many joys in life . Drevynn Albus Drevynn was born on the outskirts of Westcrown to a fairly wealthy family. He was born one bright summer morning ministered to by mid-wives who to this day still speak of an angelic light shining though the old home’s window upon his birth. Drevynn’s Father Ezekiel worked as millwright and was paid well for his knowledge in working stone. His father was also fond of taverns, some of Drevynn’s earliest memories are of his father taking him to those places. Drevynn loved to hear the music and told himself one day he would be there on the stage and people would come watch him play. His father worked hard and knowing of his son’s interests bought him a wooden lyre to practice on. Drevynn spent many days and nights learning and practicing. One night his father left to go out for a night of drinking after a hard day’s work in the mill and never returned. His mother knew the town streets had become unsafe at night so she forbid him to take their son Drevynn. Drevynn’s mother Rhia told Drevynn that his father got work in a large city far away and that he would send for them once he was settled. That day never came of course, as the days turned into years. Drevynn still had a fondness for playing music and one summer as a young teen of 12 seasons swept up a merchant’s building each day to earn enough for a fine quality Lyre the man had for sale. Drevynn was entering his later teens when his mom became ill and passed one winter. Upon her death bed she told Drevynn the truth that his father didn’t leave them but that the evil of the night in this town had taken him away. Drevynn knew his mother only wished to protect him from harm but he knew it would always haunt him that good fathers could be taken from loving families. Rhia also handed him a small box that he recognized as his father’s tobacco box and his father’s ivory pipe. It was a hand carved snuff box made of a Tien wood she said. Drevynn closed his eyes and could still recall his father sitting down after dinner smoking his ivory pipe and the box as it rested on the table beside him .It made him smile to think of his childhood, but alas he knew soon he would be alone as his mother and father both now would be gone. He made a pact as he watched her pass softly into the next life he would do something about the evil nights in Westcrown if able. Drevynn packed what gear and memories he had knowing the home was to be rented now to a younger couple. Drevynn hoped it would bring many more years of happiness to the young couple as it did him in his childhood. Drevynn now plays at a few smaller local taverns. He makes a small sum, enough to keep him in tobacco and a roof over his head. He isn’t a celebrity yet but those who hear him play all say it is but a matter of time. Drevynn as of late has been given a room in the Darkstone Inn, where he plays each nights for tips. The owner a man named Cinvinci allows him to keep a room as long as he keeps bringing in customers. Drevynn now spends his days wondering the streets of Westcrown searching for clues of what may be so dangerous in the night. He has of late been wondering by a local glass blower’s shop along his daily walk. He doesn’t dare go in but does stop to watch the young Tien woman work. Drevynn has even composed a song for her he plays in his performances, though she has no idea of course. Drevynn tries to be nonchalant about his watching but a few times he feels she has caught him and even once may have smiled. Perhaps that smile was for the customer anxiously waiting for her new bauble to be made. Either way Drevynn moves on before any words are exchanged content to just let his mind wonder rather than know for sure. Drevynn sang the song he had wrote for the Tien woman in the tavern that evening. It was met with a loud applause. It seems his path was chosen correctly indeed he thought silently to himself as he gathered the tips from the nights performance. Drevynn stopped playing and went to table in the corner that is his usual table after a night's work. The barmaid Gretchen already was on her way with his favorite ale . Gretchen smiled and placed his drink in front of him " the song you sang , it was .. it was just so beautifully written . that girl of yours sure is lucky to have you " Drevynn nodded and gave her a silver piece for a tip . He spoke softly " Perhaps one day she will actually know of my thoughts but that day is not soon upon me for just seeing her makes my words fail me " Gretchen laughed softly " well you are not only handsome , a great poet and singer , but also unbelievably cute and shy . I'm sure she will come to see that for herself " Drevynn again smiled softly as he grabbed his drink and slowly took a long sip to cool his burning throat from his performance. Gretchen turned and took drinks to a nearby table as Drevynn was left in quiet contemplation. He took out his pipe and began to puff it as he mused of life and its meaning . How could I feel so strongly for a girl I've never even met ? What if she doesn't share my feelings ? What if like many others I've heard about since I began my investigation into the night and darkness of Westcrown she goes missing ? So many questions filled his mind that he had no answers for . Drevynn was snapped from his trance like state when Gretchen screamed . He stood and seen a group of strong looking men sitting around a table , one had pulled her into his lap . Gretchen struggled to free herself . Drevynn figured he could not take them all on, yet he had to do something . Drevynn stood and walked toward the table. He calmed his nerves by finishing his drink as he did so . The men seen him and one of them was about to say something when Drevynn just hit him in the head with the flagon his drink had been in . The man holding Gretchen rose throwing her from his lap and struck Drevynn soundly . Drevynn staggered back but readied himself . The other men now stood as well . Drevynn knew he would lose this fight but in the end as long as it was merely fists he figured he would survive . The men moved at Drevynn , he struck at one knocking him back against the table but the other two proved too much and soon Drevynn lie on the floor, covered in drinks. The men all laughed , kicking Drevynn one final time before they left . Drevynn staggered to his feet and moved back to his table . Gretchen came over immediately and gave him a damp cold cloth . He would wear the bruises and cuts from this foray for awhile he thought .
One morning Drevynn made a decision that life is too short to wonder of things and not pursue them . He could have been killed a few nights earlier trying to intercede with the men whom accosted Gretchen . He thought a lot since then and decided now is the time to live his life . He began in earnest listening for things of interests about the dark streets and things that happen . He was careful not to divulge too much of his personal nature as he knew or had heard many tales of the HellKnights coming for those who opposed the ruling house of Thrune . He didn't want to be seen as an usurper as much as a guy trying to figure out how to make the streets safer for the citizens of Westcrown. Drevynn did his morning walk as he had done many times before , only this day he stopped to get a single white orchid from the flower shop. He found the boy called Jared in the street . Drevynn had used this boy before for errands and knew he was trustworthy in more ways than one. Drevynn had a note he had written out beforehand but had never had the nerve to give to the Tien woman , but today that would all change he hoped . Drevynn gave the flower to the Jared with instructions to give it to the Tien woman around when the sun was at its peak in the sky . Jared nodded and took the silver piece from Drevynn with a smile . Drevynn this day was careful about where he stood as he approached the glass blowing shop so that he could see into the shop yet with luck would remain hidden from the young Tien woman's view . He fidgeted nervously as he waited for the errand boy to deliver his note and the flower . The boy appeared and walked in to the shop waiting until the young woman was done with her task . He handed her the sealed note and flower . He could see the Tien woman look around and then ask the boy something to which the boy replied . Drevynn knew he had told him to simply say it was from someone whom admired her work and her smile , nothing more or less . The boy soon left and Drevynn watched with eagerness as the young woman began to open the note and read it . He could see her lips move as if reading it aloud and his mind focused on every word . " You have such a lovely smile. I have seen it many times and yet each time I see it somehow it is like I've never seen it before . We have never formally met but I can't help but feel perhaps in a past life we have. I know many do not believe in fate or things of that nature but from the moment your smile entered my life I cant seem to get it out of my mind . I hope this note finds you well. I hope my words will fill your mind and heart, as your smile does mine, with a want and need to know more . The answer shall be yours alone to decide . If you wish to meet the one behind these words all you need to do on the morrow is put the flower into your hair as a sign and I shall call on you. If not simply put it in a vase and I shall know your heart and mind are not interested . I leave you with these words composed by my hand in thoughts of you " She has dark hair, and emerald green eyes a soft caring smile, that can light up your life She moves with grace untold, as she goes through her day breaking many untold hearts, I'm sure along the way . I'm never usually at a loss, for just the right words I've always been good at saying, what others want heard but with you my voice, becomes that of an unheard whisper lost upon the wind swirling, forever lost in life's chaotic twister Like a book you wait to be opened, to be carefully read, To be loved for who you are, for the beauty inside instead I cannot offer more, than what my heart tells me it holds I can however promise , to walk with you as our story unfolds Drevynn watched as the Tien woman once more glanced around. Drevynn had been very careful to remain out of sight . Drevynn watched as she moved from the main room out of sight returning a few moments later smiling as she begin her work once more. Drevynn moved off knowing on the morrow he would have his answer one way or another . He strolled around the city he knew so well thinking to himself what a wonderful day to finally live and be alive . ![]()
![]() Hi everyone , I would like some ideas or help in building a drow caster for an upcoming module our small group plans to run . I dont have a preference really as to arcane o divine but want the char to be more to the point of actual damage than a buffer or enchanter type . I am using the base drow template from the race guide .We are using the std 20 pt buy as well . I have also been told I may take the drow feats that add to my drow heritage and would one day allow me to be a drow noble .. Any ideas for oracles or divine based dmg caster are the best though I do like the thought of being strictly arcane as well due to the drow background and innate magics. thanks for an advice and help .. ![]()
