Khair Al Din

jedi.jesse's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Yeah, they were rolled, super lucky
I'll have to ask the GM if he'll let me use any of those...


Blave, I really like you're Dragon Disciple/Eldritch Knight idea...that looks fun...I may end up trying that on another character...(maybe 4 Fighter?/1 Sorcerer/5 Dragon Disciple/10 EK? ...just for something different/fun) i'll have to look more into it
I just wouldn't feel like a Paladin at all anymore after doing that

Gauss, I always had planned on picking just Divine Bond or just Figher Weapon Training...I was just comparing the two, but you've really sold me on the idea of continuing leveling as a paladin, and you've got me really excited about it.
I guess I underestimated the power of Smite Evil, and I hadn't seriously considered my spells.

So, I'm going to keep going Paladin, thanks everyone for the input
And Malachi, that's a hot tip on Greater Mercy, i'll keep that in mind

Thanks
jedi.jesse


Two-Handed
current feats are Power Attack, Cleave, and Weapon Focus(Greatsword) [He's human]
STR 19, DEX 17, CON 15, INT 15, WIS 11, CHA 18

I'm pretty sure the GM will allow anything from any source...probably even D&D 3.5

I like swinging my sword, but having options in combat seems fun
I was leaning toward Fighter just for all the feats
I don't know very much about Rangers, and even less about Cavaliers and Inquisitors...I'll have to look more into those

Mercies don't seem extremely useful in the campaign, the GM hasn't (so far ) been using those conditions against us.

Divine Bond does look pretty good, though I'm not sure...how many times per day can that be used?
and the Fighter offers Weapon Training which provides similar benefits

and I'll have to think more about Aura of Justice (that IS awesome) and Aura of Faith...

Admittedly, I'm still fairly new to Pathfinder...i've only been in four or five campaigns and only one of them made it past level 12 (though we got there VERY quickly)


My Paladin is only level 4, but for my fifth level, I'm thinking that I want to grab a second class.
My first thought was Fighter, but I'm not really sure why...

I want to increase my damage output, AC is nice, but we have an Oracle in the party who handles most of our HP needs, and I've got Lay on Hands 6 times a day right now

What multiclass options are viable for a low-ish level Paladin?

Or is it in my best interests to keep leveling Paladin?
Looking at everything a Paladin gets after Level 4, I'm just not motivated to continue leveling as one.

RP wise, I'd obviously still be a Paladin who's just broadening his skill set.


Firengineer wrote:


Dex Mod: +7

Wow, that's a lot of Dex, 24? How does that even happen?

After doing some more figuring, i was able to get up to +15 with Arcane Strike, Enhancement, and Weapon Specialization...so I guess +17 isn't too far off

Thanks for the input.


Matt2VK wrote:

Walter's Guide to the Magus - Arcana section

I have a disagreement with his rating of Arcana: Close Range . Which he has rated at one star. This is a very good arcana, you just have to use it correctly with the 0 level ray spells.

While it is not a good idea to use Arcana: Close Range with the Magus higher level spells. The Magus only has a limited number of those he can cast per day. Where the Arcana: close Range shines is for the unlimited casting he can do with Acid Splash, Ray of Frost, and Disrupt Undead. All 0 level spells. This will add at least 1D3 to the Magus spellstrike class feature versus no damage using Arcane Mark with the Spellstrike.

Making this Arcana about equal to or better then the fighter feat: Weapon Specialization.

Close range specifically says "The Magus can deliver ray spells..." Acid Splash and Disrupt Undead aren't ray spells?


Toward the end of the guide, in the Dervish Dance Build scenario:

Quote:
He can haste himself, so when he spell combats with Arcane Accuracy and arcane strike he hits for +24/+24/+19 that hit for 1d6+17 each, critting on a 15-20.

I'm missing where the +17 for the damage is coming from...I'm no pro, and I just don't know where it's all coming from

Can anyone lay it out for me?