Hala

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Organized Play Member. 60 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Lantern Lodge

Thanks. Your company has the most ridiculously awesome customer service imaginable. Seriously.

Lantern Lodge

I'd previously selected "Pick up at GenCon" for this particular order, as I'll be in Indianapolis when it would arrive at my house. I received an email today stating that it would ship this Friday. Just wondering what's up. Thanks.

Lantern Lodge

Sara Marie wrote:

Start the subscription with Ultimate Combat. When you have that subscription set up, let us know and we can change the Ultimate Magic book into a subscription copy.

thanks
sara marie

Subscription started. Order #: 1694052. Did I do it right this time?

Thanks.

-JLA

Lantern Lodge

I had meant to start a Pathfinder Roleplaying Game Ongoing Subscription, but apparently I only purchased Ultimate Magic. Is there any way to cancel this order and/or Upgrade it to the full ongoing subscription?

Thanks for any and all assistance!

-JLA

Lantern Lodge

brassbaboon wrote:
So all these attempts to "model" the human real world knife thrower are OBVIOUSLY and FUNDAMENTALLY FLAWED.

If we can't model real people off of Pathfinder Characters, stop trying to model Pathfinder characters off of real world people. If it's fundamentally flawed one direction, the simple extension of this is that it is flawed in both directions.

Lantern Lodge

Our group's Bard is a rather creative type, singing appropriate songs during her Bardic Music. Since we're in Westcrown, a city full of Asmodeous worshipers, the Bard has composed a couple of Tribute songs to fit the occasion.

Enjoy!

--- Asmdeous Loves Me (to the tune of Jesus Loves Me) ---

Asmodeous owns me, this I know.
For the Hellspawn tell me so.
Little imps to him belong.
They are meek, but never wrong.
Yes, Asmodeous owns me.
Yes, Asmodeous owns me.
Yes, Asmodeous owns me.
The Hellspawn tell me so.

Asmodeous owns me, since I've lied.
Hellish gates do open wide.
He will supp' upon my soul.
And throw me in his Hellish hole.
Yes, Asmodeous owns me.
Yes, Asmodeous owns me.
Yes, Asmodeous owns me.
The Hellspawn tell me so.

Asmodeous owns me, owns me still.
Since I'm enslaved to his will.
From his iron throne below.
He knows of each and every lie.
Yes, Asmodeous owns me.
Yes, Asmodeous owns me.
Yes, Asmodeous owns me.
The Hellspawn tell me so.

Asmodeous owns me, I will pay.
No matter how well I obey.
He's prepared a cell for me.
And some day his face I'll see.
Yes, Asmodeous owns me.
Yes, Asmodeous owns me.
Yes, Asmodeous owns me.
The Hellspawn tell me so.

--- Asmodeous (to the tune of Notorious by Duran Duran) ---

As-as-Asmodeous. Asmodeous. Ah. As-as-Asmodeous.

He won't care about you.
Burns the flesh from your form.
He'll do fine without you.
He's one that won't compromise.
Lies come easy from his eyes.
They always slide right on out.
Not gonna worry 'bout it.
Lay on your holy judgments.
Who says we're scared of your God?

[CHORUS]
You may have GP;
You can call the witness.
He'll leave you burn-y.
Don't lemure with his Hellishness.
You pay the clerics to justify Detectin' Evil.
I heard your Smiting, but I don't believe it.

That's why He's done it again. As-as-Asmodeous.

Imps will keep the secrets (uh)
So long as mortals make bargains.
Fools run rings to void contract.
Something they'll never avoid.
Grand Asmodeous slam (bam).
And who really gives a damn for a shiny Paladin?
Don't ask me to bleed for you;
I need His blood to survive.

[CHORUS]

That's why He's done it again. As-as-Asmodeous.

[CHORUS]

[CHORUS]

That's why He's done it again. As. As.
That's why He's done it again. As-as-Asmodeous.
That's why He's done it again. As-as-Asmodeous.
As-as-Asmodeous. Yeah.
That's why He's done it again. As-as-Asmodeous.
As-as-Asmodeous. Yeah.
That's why He's done it again. As-as-Asmodeous.
As-as-Asmodeous.

-------------

-JLA

Lantern Lodge

Darkoverlord wrote:
Has paizo considered the conversion of a Warlock class for Pathfinder or is it against the OGL? :(

The Warlock was the perfect class for people who didn't care about any micromanage-y stuff, but still wanted to play something non-Fighter-y. That's what Pathfinder is really missing, IMO anyway.