![]() This is a thread I will update as we play through the module Jade Regent. I am posting it in hopes other will see it and use some of the content we use or perhaps RP the module as it really makes it more fun to us. Jade Regent This is our groups story of the Jade Regent. It will have spoilers for those whom haven’t played so read at your own risk. I am sharing this to show the RP involved in our group in hope’s that is sparks such in others .These are our characters, players, and a brief summary of each from their back-story . The back-story of each was far more involved and I have only highlighted a little from each . Gm- Dan – he adds a lot of flavor to things I will do my best to portray in what I write and recall from our game night Arik –Jeff - lvl 1 Paladin Purifier Archetype of Shelyn. Arik is of Ulfin decent and his father Jarakai traded goods from his home in the Lands of the Linnorn Kings in Magnimar every summer. His father traded with Lonjiku Kijitsu whom is Ameiko’s father. They had a long standing friendship. Arik and Ameiko played as children and into teenage years. A strong bond formed between them easily seen by their fathers as love. This, however, was severed by events of Arik’s tribe getting slain by a rival one. Arik was sold into slavery and taught how to fight. He spent a year in the pits as a gladiator of sorts then was bought by a noble and used as a caravan guard. Upon that nobles death he was freed for his years of loyal service. Arik then hired on as a caravan guard and traveled back to Magnimar in search of Ameiko. He found their estate in tatters and ruin. Many spoke of the family’s tragic demise. He did hear a rumor however the daughter Ameiko had survived and now ran an inn in Sandpoint. He left that night to find her. Gol -Gol –Gabe - lvl 1 Barbarian Rager Lizardman. Gol -Gol was hatched on a small island out in the seas off the coast near the lands of the Linnorn. He was captured soon after hatching from his egg by men. Gol -Gol was then taken south when he had grown enough to be sold as a slave in Cheliax. The voyage was difficult and the ship was lost near the coast. Gol -Gol was it’s only survivor having swim to shore. Gol- Gol lied upon the beach exhausted for a time. He awoke to the sounds of metal clanking together. When he awoke he seen green skinned thieves gathering items of his people from the wreckage. He couldn’t let this happen and grabbed a stone throwing it crushing one of them. He then let the spirits of his ancestors fill his soul (this is what he says when he rages btw) as he fought them off. The battle went on for a brief time until all of them laid at his feet dead or dying. He however had taken some injury as well and fell near them to his knees. He heard another noise from the north and as he turned to look seen a blurry outline of a wagon. Then all went black. He awoke in a wagon tended to by an old Varisian woman. She had dressed his wounds and spoke to him. My name is Koya, you are safe, and we are almost back to Sandpoint. Podge Puddlepuck – Randy – lvl 1 wizard Halfling. Podge has lived in Sandpoint all his life. He is a wizards apprentice to Vorvashali Voon. Podge has big plans to travel all of Varisia selling potions and scrolls. He is an aspiring wizard whom has more guile and courage than many gives him credit for. Marina –Bill - lvl 1 Scout – Tien and Ulfen decent human. Marina spent most of her life growing up in Kalsgard. It is in the Land of Linnorn Kings. She spent most of her life learning how to track and survive in the harsh lands to the north. She hired on as a caravan scout heading to Sandpoint. It was lead by Sandru. The caravan made many stops along the way. Its stop near the Brinwall castle led them to pack up and move from the uneasy feeling they had even a mile from it. The caravan encountered little problems along the way with only a few skirmishes which allowed marina to show her zeal in battle. Upon reaching Sandpoint she was told the best place for a hot meal and soft bed was the Rusty Dragon Inn. Lead in for the Party – (this all happened with players rping)
Gol -Gol had spent a few days in the care of Koya. She came to him one day and said that tonight he was to go to the Rusty Dragon. it would be good for him to get out and about . She herself was feeling the urge to travel once more as well. Gol- Gol unsure of himself walked to the inn. He took special care to avoid most places that still had many people milling about for fear of how they may react. He did meet a fisherman near the docks however that told him of the goblins and how they were becoming a nuisance. Gol -Gol finally made it to the tavern and entered. The place as usual was packed with townsfolk drinking and eating. The normal raucous crowd fell silent when he entered. Ameiko walked up to him and said “you must be Gol Gol “Koya said you would be visiting tonight.” She then led him to a corner table and said “we have stew today, one with meat and one without. I’m guessing here but you seem like a meat sort of fellow. “Gol -Gol simply nodded still sort of lost. Ameiko left him alone at the table and went on taking care of other patrons. Soon however his stew arrived brought to him by a different girl named Brilanna. She set the stew down and Gol -Gol said thanks she-man not bothering with names. He pulled the large bowl closely guarding it like it was his last meal. Arik had arrived at the gates of Sandpoint. He entered eager to meet and see Ameiko once more but filled with questions. Would she remember him? Was she now taken? Is she the same girl he had known many moons ago. Along his walk after entering the gates a towns guard named Smitty stopped him asking “where are you headed friend? “ Arik said to see an old friend at the inn . Smitty nodded “ it is a great place and most folks meet there this time of the night so have fun “ Smitty nudged him a little saying “ they have the cutest barmaids anywhere in Varisia and if you are lucky Ameiko will play a tune for ya “ . Arik thanked the man and headed into the inn. He stopped inside the doorway and peered around. It seemed the place was at capacity. He seen a table with a few townsfolk at it and gruffed as he passed them for it was closest to the fire and door a very worthy area to sit. Arik finally settled at the far end of the bar . Arik seen Ameiko yet remained silent and only watched as she took orders and laughed with people. Ameiko finally came over and stopped in front of him. She looked at him half heartedly and asked “So what would you …… “Her eyes grew big as she looked at this huge man. Ameiko then stammered “Arik …..Arik …. Is that you? “Arik pulled back his hooded cloak and stood. “Yes Ameiko, It is Arik “Ameiko hugged him close and in shock he folded his large arms around her. He couldn’t help but feel the same emotions he had felt as a child growing up when she was close. Ameiko broke the hug “you must eat and drink, come this barstool is no place for you “grabbing his hand leading him to the corner. Gol- Gol noticed the small she-man bringing over another . Gol-Gol stood reflexively a hand going to his weapon. Ameiko quickly said “Gol Gol this is a dear friend of mine Arik. Arik this is Gol Gol “Arik nodded and moved around the table to the far side settling in. Gol- Gol seated himself once more as well and took his meal guarding it now fiercer. “This is mine he-man, all mine as he gave Arik a toothy grunt “Arik only nodded and said I only wish ale. Ameiko said one would be brought right over.” Ameiko looked over to Brilanna whom stood nearby semi staring at Arik .Ameiko asked her to bring Arik ale. Brilanna nodded and headed to fetch the ale. Ameiko then left the two men to talk because there was much work to do. Arik and Gol -Gol sat in silence for a few moments till Arik asked how he came to be in Sandpoint. Gol -Gol said I walked then came by wagon. The two then grew silent again. Brilanna returned with the ale as the two stood to greet her. She set the drink down on the table. Gol- Gol returned to his seat and began eating in earnest once more. Arik nodded to the barmaid and whispered “thank you lass this shall surely hit the spot “Arik then sat down grabbing the tankard as Brilanna stood near, Ameiko glancing over seen how she looked at Arik. Arik turned his attention to Gol -Gol as Brilanna leaned to whisper in his ear softly “ if there is anything , anything I can do to make your stay more enjoyable do not hesitate to let me know Arik . Gol- Gol and Arik watched as she left then began on discussing Gol -Gol’s array of weapons. About that time the Halfling Podge entered the inn. The townsfolk knowing him so well all shouted Podge as he entered. You see it was Podge’s birthday. Ameiko met Podge between table and led the Halfling to the table in the corner. Arik stood as she approached out of respect as he was taught, Gol -Gol on the other hand stood once more with his hand on his weapon . Ameiko looked at them both and said “this is my friend Podge, he is to join you for supper as this table will be for those with free meals. “ Podge looked a little unsure at seeing the large Lizardman and an even larger Ulfin. He thanked Ameiko none the less and sat on his stool. Arik and Gol -Gol returned to sitting down. Gol- Gol returned to finish his stew again guarding it. Arik asked Podge about Sandpoint and how long he had been here. Arik asked Podge about how well he knew Ameiko and her family. Podge answered all his questions yet kept a safe distance from Gol- Gol. Podge then asked Gol -Gol where he came from and tried to make light conversation. This seemed to put Gol -Gol more at ease. Podge told Gol -Gol that he was a wizard’s apprentice. Gol -Gol asked him of courage and Podge said Halflings wasn’t really known for it though some had it of course. Gol -Gol said fine manling again never using anyone’s name. Podge ordered wine from Brilanna. He even ordered some for Arik and Gol -Gol as it was a custom among his people on their birthdays to give things to others. Podge noticed Brilanna staring at Arik a moment .She then left returning with the drinks a few moments later. Arik dipped a finger into it and smelled it, Gol -Gol used his forked tongue to taste it before beginning to drink it fully. Arik pushed his towards Gol- Gol and said “I’ll stick to ale thanks” Podge shrugged his tiny shoulders and said cheers as they all drank. Gol -Gol took the second glass of wine saying “I have more you have less mine “. Arik wasn’t sure its meaning nor was Podge but they laughed and soon a friendship had begun. The doors of the tavern opened up once more as a female clothed in leathers walked in. Ameiko made her welcome and seeing this place full lead her over to the corner table as well. She asked the girls name to which she replied Marina. Gol -Gol, Arik, and Podge had all stood as they moved towards them. Podge said “nice to meet you Marina and introduced himself. Arik merely nodded. Gol -Gol sniffed the air and sat down drinking his wine. They all talked for a few hours getting to know each other. Marina told them how she traveled down from the north with a caravan. That she was from Kalsgard. Arik nodded telling her he was from those lands as well as a child but that his tribe had been slain and he had been captured and sold into slavery. Gol -Gol upon hearing this also said of his captures and his struggles. They all seemed to warm up to each other. The drink flowed and people laughed and a good time was had. Podge even convinced Ameiko to play and sing because it was his birthday. Her voice was soft and seemed to just make you want to stop and listen. Gol -Gol even sat entranced like . Arik with each word felt the pangs from his childhood resurface, yet he knew nothing of her life now or if she was even still single.