Lantern Lodge

Unfortunately, I had to cancel my subscription with this order being my final shipment.

-JLA

Lantern Lodge

Hey customer service peoples,

I know the post is sometimes slow in my neck of the woods, but I've yet to recieve Order #989451, which supposedly shipped on August 6th. As it's been a month now, I figure it's time to be concerned.

Thanks for any help and/or direction on this matter,
-JLA

Lantern Lodge

Hello Cosmo and other customer service types.

Unfortunately, due to some extenuating circumstances I'm going to have to cancel my subscriptions to your fine product. Would it be at all possible to (out of this order) cancel everything but the last episode of Curse of the Crimson Throne and the Hardcover campaign guide? After that, I'd like to cancel both of my subscriptions.

Thanks for a lot of good times.

Thanks,
Jeffrey

Lantern Lodge

Yay! I completely didn't notice the PDF. Thanks, Cosmo.

Lantern Lodge

The great "I don't have my gazetteer" blitz continues. :(

-JLA

Lantern Lodge

So I got the bright idea to compare notes with other DMs on their Character Creation Guidelines for this, the newest of Paizo's Adventure Paths.

Here's mine, you can critique them, post your own, whatever.

--------------------------------------------------

Character Creation Guidelines for The Curse of the Crimson Throne

Background: Your characters are all citizens of (or, at least, people who live within) the city-state Korvosa; a thriving metropolis of nineteen thousand souls. The city is more deeply detailed in Paizo's Guide to Korvosa supplement. Also, every character has been hurt or wronged by the same man; Gaedren Lamm, a despicable low-life who abducts orphans and uses them as a slave-labor thieves' network. More on this is detailed in the Curse of the Crimson Throne Player's Guide.

The Basics: Remember the Rule of Vaskos – Don't be a f***. Neither you, nor your character, should be a f***; this also includes douchebag related behaviors and other team-killy or f***tardish things.

Attributes: 36 point buy. We cool?

Races and Classes: All non-Psionic +0 ECL races and non-Psionic classes from published WotC 3.5 sources. Pathfinder is not very Psionics friendly, and I really don't want to retool the entire world to suit your “I want to be a wizard, but without all the books; however, I also do not want to play a sorcerer” character. Just play a sorcerer and focus on Enchantment and other psychic-ish spells.

The bit about Roles: As we learned in our last group, a poorly balanced group can be shatteringly effective in the right circumstances (as seen by the Striker, Striker, Striker, Leader team from Savage Tide; or the Striker, Striker, Striker, Defender team from our last Pathfinder game.) but can be easily defeated by something outside their typical focus. This leads me to the point I'd hoped to make; Remember, you can play whatever you want, just don't be surprised if a lopsided group isn't as effective and/or fun as it could be.

Starting Hit Points: Max HP based on class + Constitution Score. Yes, you read that right.

Hit Points at each additional level: Max HP based on class + Constitution Modifier.

Starting Gold: Max GP based on class.

Action Points: 5 at first level, +1 at every even level. APs are refreshed at each level; as such, unused AP are effectively wasted. One Action Point allows you to Reroll any d20 roll (keeping the better result) or gain another Standard Action. Two Action Points allow you to stabilize automatically at -9, regardless of the damage you may have taken. Each usage of APs may only be used once per turn.

Destiny Points: 2. Ever. You may use Destiny Points to do things that are seemingly impossible. A Destiny Point allows you to add +30 to any d20 roll, take a full turn's worth of actions at any time, or fully heal yourself of all damage (both HP and Ability Score Damage). Since you only ever get two of these, there is no limit to how many you can spend per turn and you are encouraged to spend them if it looks like your character is going to permanently bite it.

Chaos Dice: In order to generate funds for our group's trip to GenCon Indy 2008, we're using the Chaos Dice rule. Instead of rolling damage for an attack, you may put $1 into the GenCon “Dammit, We're Freaking Going to PF Chang's This Year!” Fund. If you do so, you may roll the Chaos Cube (a d64 from Backgammon). There is no limit to the amount of money you may put into this, but be warned that dropping $20 into the bucket to kill the Big Bad Evil Guy is seen as rather silly. Also, remember that the DM can do this, too.