Let the Party begin – (the party’s first day together) The sun had barely risen, Arik was first to enter the area of the marketplace. Gol -Gol and Marina arrived from different directions but merely at the same time. Podge was still conversing with his elder about adventuring. The old wizard saying “Podge come lets go out and tour Varisia and bring our magic to the cities. There is no need to go adventure. I mean why risk it we can make more than enough to live happily and eat well.” Podge said “I don’t know why I feel this way but it is something I have to do. I don’t know if it has to do with my parents being killed by goblins or what but I do know it’s what I have to do. “The old wizard nodded giving him a few scrolls. “You may have use of these and by all that is arcane be safe. “Podge rushed to meet his new friends just as they were about to give up on him and go ahead without him. Podge almost out of breath said “sorry I’m late but I had scrolls to prepare and the fruit at breakfast was just so good. “ The others chuckled a little welcoming him as they walked out the city gates towards the swamp .Gol Gol asked him if he had bought anything for the rest of us. They walked for a couple hours passing time talking about nothing. Arik did however find the time to ask Podge how well he knew Ameiko and if she was seeing anyone. Podge thought for a few moments then said” no... No she sort of keeps to herself in that manner and turns away any offers of affection from what I’ve seen. Podge could however sense how Arik felt about her, yet said nothing. Soon they entered the swamp and Marina with her skill at tracking led the way. The party traveled down a worn path passing over some small log like bridges. They seen frogs of all sorts and some were even a pale white. Gol -Gol said that we should capture a few of the white ones to see why the goblins like them so much. The others paid little mind to Gol- Gol as licking frogs didn’t seem very fun. There weren’t many other sounds besides the frogs however. Marina stopped to gather her way so as not to lose the trail. They then set off once more and came upon a structure on an island in the swamp. (( Gm description as follows – you come out of a thick grove and trees and see a small island surrounded it seems by water as the tide is high . The rustic old shack has seen better days but looks very livable. There is smoke coming from the small stone chimney. The plants out front are neatly kept as id the stone work marking the path to the shack. There aren’t any obvious goblin tracks or human tracks for that matter in the mud near the marsh. )) Podge crept forward showing his bravery and peeked inside the door. They had been told of a Halfling that lived here named Waldrous. He could tell them more of where the goblins may live. Podge’s calls were not returned so he called the others forward. Podge noticed broken pottery and plants strewn about inside as well as a few broken pieces of furniture. Podge felt it odd as most Halfling’s would never leave such a mess in case company drops by. Arik then took the lead stepping into the hut. A voice called out “just a minute just a minute. “ Podge called out “Waldrous?” The voice answered “yes I’m coming “and out of a back room limped a Halfling. Gol- Gol was still at the door and was guarding it in case someone tried to attack from outside. Arik noticing the limp said “Are you hurt Waldrous, I am skilled at healing perhaps I can take a look at those wounds “Waldrous was evasive in his answers alluding to falling on the stairs. Podge became a little concerned and talked him into letting his new friend Arik look at them. Arik asked Podge if all Halfling’s were so elusive in their ways and answers. Podge said no it was strange to him. Arik stepped forward and as he did used his divine power granted by Shelyn to detect evil. Waldrous detected as evil which gave Arik pause yet he still stepped forward looking at the wounds. They were snake bites. Arik asked where they came from. Waldrous said” from outside as he gathered herbs, h was attacked by some vipers. “Podge questioned him” what about the broken plants and mess of furniture , this is no way for a Halfling to live . “Waldrous stated “he was clumsy when he moved them”. Arik finally asked Podge if Halflings are evil. Podge scoffed at the notion as no Halfling he had ever met was evil. Waldrous hearing the conversation as Arik isn’t too much on the stealth side, immediately struck out at Arik surprising the paladin. He strike was true and did great harm almost dropping the big man. He grabbed Arik as his body transformed into a faceless shifter. Podge yelled for help as he looked on. Marina readied her spear. Gol- Gol drew his reach weapon and moved in. Arik almost unconscious went first and used his divine power to heal himself yelling aloud as his hand gripped his holy symbol " Shelyn ohh goddess of all that is serene ,strike down any evil that dare harm me and let me feel your gracious healing flow within my very soul " . (Righteous retribution from the Purifier Archetype is awesome btw) . His prayers were heard as he felt her healing. The stalker went next as it tried to keep Arik grappled. It did but soon let go from taking a serious jolt of divine energy from Arik. Arik was again almost down to his knees. Marina went next as she charged forward her spear striking home harming the stalker. Podge moved and cast a spell as scintillating colors came from his hand yet had no effect on the stalker. Gol- Gol charged now and struck a killing blow to it. The fight ended and Arik healed himself once more then bandaged his wounds best he could, knowing he had very few heals he could use in a day saving them as he could. Podge began searching the structure and soon found the real Waldrous. Waldrous told of the fight with the stalker and how his pet vipers protected him so he could hide. He gladly made a map for the party to follow but as it was getting dark he invited them to stay. They all agreed as the paladin Arik used the last of his healing magic to heal Waldrous and himself. Marina went out stalking toads and caught eight. Gol -Gol then surprisingly decided to find out why the goblins licked the toads and before Podge or anyone could stop him licked a white one. Gol -Gol then looked at Podge and drew his weapon yelling “it’s a goblin quick kill it so we can get its ears “Podge looked around quickly then seen Gol -Gol was looking at him so he ran off as Gol -Gol began to chase him. Arik still wounded somewhat tackled the Lizardman yelling “Gol -Gol it is Podge stop!!!”But Arik was soon thrown off. Marina tried to stop him as well grabbing an ankle screaming “stop Gol- Gol stop “but Gol- Gol pulled free. Podge ran outside into the swamp and Arik tried to grab Gol -Gol again but missed. Gol -Gol closed in on Podge. Podge turned and casted a spell at him knowing if it didn’t work that Gol -Gol was about to kill him. Arik and Marina were giving chase as well. Podge’s spell worked and soon Gol- Gol lay passed out on the ground. They waited as he came too seeing if he was still under the effects of the toad. Gol- Gol seen his group and asked if they got the goblin. Arik, Marina and Podge all tried to explain that it was Podge he chased but Gol -Gol would not hear of it adamant that he seen a goblin. Marina as they others talked quietly stepped outside and let loose the remaining frogs. The party then camped in the confines of the hut for the night knowing it is better to track goblins in the day than at night. They each took a turn guarding the group. The next morning the group left again lead by Marina. She had the scribbled map that Waldrous gave the group showing how to get to the goblin village. The group travels for an hour or two in the swamp carefully moving and listening in case of ambush. They come upon a slatted make shift wall that has seen better days. Some of the planks are missing allowing you to see inside the village. (((Gm description – you crest a small hill and come upon what looks like the remains of a small fort or encampment. There is a wall that looks as though it surrounds the area made of flat boards standing on end at least 7 feet tall. There is however some places where nature has reclaimed the boards causing cracks or openings here and there but none large enough for Arik or Gol- Gol to fit through. There aren’t any sounds coming from the encampment at all nor any signs of smoke or fire. )) Podge again sneaks forward first and looks inside. He comes back to tell the party “I didn’t see any goblins but there are a few huts in there. I bet they are sleeping as they like to be up at night. “Arik nods and the group moves forward this time with the paladin of Shelyn leading the way. He uses his strength to break open a larger hole in the far wall and they group slips in. Podge again whispers “let me go and set a diversion and scout ahead, you guys wait here “. The group stays put as the tiny Halfling moves out alone. Podge sees a pit with charred remains in it
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![]() Here I will write about our parties jade Regent game and the RP it entails . My hope is it will spark others to really RP this module and make is fun . First Game Night Jade Regent This is our groups story of the Jade Regent. It will have spoilers for those whom haven’t played so read at your own risk. I am sharing this to show the RP involved in our group in hope’s that is sparks such in others .These are our characters, players, and a brief summary of each from their back-story . The back-story of each was far more involved and I have only highlighted a little from each . Gm- Dan – he adds a lot of flavor to things I will do my best to portray in what I write and recall from our game night Arik –Jeff - lvl 1 Paladin Purifier Archetype of Shelyn. Arik is of Ulfin decent and his father Jarakai traded goods from his home in the Lands of the Linnorn Kings in Magnimar every summer. His father traded with Lonjiku Kijitsu whom is Ameiko’s father. They had a long standing friendship. Arik and Ameiko played as children and into teenage years. A strong bond formed between them easily seen by their fathers as love. This, however, was severed by events of Arik’s tribe getting slain by a rival one. Arik was sold into slavery and taught how to fight. He spent a year in the pits as a gladiator of sorts then was bought by a noble and used as a caravan guard. Upon that nobles death he was freed for his years of loyal service. Arik then hired on as a caravan guard and traveled back to Magnimar in search of Ameiko. He found their estate in tatters and ruin. Many spoke of the family’s tragic demise. He did hear a rumor however the daughter Ameiko had survived and now ran an inn in Sandpoint. He left that night to find her. Gol -Gol –Gabe - lvl 1 Barbarian Rager Lizardman. Gol -Gol was hatched on a small island out in the seas off the coast near the lands of the Linnorn. He was captured soon after hatching from his egg by men. Gol -Gol was then taken south when he had grown enough to be sold as a slave in Cheliax. The voyage was difficult and the ship was lost near the coast. Gol -Gol was it’s only survivor having swim to shore. Gol- Gol lied upon the beach exhausted for a time. He awoke to the sounds of metal clanking together. When he awoke he seen green skinned thieves gathering items of his people from the wreckage. He couldn’t let this happen and grabbed a stone throwing it crushing one of them. He then let the spirits of his ancestors fill his soul (this is what he says when he rages btw) as he fought them off. The battle went on for a brief time until all of them laid at his feet dead or dying. He however had taken some injury as well and fell near them to his knees. He heard another noise from the north and as he turned to look seen a blurry outline of a wagon. Then all went black. He awoke in a wagon tended to by an old Varisian woman. She had dressed his wounds and spoke to him. My name is Koya, you are safe, and we are almost back to Sandpoint. Podge Puddlepuck – Randy – lvl 1 wizard Halfling. Podge has lived in Sandpoint all his life. He is a wizards apprentice to Vorvashali Voon. Podge has big plans to travel all of Varisia selling potions and scrolls. He is an aspiring wizard whom has more guile and courage than many gives him credit for. Marina –Bill - lvl 1 Scout – Tien and Ulfen decent human. Marina spent most of her life growing up in Kalsgard. It is in the Land of Linnorn Kings. She spent most of her life learning how to track and survive in the harsh lands to the north. She hired on as a caravan scout heading to Sandpoint. It was lead by Sandru. The caravan made many stops along the way. Its stop near the Brinwall castle led them to pack up and move from the uneasy feeling they had even a mile from it. The caravan encountered little problems along the way with only a few skirmishes which allowed marina to show her zeal in battle. Upon reaching Sandpoint she was told the best place for a hot meal and soft bed was the Rusty Dragon Inn. Lead in for the Party – (this all happened with players rping) Prelude that we all got to hear describing the scene once we are inside the Rusty Dragon Inn. The Inn is filled with almost everyone from the town it seems. The smell that greets you as you enter the large wooden doors makes you hungry and happy. The fire in the northern fireplace is lit and hot and you can see a very large pot steaming over it. The barmaids are bustling around handing out drinks and food as you stand in the doorway. You notice along the wall a few musical instruments and some fine artwork. This place is very uniquely filled. The guests are all adult as you look around and seem to be very happy. The noise is loud and it is hard to hear much other than garble as it seems to all mix together. You do notice a long legged blonde woman serving drinks that is very lovely and seems to enjoy her job. You scan the room to see a group of adventurers in one corner at a table discussing things it would seem and enjoying a warm meal. You see a young Tian looking woman scurrying about seating people and taking orders. She has a tattoo of a snake on her arm and her dark hair is down and has a white streak in the front. There are Halflings, Elves, and Humans here mostly. You think there may not be a table to sit or a seat available as you scan the room. Gol -Gol had spent a few days in the care of Koya. She came to him one day and said that tonight he was to go to the Rusty Dragon. it would be good for him to get out and about . She herself was feeling the urge to travel once more as well. Gol- Gol unsure of himself walked to the inn. He took special care to avoid most places that still had many people milling about for fear of how they may react. He did meet a fisherman near the docks however that told him of the goblins and how they were becoming a nuisance. Gol -Gol finally made it to the tavern and entered. The place as usual was packed with townsfolk drinking and eating. The normal raucous crowd fell silent when he entered. Ameiko walked up to him and said “you must be Gol Gol “Koya said you would be visiting tonight.” She then led him to a corner table and said “we have stew today, one with meat and one without. I’m guessing here but you seem like a meat sort of fellow. “Gol -Gol simply nodded still sort of lost. Ameiko left him alone at the table and went on taking care of other patrons. Soon however his stew arrived brought to him by a different girl named Brilanna. She set the stew down and Gol -Gol said thanks she-man not bothering with names. He pulled the large bowl closely guarding it like it was his last meal. Arik had arrived at the gates of Sandpoint. He entered eager to meet and see Ameiko once more but filled with questions. Would she remember him? Was she now taken? Is she the same girl he had known many moons ago. Along his walk after entering the gates a towns guard named Smitty stopped him asking “where are you headed friend? “ Arik said to see an old friend at the inn . Smitty nodded “ it is a great place and most folks meet there this time of the night so have fun “ Smitty nudged him a little saying “ they have the cutest barmaids anywhere in Varisia and if you are lucky Ameiko will play a tune for ya “ . Arik thanked the man and headed into the inn. He stopped inside the doorway and peered around. It seemed the place was at capacity. He seen a table with a few townsfolk at it and gruffed as he passed them for it was closest to the fire and door a very worthy area to sit. Arik finally settled at the far end of the bar . Arik seen Ameiko yet remained silent and only watched as she took orders and laughed with people. Ameiko finally came over and stopped in front of him. She looked at him half heartedly and asked “So what would you …… “Her eyes grew big as she looked at this huge man. Ameiko then stammered “Arik …..Arik …. Is that you? “Arik pulled back his hooded cloak and stood. “Yes Ameiko, It is Arik “Ameiko hugged him close and in shock he folded his large arms around her. He couldn’t help but feel the same emotions he had felt as a child growing up when she was close. Ameiko broke the hug “you must eat and drink, come this barstool is no place for you “grabbing his hand leading him to the corner. Gol- Gol noticed the small she-man bringing over another . Gol-Gol stood reflexively a hand going to his weapon. Ameiko quickly said “Gol Gol this is a dear friend of mine Arik. Arik this is Gol Gol “Arik nodded and moved around the table to the far side settling in. Gol- Gol seated himself once more as well and took his meal guarding it now fiercer. “This is mine he-man, all mine as he gave Arik a toothy grunt “Arik only nodded and said I only wish ale. Ameiko said one would be brought right over.” Ameiko looked over to Brilanna whom stood nearby semi staring at Arik .Ameiko asked her to bring Arik ale. Brilanna nodded and headed to fetch the ale. Ameiko then left the two men to talk because there was much work to do. Arik and Gol -Gol sat in silence for a few moments till Arik asked how he came to be in Sandpoint. Gol -Gol said I walked then came by wagon. The two then grew silent again. Brilanna returned with the ale as the two stood to greet her. She set the drink down on the table. Gol- Gol returned to his seat and began eating in earnest once more. Arik nodded to the barmaid and whispered “thank you lass this shall surely hit the spot “Arik then sat down grabbing the tankard as Brilanna stood near, Ameiko glancing over seen how she looked at Arik. Arik turned his attention to Gol -Gol as Brilanna leaned to whisper in his ear softly “ if there is anything , anything I can do to make your stay more enjoyable do not hesitate to let me know Arik . Gol- Gol and Arik watched as she left then began on discussing Gol -Gol’s array of weapons. About that time the Halfling Podge entered the inn. The townsfolk knowing him so well all shouted Podge as he entered. You see it was Podge’s birthday. Ameiko met Podge between table and led the Halfling to the table in the corner. Arik stood as she approached out of respect as he was taught, Gol -Gol on the other hand stood once more with his hand on his weapon . Ameiko looked at them both and said “this is my friend Podge, he is to join you for supper as this table will be for those with free meals. “ Podge looked a little unsure at seeing the large Lizardman and an even larger Ulfin. He thanked Ameiko none the less and sat on his stool. Arik and Gol -Gol returned to sitting down. Gol- Gol returned to finish his stew again guarding it. Arik asked Podge about Sandpoint and how long he had been here. Arik asked Podge about how well he knew Ameiko and her family. Podge answered all his questions yet kept a safe distance from Gol- Gol. Podge then asked Gol -Gol where he came from and tried to make light conversation. This seemed to put Gol -Gol more at ease. Podge told Gol -Gol that he was a wizard’s apprentice. Gol -Gol asked him of courage and Podge said Halflings wasn’t really known for it though some had it of course. Gol -Gol said fine manling again never using anyone’s name. Podge ordered wine from Brilanna. He even ordered some for Arik and Gol -Gol as it was a custom among his people on their birthdays to give things to others. Podge noticed Brilanna staring at Arik a moment .She then left returning with the drinks a few moments later. Arik dipped a finger into it and smelled it, Gol -Gol used his forked tongue to taste it before beginning to drink it fully. Arik pushed his towards Gol- Gol and said “I’ll stick to ale thanks” Podge shrugged his tiny shoulders and said cheers as they all drank. Gol -Gol took the second glass of wine saying “I have more you have less mine “. Arik wasn’t sure its meaning nor was Podge but they laughed and soon a friendship had begun. The doors of the tavern opened up once more as a female clothed in leathers walked in. Ameiko made her welcome and seeing this place full lead her over to the corner table as well. She asked the girls name to which she replied Marina. Gol -Gol, Arik, and Podge had all stood as they moved towards them. Podge said “nice to meet you Marina and introduced himself. Arik merely nodded. Gol -Gol sniffed the air and sat down drinking his wine. They all talked for a few hours getting to know each other. Marina told them how she traveled down from the north with a caravan. That she was from Kalsgard. Arik nodded telling her he was from those lands as well as a child but that his tribe had been slain and he had been captured and sold into slavery. Gol -Gol upon hearing this also said of his captures and his struggles. They all seemed to warm up to each other. The drink flowed and people laughed and a good time was had. Podge even convinced Ameiko to play and sing because it was his birthday. Her voice was soft and seemed to just make you want to stop and listen. Gol -Gol even sat entranced like . Arik with each word felt the pangs from his childhood resurface, yet he knew nothing of her life now or if she was even still single. Hours later the Sherriff came in and posted a new flyer upon the help wanted board in the Inn. Podge being the inquisitive soul he is ran over and took it down bringing it back to the table. The parchment read “ bounty given for anyone killing goblins , 10 gold per goblin ear , Gutwads head 300 gold “ The sheriff followed him over to the table and said “ Podge give me that , that’s for real adventurers “ Podge barked back but we are real adventurers , see , meet my new friends his arms opening up pointing to Gol- Gol , Marina , Arik in turn . The Sheriff looked them over and scratched his beard a little saying they do look like they could handle themselves, but still Podge, they haven’t taken the job. He pulled the sign from Podge taking it back over and hanging it back up. Arik stood and walked over to the board now pulling it back down. Arik looked down at the sheriff saying “10 gold for each goblin ear, 300 for leaders head. Done “as he drove his dagger into the picture of the goblin leader. The sheriff backed up a bit and said sure …sure …, just bring the head and ears back to me when it’s done . The sheriff then walked from the bar. Arik took the banner over laying it on the table. “Tomorrow we hunt goblins and make money “. Gol -Gol agreed as did Marina though she was a little more disinterested than the others .
Let the Party begin – (the party’s first day together) The sun had barely risen, Arik was first to enter the area of the marketplace. Gol -Gol and Marina arrived from different directions but merely at the same time. Podge was still conversing with his elder about adventuring. The old wizard saying “Podge come lets go out and tour Varisia and bring our magic to the cities. There is no need to go adventure. I mean why risk it we can make more than enough to live happily and eat well.” Podge said “I don’t know why I feel this way but it is something I have to do. I don’t know if it has to do with my parents being killed by goblins or what but I do know it’s what I have to do. “The old wizard nodded giving him a few scrolls. “You may have use of these and by all that is arcane be safe. “Podge rushed to meet his new friends just as they were about to give up on him and go ahead without him. Podge almost out of breath said “sorry I’m late but I had scrolls to prepare and the fruit at breakfast was just so good. “ The others chuckled a little welcoming him as they walked out the city gates towards the swamp .Gol Gol asked him if he had bought anything for the rest of us. They walked for a couple hours passing time talking about nothing. Arik did however find the time to ask Podge how well he knew Ameiko and if she was seeing anyone. Podge thought for a few moments then said” no... No she sort of keeps to herself in that manner and turns away any offers of affection from what I’ve seen. Podge could however sense how Arik felt about her, yet said nothing. Soon they entered the swamp and Marina with her skill at tracking led the way. The party traveled down a worn path passing over some small log like bridges. They seen frogs of all sorts and some were even a pale white. Gol -Gol said that we should capture a few of the white ones to see why the goblins like them so much. The others paid little mind to Gol- Gol as licking frogs didn’t seem very fun. There weren’t many other sounds besides the frogs however. Marina stopped to gather her way so as not to lose the trail. They then set off once more and came upon a structure on an island in the swamp. (( Gm description as follows – you come out of a thick grove and trees and see a small island surrounded it seems by water as the tide is high . The rustic old shack has seen better days but looks very livable. There is smoke coming from the small stone chimney. The plants out front are neatly kept as id the stone work marking the path to the shack. There aren’t any obvious goblin tracks or human tracks for that matter in the mud near the marsh. )) Podge crept forward showing his bravery and peeked inside the door. They had been told of a Halfling that lived here named Waldrous. He could tell them more of where the goblins may live. Podge’s calls were not returned so he called the others forward. Podge noticed broken pottery and plants strewn about inside as well as a few broken pieces of furniture. Podge felt it odd as most Halfling’s would never leave such a mess in case company drops by. Arik then took the lead stepping into the hut. A voice called out “just a minute just a minute. “ Podge called out “Waldrous?” The voice answered “yes I’m coming “and out of a back room limped a Halfling. Gol- Gol was still at the door and was guarding it in case someone tried to attack from outside. Arik noticing the limp said “Are you hurt Waldrous, I am skilled at healing perhaps I can take a look at those wounds “Waldrous was evasive in his answers alluding to falling on the stairs. Podge became a little concerned and talked him into letting his new friend Arik look at them. Arik asked Podge if all Halfling’s were so elusive in their ways and answers. Podge said no it was strange to him. Arik stepped forward and as he did used his divine power granted by Shelyn to detect evil. Waldrous detected as evil which gave Arik pause yet he still stepped forward looking at the wounds. They were snake bites. Arik asked where they came from. Waldrous said” from outside as he gathered herbs, h was attacked by some vipers. “Podge questioned him” what about the broken plants and mess of furniture , this is no way for a Halfling to live . “Waldrous stated “he was clumsy when he moved them”. Arik finally asked Podge if Halflings are evil. Podge scoffed at the notion as no Halfling he had ever met was evil. Waldrous hearing the conversation as Arik isn’t too much on the stealth side, immediately struck out at Arik surprising the paladin. He strike was true and did great harm almost dropping the big man. He grabbed Arik as his body transformed into a faceless shifter. Podge yelled for help as he looked on. Marina readied her spear. Gol- Gol drew his reach weapon and moved in. Arik almost unconscious went first and used his divine power to heal himself yelling aloud as his hand gripped his holy symbol " Shelyn ohh goddess of all that is serene ,strike down any evil that dare harm me and let me feel your gracious healing flow within my very soul " . (Righteous retribution from the Purifier Archetype is awesome btw) . His prayers were heard as he felt her healing. The stalker went next as it tried to keep Arik grappled. It did but soon let go from taking a serious jolt of divine energy from Arik. Arik was again almost down to his knees. Marina