---------------------------------------------------

-JLA

Lantern Lodge

Krome wrote:
Thraxus wrote:
Matthew Morris wrote:
Mike McArtor wrote:
Gary London wrote:
Mike your showing your age!!

Oh God.

I just realized I've been able to legally purchase alcohol in the States for more than a decade.

@_@

Oh yeah? Kids graduating High School this year were born the year I graduated

Heh, kids graduating this year were not even born when I graduated (I have got you beat by 10 years).

Someone get me my walker!

Dang whippersnappers!

dang whippersnappers with their pants down around their knees listening to that loud music while I try to nap! Kids graduating today weren't born when I was leaving college. *goes back to nap*

Kids graduating this year were born when I was just about to enter pre-school. Dang kids, stealing my wireless bandwidth and trying to hack my network to get at my mp3s! Get off my WiFi!

Lantern Lodge

Cosmo wrote:

J.L.Atreides, QBert,

I will get replacements put in with your next subscription shipments.

Thanks,
cos

Many thanks, Cosmo. Your company's customer service is leaps and bounds beyond any other that I deal with.

-JLA

Lantern Lodge

Hey Cosmo,

Still haven't recieved Pathfinder 4. Starting to get a little worried.

-JLA

Lantern Lodge

bugleyman wrote:
Release.

What he said.

-JLA

Lantern Lodge

I'll say the same thing I always say when someone talks about a new edition...

"So frakking what?"

Here, more than any other place on the internet, I see lots of negativity towards 4thEd. If you don't like it, that's fine. Just put on your big boy pants and deal with it.

Also, treating the game as an ever evolving, ever changing medium (akin to the Operating System analogy earlier) is a good thing in my mind.

-TRRW

Lantern Lodge

The vast majority of female players in any game I've ever been party to *have* selected Druid or Bard as their class most of the time. It's not like the question was without merit.

What offends me is that people are getting offended about this. It's marketing; if you don't like it, ignore it.

-JLA

Lantern Lodge

Still haven't any sign nor sounds of Pathfinder 4. Pathfinder 6 is due to ship sometime this week; order number is 877956. Would it be at all possible to get 4 thrown in there too?

Thanks either way,

-JLA

Lantern Lodge

Well, Pathfinder 5 showed up this morning. Nary a sign of Pathfinder 4 at either address.

-JLA

Lantern Lodge

Cosmo wrote:

I apologize for not having responded previously. To be honest, I was sure that I had written a response to your post last week when I first saw it. Either the Messageboard Bug ate it, or it's another symptom of the fact that I am going slowly and inexorably crazy. Let's hope it was just the bug.

As for you Pathfinder, I checked and we did send your Pathfinder to your previous address. If you have put a forwarding address in with the post office, then your package most likely is currently traversing the labyrinthine USPS Mail Forwarding (morass)System. If you have not filed a forwarding order with your local post office, then the package will most likely be returned to us.

Either way, the package has been delayed. It is in the hands of the USPS right now and we do not have the ability to track it. Please give it a couple more weeks to arrive, and if you still have yet to see it by that time, let me know and I will get replacements put in with your next subscription shipment.

thanks,
cos

Filled out the mail forwarding forms, but I know how ridiculously unreliable the USPS can be some times when it comes to forwarding things. I figure if I see Pathfinder 5 before I see 4, I'll start to get worried.

Thanks,
JLA

Lantern Lodge

Bump for a possible answer?

-JLA

Lantern Lodge

Has there been any shipping trouble with this particular issue? It says it shipped on the 11th. For the past 3 issues (and my Item Cards), they arrived about two days after the ship date. I wouldn't be too worried, except that I'm in the process of moving and want to know how long I should continue to check the mail at my old address (as periodicals subscriptions aren't forwarded).

-JLA

Lantern Lodge

Cage and Credit manager at a casino. Also, local level politician (City Council).

Lantern Lodge

These aren't meant to be anything resembling what I think the Official pronunciations are, but they're *my* official pronunciations.