went next as she charged forward her spear striking home harming the stalker. Podge moved and cast a spell as scintillating colors came from his hand yet had no effect on the stalker. Gol- Gol charged now and struck a killing blow to it. The fight ended and Arik healed himself once more then bandaged his wounds best he could, knowing he had very few heals he could use in a day saving them as he could. Podge began searching the structure and soon found the real Waldrous. Waldrous told of the fight with the stalker and how his pet vipers protected him so he could hide. He gladly made a map for the party to follow but as it was getting dark he invited them to stay. They all agreed as the paladin Arik used the last of his healing magic to heal Waldrous and himself. Marina went out stalking toads and caught eight. Gol -Gol then surprisingly decided to find out why the goblins licked the toads and before Podge or anyone could stop him licked a white one. Gol -Gol then looked at Podge and drew his weapon yelling “it’s a goblin quick kill it so we can get its ears “Podge looked around quickly then seen Gol -Gol was looking at him so he ran off as Gol -Gol began to chase him. Arik still wounded somewhat tackled the Lizardman yelling “Gol -Gol it is Podge stop!!!”But Arik was soon thrown off. Marina tried to stop him as well grabbing an ankle screaming “stop Gol- Gol stop “but Gol- Gol pulled free. Podge ran outside into the swamp and Arik tried to grab Gol -Gol again but missed. Gol -Gol closed in on Podge. Podge turned and casted a spell at him knowing if it didn’t work that Gol -Gol was about to kill him. Arik and Marina were giving chase as well. Podge’s spell worked and soon Gol- Gol lay passed out on the ground. They waited as he came too seeing if he was still under the effects of the toad. Gol- Gol seen his group and asked if they got the goblin. Arik, Marina and Podge all tried to explain that it was Podge he chased but Gol -Gol would not hear of it adamant that he seen a goblin. Marina as they others talked quietly stepped outside and let loose the remaining frogs. The party then camped in the confines of the hut for the night knowing it is better to track goblins in the day than at night. They each took a turn guarding the group. The next morning the group left again lead by Marina. She had the scribbled map that Waldrous gave the group showing how to get to the goblin village. The group travels for an hour or two in the swamp carefully moving and listening in case of ambush. They come upon a slatted make shift wall that has seen better days. Some of the planks are missing allowing you to see inside the village. (((Gm description – you crest a small hill and come upon what looks like the remains of a small fort or encampment. There is a wall that looks as though it surrounds the area made of flat boards standing on end at least 7 feet tall. There is however some places where nature has reclaimed the boards causing cracks or openings here and there but none large enough for Arik or Gol- Gol to fit through. There aren’t any sounds coming from the encampment at all nor any signs of smoke or fire. )) Podge again sneaks forward first and looks inside. He comes back to tell the party “I didn’t see any goblins but there are a few huts in there. I bet they are sleeping as they like to be up at night. “Arik nods and the group moves forward this time with the paladin of Shelyn leading the way. He uses his strength to break open a larger hole in the far wall and they group slips in. Podge again whispers “let me go and set a diversion and scout ahead, you guys wait here “. The group stays put as the tiny Halfling moves out alone. Podge sees a pit with charred remains in it. He goes to the largest hut as Arik, Gol- Gol, Marina watch. Podge then casts burning hands on it setting it on fire. Arik clanks his sword to his shield letting out a Viking war cry and moves the group forward figuring their jig is up. The goblins come scurrying out of the huts. A few goblins are carrying some strange type of weapon. One goblin sits his on the ground as another runs up to it and lays a torch to the other end. The group is moving to intercept when the first boom goes off sending bright sparkling fireworks into the sky. The goblins all seem to stop and stare as the party now moves in to attack. A goblin that has a smaller version of the same thing lights his aiming it at Marina. It barely grazes her as the fight ensues. Marina strikes at the goblin with her long spear. Missing. Podge charges it from behind trying to stab it with a tiny dagger doing a tiny bit of damage to it. Arik and Gol -Gol have moved in seeming tandem and now each face 3 goblins each. Gol -Gol swings his mighty weapon down killing one instantly. The goblin drops with part of its torso severed. Arik attacks and narrowly misses one as it ducks out of the way. The goblins the return attacks missing Gol -Gol completely but tearing into Arik ((odd they both have the same ac but Arik was getting lit up)) . Marina attacks again and hurts the goblin but on its return attack the firework in its hand goes off hitting Marina squarely dropping her into unconsciousness. Podge cast a spell and hits the goblin with a tiny missile from his fingers. The goblin drops dead near Marina. Gol -Gol swings again ripping another goblin to shreds his ancestral anger now taking hold of him (he rages) . Arik swings and connects this time severing a head from one of the goblins. The remaining goblins press the attack. A goblin misses Gol -Gol yet the other strikes Arik again almost making the man drop. The hut Podge had set ablaze is now on fire. The hut door is broken down as Chief Gutwad rides out on his goblin dog. Gol- Gol moves and kills the last he was fighting. Arik uses his divine power to heal himself again whispering a prayer “Shelyn, goddess of all that is beautiful and right hear my plea and heal me giving me protection from those who shall mean me harm.” The goblin attacks at Arik hitting him but it was a grazing blow (1htpt) but in doing so he falls dead to the fury of the goddess protecting Arik. Chief Gutwad rides forward charging Arik but misses. Podge maneuvers closer and cast a spell upon the chief and two goblins at his side. Gol -Gol moves and throws a weapon hitting the chief hard. Arik again uses his action to ask his goddess for healing. The chief again swings at Arik missing and a goblin strikes him causing a wound yet again dies to the wrath of his goddess. Gol -Gol charges the chief and strikes him down. The remaining goblin flees as the party shouts victoriously. Arik sees the fallen Marina and rushes to her. They all then hear cracking and popping from the hut that was set afire. It reminds Podge of the blasts from the goblins fireworks so they all take cover in the charred pit. Arik tosses Marina over his shoulder jumping down into the pit using the last of his heals this day to heal her. Gol -Gol cuts the heart of Chief Gutwad out and lops off his head then hops in the pit. The party watches in sort of horror as Gol -Gol says “the strength of my enemy is now mine I claim it as my ancestors before “Gol- Gol begins to devour the chiefs still warm bloody heart. The party almost all lose their breakfast at this. The hut on fire stops making noise as it calms they party climbs from the pit. They lop off both ears from each goblin they have killed as Arik states “it is 10 gold an ear not for each goblin so we will take both ears back for gold. ((Wow a lg paladin who uses the lawfulness for good measure, who would have thought it possible)) . The party searches the village and finds some items and gold. They also notice a set of tracks that seem to be of something heavy dragged over the soft earth. They decide to rest for the night since Arik is out of heals and Podge is also out of spells, and then follow the tracks in the morning. They take refuge in one of the huts thinking it safe and post watches. ![]()
![]() I know there is no set level for romance to occur other than what is written. I do have a player however whom wrote a fascinating background story as his characters lead in and tie in with Ameiko . I asked and he doesn't mind me sharing it here so I will. He took the trait childhood crush Ameiko as well and is a paladin of Shelyn .My question is should I reward him a bigger bonus due to his rp back story in regards to romance with Ameiko or not . Please let me know what you think of the story and what I should do as a reward . He is a great rp type gamer and enjoy it as much as the fights . I want him to earn her affection but at the same time after his story I could see where by book 2 they are very close. Please share your thoughts The winter snows were heavy this season, heavier than any year that anyone could recall. The elder of the tribe was expecting his second child to be born during the height of this storm. The elder named Jarikai was known in the lands as a strong but wise leader. He had taken as his wife the second sister to the King whom ruled the lands he and his people lived upon. She was a gift of sorts for all he had done in faith and dutifulness in his allegiance to the newly sworn king. Her name was Milasni. The couples first child a girl had died in the winter season not two years prior. They were both excited yet scared at the chances of this childs survival. The storms in the north can be savage and the tribes tend to lose the weak during the severe times of the winter season. This coupled with the childs birth during the season made it extremely daunting that they would survive.
This is my problem. Do I have her react astonished at he is alive if he reveals himself . Do I have her because of what happened to a previous love interests stay distant ? how much do I reward him for a good backstory ? My thought is once it is known to her it is Arik that she feels those emotions but much time has passed so it may take a few weeks for it to bloom once more depending on his actions . please let me know your advice . thanks ![]()
![]() I am about to begin a home campaign in the new year of mummy's mask .We are beginning at 3rd level with 3500 gp to spend . We are allowed to use race builder 20 pt buy or less and have a 25 pt buy for abilities. I used race builder and came up with the following H-elf Drow Dhamphir .. Human , Elf (drow) , Dhamphir subtypes (20pt)
Light Sensitivity Weakness (-1pt)
Abilities (25 pt buy) Str 10
Feats
I didnt min/max because I love to rp alot and having negative stats make it difficult for me . I plan to play this chr as a controller/enchanter/ally buffer type . I have been given the sanguine sorcerer bloodline for free as it goes towards being a Dhamphir. I plan to take one level of sorcerer (fey bloodline) for a +2 on my charm Compulsion spells and spell like abilities . I also plan to take eldritch heritage Undead to allow me to effect undead as long as they had a humanoid subtype . It also provides me with rp fluff later when I take Improved eldritch heritage and get DR 10/Lethal for rp flavor . I would like ideas on feats or other race things i may have overlooked in the race builder . I would like some ideas on what mesmerist tricks to take first and arem most important . I'd love to hear comments on how to make it even more of a vampiric type char. I'm open for critiques and opinions on how to go from here and on things i may have missed as far as feats,gear etc that I may need .I also would like a few ideas on dieties that fit this char as my plan is to take Evangelists as a prestige class about level 8 or 9 . I was going to take half undead as a racial subtype but was told it was a little overpowered and he would rather me build it using points . Thanks for any advice given ![]()
![]() i plan to use intimidatign prowess as well as sidestep secret and lore keeper to use chr to my fullest. I plan to use a whip in one hand and a shield in the other. My plan is to strike at range with the whip to trip and do dmg and then at close range switch to shield bash/slam for close combat dmg with bullrushes thrown in as i can . My plan is to take viking as a archtype for fighter so aat level 2i can intimidate as a move action and later on as a swift action. I also gain pluses to ac from shield and gain the ability to also rage. My question is simply are there any feats or line of feats that will be of use besides the shield slam line or imporved whip master/improved trip ? ![]()
![]() had a player ask if this would work with a metamagic feat toppling . I said not because it isn't a spll yet as he read it to me it is cast as a spell 1/2 your sorcerer level. I then said toppling adds 1 to the spell level and can't be added to this ability and he asked why it couldnt since he could cast level 2 spells .. I really wish it was worded like most sorcerer abilities and wasnt mentioned as a spell . Question is was i correct in how i answered his questionm ?? ![]()
![]() Channel Energy: If I have this ability from more than one class, do they stack?
From reading this faq it clearly states you have touse them seperately they do not stack per say so by that wording you can use the witchdoctor and the shaman life channels but have to keep track of each seperately . I.e witchdoctor would be char level -3 as your effective cleric level and shaman with life would imply be char level as your cleric level .
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![]() Am going to be running a pf game and have a player who wants to play an oracle/shaman. He plans to only take 1 level of oracle and in his back ground story was lost after a ship wreck and then became a shaman while starnded on a reclusive island before being rescued. The story is quite cute but the pf rules i think do not allow shaman and oracle mix . As a Gm would you let this go or not ? ![]()
![]() I am going to be playing in a PFS games and leveling up as normal with a group of friends. They all have melee and magic fairly covered up and we need fluff chatracters some .. . I am not one to play paladins alot so .... my thought is to go as a oracle(enlightened Philospher archtytpe) with side step secret and lore revelation .. then ninja (scout archtype)so i can charge later levels and do sneak attack etc . I will have tons of skills it seems and be useful as a knowledge monkey and trap spotter .. I know i wont ever do much dmg wise but at later levels i could at least do a fair amount if needed .Questions to the masses are is this doable in a PFS setting because you never know group make-up .. Are their any feats or other things i may want to look at ? I was thinking of takign noble scion of war to make the char really run off of charisma but I feel i will be feat challenged as it is . Any ideas would be welcomed thanks . I appreciate any advice ![]()
![]() I rarely play a caster in pathfinder and we are beginning a home game. I was tasked to create a char for a mythic adventure where we begin at level 16 and 8th tier mythic. My question revolves around using transformation spells . Can you have 2 of such spells in effect at one time as long as one of them is poly morph type effect . My thought was to use form of dragon 3 that makes me into a huge dragon and the spell dweomer nova . The latter is on the 1001 spell lists which is legal for this game per DM . The form of the dragon spell turns me into a huge dragon while the latter basically powers up spell level and casting stat . Only one is a poly morph effect as i know you can only have one of those cast upon you at once , the latter is simply a transmutation spell . Any advice regarding the legality of these used together would be much appreciated .. thanks ![]()
![]() Looking to build a good all around fun character for this campaign. I am looking at doing the paldin sacred shield route and was wondering what advice or help is out there for a build. My plan is to use the ability to make allies take 1/2 dmg when possible and also use the ability later on that grants allies ac bonus. My thought is to also take body guard and a few other feats and am seeking help in how to put it all together . I was thinking assimar as a race but make take human so I can get the extra feat . I appreciate any advice and help anyone has .. Thanks ![]()
![]() We are in a home game and a player wants to play a half-succubus race out of the new ARG .. Does anyone have an idea of one that is at most +1 char level but hopefully just a regular class level so he dont have to be a level behind . I do not have the book yet but will be getting it this week but the game is friday and he needs to build her before then . Any help is appreciated .. thanks ![]()
![]() I am in a home game and playing a allurin race but have yet to find anyplace to draw the fiendish feats from . The char is fun but i want to add flavor of his tainted blood but as of yet have found little info . i even went and got the pdf for blood of fiends but it didn't say much more than just tieflings in it . Any help is greatly appreciated .. ![]()
![]() I was fortunate enough to get a boon to play a kitsune char and after seeing their stats have decided to make a bard. I was planning to take agile maneuvers at first level as well for my feat . My plan is to use the whip at range to trip enemies in melee with my group. Are there any other rules or things i should think of when making this bard as i have never played one before . my plan is to have her very skill orientated and trip during combats as well as buff/de-buff. Any help or info would be greatly appreciated . ![]()
![]() This is the Bio I wrote for an upcoming home game ROTRL . She will be a Life Oracle ( tongues curse ) with one level tattoo sorecerer as to add flavor to her. The GM has graciously allowed me to take it and later improved familiar to get a pseudodragon . The chars basic theme is she is a Half-Nymph fey ( fey foundling feat )that follows nature as a diety ( Life Source) . So here is what I have come up with and I am wondering if it is too much or too little . We all were asked for a bio to add subplots to the game as well and flush out our characters views etc . Please excuse any bad grammar or spelling errors Character Background ------- Allyssa ShadowMoon Allyssa was born on a bright mid spring morning. Allyssa is the daughter of Kayliss ShadowMoon and his wife Alladrianna, a forest nymph from the woods far to the north.Kayliss was a half-elf that lived in an honorable way and never drew his sword or bow without cause . Kayliss was very highly thought of and a respected guide and friend of the forest. Many of the realms tradesmen and adventurers have at least heard his name. Kayliss made his home on the edge of the Sanos forest but called Sandpoint his home .Kayliss met his wife Alladrianna on one of his many trips north taking a caravan up a well known trade route. The tales of how they met and of their love differ in perspective of who tells the story but the truth lies somewhere in between .One such story is that Kayliss and the caravan happened upon a large band of orcs/goblins that were laying waste to the forest. They attacked the orcs and drove them away. Kayliss rescued Alladrianna from the fire and from the moment their eyes met they would be forever locked together as one. Another story tells a far different tale. The story tells of how when moving through the heavy forest they had camped along the road for the night .Kayliss had the night watch as usual. The rest of the caravan was fast asleep. They awoke to find him gone though all his gear and packs remained, like he was simply plucked up and taken away. Some say it was magic that Alladrianna had put on him and led him away much as a mermaid does sailors of the seas. In any regard the two lovers were seen in glimpses and in passing by those who travel the Sanos forest. A few months after Alladrianna had moved in to Kayliss’s home she became with child. They were happy and joyous though still remained recluse to the rest of the world. They named the daughter at her birth Allyssa, a culmination of their names. Allyssa was a lovely child and very inquisitive by nature. Allyssa loved the forest and animals often came to see and nuzzle her when she played in the forest as her proud parents watched. Allyssa seemed to have a unique understanding of the basic force of nature that even her mother didn’t possess. The seasons passed as they always do and Allyssa grew into a very graceful and beautiful young woman. Some whispers from those who caught glimpses of her running and playing in the forest told of elves returning to the Sanos forest while others told of a hauntingly lovely maiden who was but a ghost trapped to roam those lands due to the death of her betrothed many moons ago .
Things to know for Allyssa. Whenever she uses healing because of her drawing her power from nature she gets a soft green hue.