Varisian: vah-REE-see-an
Shoanti: show-AHN-tee
Golarion: go-LAR-ee-ohn
Ameiko: ah-MAY-ee-koh
Tsuto: Sue-toe
Kaijitsu: kigh-JIT-sue
Shalelu Androsana: shah-LAY-loo an-dro-SAH-na
Thassilonian: thah-sih-LO-nee-an
Chelaxian: che-LAX-ee-an
Auroch: ORE-ock
Queen Ileosa: KWEEN ill-ee-OH-sah
Cyrdak Drokkus: SIGHer-dack DROH-kus

Serenrae: sah-REN-ray
Desna: DEZ-nah
Iomedae: ee-OH-meh-day
Erastil: AIR-ah-still
Torag: Toh-rag
Shelyn: SHAY-lin
Cayden Cailean: CAY-din KALE-ee-an
Abadar: AH-bah-dar
Irori: ear-OR-ee
Gozreh: GAHZ-reh
Pharasma: fa-RAZ-mah
Nethys: NETH-iss
Gorum: GORE-um
Calistria: kah-LIST-ree-ah
Asmodeus: as-MOE-dee-us
Zon-Kuthon: zon-KOO-thon
Urgathoa: oor-gah-THO-ah
Norgorber: NOR-gor-ber
Lamashtu: lah-MAH-shtoo
Rovagug: ROE-vah-gug

-JLA

Lantern Lodge

Tiefling: TY-fling (Tie your shoes, then fling them.)
Drow: DROW (as in Look at that Cow.)
Dwergar: DWAIR-gar
Psionics: SIGH-on-icks
Thri-kreen: THRY-kreen
Tarrasque: TEAR-ask (as in Tear a sheet of paper and ask for more.)
Shaman: SHAH-min
Lich: LITCH
Aasimar: AY-si-mar
Sidhe: SID-he (just like it's spelled.)
Bardiche: BARD-ish
Cuirass: KYER-ass
Ransur: Ran-SIR
Guisarm: Gih-SARM
Iggwilv: Ig-WILL-veh
E.N. World: EE-EN-world
Paizo: PIE-zo
WotC: Woe-t'c (*not* Wot-see)

Also, I heard James Wyatt talking about the Lord of the Ninth the other day. As-mo-DAY-us? Really?

Asmodeus: As-MO-dee-us.

While we're at it..

Atreides: ah-TRAY-ih-deez

-JLA

Lantern Lodge

Half-Orc Druid unarmed fighting/grappling specialist + Ranger with Favored Enemy: Evil Outsiders + Dwarf Fighter with high damage bonus + Bard inspiration = Grappled Quasit, quickly made unalive by pugilism.

-JLA

Lantern Lodge

Jillian the Angry: Female Halfling Fighter 1/Rogue 1/Barbarian 1 (Jillian was kicked out of her community for the brutal assault of an ex-lover. She saw red, and when she came out of it, the burly half-orc she'd been courting lay bloodied and near death.) [Neutral]

Meac'tuk: Male Human (Shoanti) Ranger 2/Fighter 1 ([Mee-ack-tuck) is a goblin hunting machine, and also quite insane. He fervently believes he was created by the primal forces of nature to exterminate anything related to Goblinkind.) [Chaotic Neutral]

Krusk: Male Half-Orc Druid 3 (with a young-ish Firepelt animal companion) (Krusk is an unarmed fighter, his core belief that manufactured weapons are a sign of weakness. He truly strives to do good for goodness sake, but he seems to attract less than reputable associates.) [Neutral Good]

Ulia Esselas, the Chord of Entropy: Female Elf Bard 3 (Masquerading as a hapless singer under the stage name Ganoodles Caboodles, Ulia is studying the Music of Creation so that she might one day undo it.) [Chaotic Neutral-ish]

-JLA

Lantern Lodge

Well, a DC 20 Diplomacy check is what it takes to get someone to go from Friendly (what I'd assume is the default attitude towards one of Farshore's assumed leaders) to Helpful (willing to side with that person over the other respected leader of the community, via voting).

Political campaigning (both in D&D and in real life) is a pesky thing. One has to be careful not to misspeak or voters can be lost.

-JLA

Lantern Lodge

As addressed in another STAP related thread regarding Diplomacy; it's not that hard to make a character who (at the appropriate level for the Campaigning for Lavinia sidequest) has a +40 or more to Diplomacy.

Right now, I'm cruising along at a +49. I've got a 45% chance of gaining 5d10 supporters per day.

In addition, we've got a Changeling with an abysmal Charisma going around and pretending to be Avner. He's taking 10 on the Diplomacy check to campaign for Lord Meravanchi, basically getting 1d10 supporters for Lavinia each time.

Within a week, we had everyone in Farshore except for the Manthalay himself voting for Lavinia.