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![]() NatureEdit
Revelations: An oracle with the nature mystery can choose from any of the following revelations. (new) Bonded Nature Ally (Su): You gain the service of an unusually intelligent, strong, and loyal animal ally. The creature must be one that you are capable of finding in the area you called home. This ally functions as a wizards familiar using your oracle class level as your effective wizard level ********Erosion Touch (Su): As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs. If used against an object in another creature’s possession, treat this attack as a sunder combat maneuver. You can use this ability once per dayat first level, plus one time per day for every three levels you possess. *** this one is ok to leave I guess though as a nature oracle I can't see using it often . (new) Natural Healing - you can create a wave of healing with you as the center that waves out from you 10 ft per 2 oracle levels and heals all creatures in it's wake for 1d6+1 per level. You may de-select a number of creatures in this wave equal to your CHR modifier. Note the oracle does not recieve healing in this way as it radiates from her so the oracle isn't affected ( New ) Natures Call (Ex): You may use this ability to call forth animals (fey or celestial template )a number of times per day equal to 1/2 your Chr mod . the effective spell level for this abilty is your oracle level . Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier. (new) Natures Step - Beginning at 1st level the oracle is able to move throuh woodland areas without penalty even in rough terrain. At 3rd level the oracle leaves no tracks unless they wish too . At 5th level the oracle can demension door from plant to plant a number of times equal to her Chr mod per day at will . At 7th level a oracle can use a plant and teleport to another without a distance limit a number of times per day equal to the oracles Chr mod. note "" each person the oracle takes with them using the deminsion door or teleport plant ability burns 2 uses of that ability **********Natural Divination (Ex): You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your Charisma modifier on one saving throw. Alternatively, by observing and interpreting the f lights of birds, you may apply a +10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a +4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) once per day plus one additional time per day for every four oracle levels you have attained. ************Nature’s Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class. (new) Speak with Nature (Ex): at will you may speak with animal or plants a number of minutes per day equal to your oracle level. You may use this ability a number of times per day equal to your Chr mod. ********Spirit of Nature (Su): When in a natural setting, whenever you are reduced to negative hit points, you automatically stabilize. At 5th level, you gain fast healing 1 for 1d4 rounds whenever you are reduced to negative hit points. At 10th level, the ability works everywhere, even in civilized or wholly artificial realms. At 15th level, you gain fast healing 3 for 1d4 rounds when reduced to negative hit points. ( new ) Transcendental Bond (Su): You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies and know their location up to 1 mile per oracle level. You may communicate with your allies for a number of rounds per day equal to your Charisma modifier. Designating a creature is a standard action that requires a touch that last for 24 hours. At 10th level, you may use this bond to cast a touch spell on a designated ally once per day up to the distance allowed ignoring any obstacles as if you were at its side. Undo Artifice (Sp): At 11th-level, you gain the ability to reduce a nonliving item to its component parts, essentially erasing the hand of artifice and rendering the item into a pile of raw natural materials. This effect acts as the spell polymorph any object, working on both magical and nonmagical nonliving objects. The duration is always permanent. Unlike polymorph any object, it cannot be used to mimic the effects of other spells. Items subject to this effect receive a Fortitude saving throw to negate the effect. Magic items receive a circumstance bonus on this save equal to +1 for every 5,000 gp in the item’s value. You may use undo artifice a number of times per day equal to your Charisma modifier. Final Revelation: At 20th level, you have discovered the intrinsic secrets of life itself, granting you incredible control over your own body. Once per day, you can surround yourself with an organic cocoon as a full-round action. While enclosed in the cocoon, you are considered helpless. Eight hours later, you emerge having changed your type to plant, animal, or humanoid, gaining superficial physical characteristics as appropriate (see the Pathfinder RPG Bestiary). This change does not alter your Hit Dice, hit points, saving throws, skill points, class skills, or proficiencies. Each time the transformation is made, you are cleansed of all poisons or diseases, are restored to full hit points, and heal all ability damage. You must select a new type every time the transformation is made. please give me feedback on the power or lack there-of of this as a oracle type. This is for a homegame that will be heading into and doing the rise of the Runelords campaign. Any suggestions are appreciated thanks ![]()
![]() Is there any rules for giving a char a pair of wings for roleplay aspect if they aren't useful for flying or anything else ? The thought was to have a char that thinks they are a new fey species . She would be a cleric of animal/plant domain leveled to 5 and then branch to sorcerer crossblooded sylvan/verdant to add rp flavor but I am not sure she would be legal for PFS with non-functioning wings per say ? ![]()
![]() I have played a cleric of the animal/plant domain and she is now level 4 . My long term goal was to split class at level 5 into a sorcerer of the sylvan bloodline/?? as a crossblooded sorcerer. My question is two fold. I Took sylvan because my animal pet will still advance as I do in level with either class so I assume by the reading of the sylvan bloodline. I would like some advice on what other bloodline goes well with it from a roleplaying aspect. My concept is that she was raised in the wild and doesnt know much in the way of history/religion but is good at geography and dungeoneering/natue knowledge. She has lived in the wild all her life and doesnt know common ( yes I know you get it automatically but I CHOOSE NOT TO KNOW IT ). She woships gozrah so I want her bloodline to be tied to that her fey type magical nature. She actually believes she is a new found fey race born of the wild . The plant domain from cleric allows her to turn her arms into wood as well as her fists so the theme works well so far but am wanting to add a magic flavor hence the split into sorcerer. Any advice is aways welcome . ![]()
![]() Ok I spoke to the lead GM for our society games and he said they won't allow me to give my ape companion a weapon as it seems they are against the rules for PFS. That said the character is coming around nicely and is now a 4th level cleric of the animal / plant domain who worships Gozrah . She has the boon companion feat and is getting her animal companion. So my question now is how do I make the best use of his large size and his 25 str? The apes stats are as follows as I have him now but I haven't played him yet so can still make changes : str 25 (13 base, +8 for 4th level adv. , 1 for stat increase 4th level , 1 for added str/dex animal companion, 2 for alt racial trait human apg )(( plan to keep bulls strength on him as much as possible as well for a 29 total str )) dex 16 ( 17 base , -2 for 4th level adv , +1 for animal companion ) con 14 ( 10 base , +4 for 4th level adv ) int 2 wis 12 chr 7 +5 total natural armor . bite 1d6, 2 claws 1d6 . Large size now so stands almost 9 ft tall nd weighs close to 500lbs and I can ride him yea !!!!!!!!!!!!!!!! my question concerns on how best to progress from here. I know I want to get him medium armor ( breastplate barding ) so I have to take that as a feat. How would you best use him other than that however. Would you make him a grapple type or simply have him use his natural weapons with improv natural weapons for added dmg . He currently has 2 feats available at level 4 with the next coming at 5th level. Is there an item I can buy later to give him strength/dex/con ? Is there a metamagic rod that would increase the duratuion of bull's strength and how long would it last if so ? Thanks for reading and any help you can give is appreciated. ![]()
![]() My thought is to make a cleric of Gozreh with the animal/plant domain. At 4th level I will get a animal companion as per druid-3. The feat boon companion will let it stay level with me as I advance. My thought was to be a fey type or have the mind set I am fey . The plant domain will allow me to make wooden arm/thorns unarmed attacks as well as later I'll get bramble armor more so a role-play mechanic than anything else. I planned on getting an ape as my familiar of choice but am confused to if I can have him use weapons if given the feats to do so or simply have him bash things with his claws and bite . My first thought was to get him medium armor proficiency (breastplate with a ready made saddle inlaid on the back) and weapon proficiency to use a large two handed weapon since he indeed has fingers and hands. If I use an int increase at 4th level it makes his int 3 which by definition in animal companions guide allows him to choose any feat. My concern is reward/risks as they don't get a ton of feats so how good would he be at sword vs just clubbing things with his claws . Any help or ideas on this concept would be greatly appreciated.
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![]() I am making an attmpt of making a sorcerer fo PFS. I have been told they are far less useful or powerful and wizards are better so I took that in mind and took to task to making a general outline for one . My thought was to take the wild blooded void touched with the metamagic feat rime and magic lineage . If I read correctly and am doing this right then the person hit with my cold spell could in fact be entangled and silenced at the same time if it took cold dmg from my spell . So since it states if they are allowed a save then the void minute meteors would count toward this correct ? The other question of contention is when I go up in levels this spell generates more dmg as well but there is no listed level in terms of how long a creature would be entangled for other than 1 rd per level but this is an ability so is the level of this ability considered my level for this effect ? Any help or other suggestions would greatly be appreciated . I just thought someone who could slow or entangle/silence enemiy casers and keep them at bay was a cool idea and also even big melee bosses would have hate for not beign able to charge or take 5' steps and get full attacks because it would be difficult terrain but more so it only effect that target ... again any and all advice appreciated . I tend to think out of the box and make things probably harder than they really need to be . |