-JLA

Lantern Lodge

Well, due to the crazy multiclassing, I've got rather respectable saves. My lowest HD is one d6, the rest are d8s or d10s. 16 Con. Plus, there's this big dwarf thing that stands between me and the bad guys. I've also pumped up Use Magic Device and have a wand of Benign Transposition to get me out of tight spots.

Surviving STAP with a non-combat character is rough, but when you can talk circles around things quite easily (-10 for a rushed Diplomacy check to get the bad guys to not attack you for a round isn't that bad) it's not so bad.

Competent usage of magic items and the like is also helpful.

For the next few levels, it'll be Outcast Champion for the teamwork benefits, then Mythic Exemplar / Squire of Legend for more team-boosting goodness.

"Yay! I'm helping!" seems to be my character's tagline.

-JLA

Lantern Lodge

Super Diplomats aren't *that* hard to make up...

Half-Elf (Warlock 1 / Marshal 1 / Dragon Shaman 1 / Half-Elf Paragon 3 / Human Paragon 3)

Feats: Skill Focus (Diplomacy)[Marshal] (+3), Negotiator [Half-Elf Paragon] (+2), Complementary Insight [Human Paragon] (+3), Courteous Magocracy [1st] (+2), Sociable Personality [3rd], Heroic Destiny [6th], Fearless Destiny [9th]

Class features boosting Diplomacy: Beguiling Influence (+6), Motivate Charisma Minor Aura(+5), Persuasion (+1), Presence Aura (+1)

Trait: Honest (+1 Diplomacy, -2 Bluff).

Magic Items: Circlet of Persuasion (+3), Cloak of Charisma +4 (+2)

Ranks: +12

Synergy: +6

Half-Elf: +2

-----
Total: +49

All of this at level 9. We dealt with that Dragonturtle thing last session. I rolled, got a 3. My DM got that big rat bastard smirk on his face until I informed him I got a 52; then I proceeded to use my reroll from Sociable Personality, got a 16 + 49 = 65. Out of spite, I used my daily Heroic Destiny +1d6, got a 5 for a total of 70.

-JLA

Lantern Lodge

Here's my take on Hero/Plot/Destiny points; some of it swiped from outside sources, some my own.

Destiny Points: At character creation (and after appropriate acts of Dramatic Heroism), PCs gain one Destiny Point (also referred to as I Have Done A Silly Thing Tokens), which can be used for any of the following effects:
1) Automatically score a Critical Hit (no attack roll required).
2) Automatically cause an attack made against you to miss (even once the attack is resolved).
3) Act out of turn (changing your position in the initiative order).
4) Take damage that would otherwise harm another character within your reach.
5) Add +20 to a skill check or saving throw.

-JLA

Lantern Lodge

She can fit through doorways, she just has to use the rules for "large creatures squeezing through smaller spaces".

-JLA

Lantern Lodge

Michael F wrote:

I'm afraid the DC on that "Diplomacy" check would be very very high... and he has Diplomacy +8...

So you wind up with a PC who has a Chaotic Evil girlfriend. And let's face it, in real life, we've all seen that before, right?

Two problems with this. One, only a +8? What kind of ladies man is he? The Bard in my campaign (25 point buy, core only) has a +11 at level 1, by the time he's at the same level as whats-his-face, he'll have at least a +21.

Secondly, CE girlfriends are very useful. You have to be open to non-traditional methodology for solving problems, such as torture or the ruining of social status. It would probably be different if I wasn't NE myself, but that's life.

-JLA

Lantern Lodge

magdalena thiriet wrote:
...so, now when someone spills blood of his own family, he gets chased by a succubus instead of erinye? That is a bit odd...

After checking every Monster Manual I could find with an entry for Erinyes (that's singular and plural, like sheep), I couldn't find a reference to that particular mythological imperative.

I'm also pretty sure that devils wouldn't give two shakes if you spilled the blood of your own family; unless you had some sort of Faustian Pact with that as a clause.

-JLA

Lantern Lodge

I love almost every change I've seen so far. Consolidating our evil outsiders is a good streamlining process. From what I understand, they're changing some of the things in D&D not just for the sake of change, but in order to make things better. Just because you might think it's all just changing things for the sake of change doesn't make that so. There's probably a lot of market research showing that having so many different substrata of evil outsiders/elves/dwarves/whatever is a stumbling block for new entrants into the hobby.

I'm not worried about 4e's effect on Paizo's previous APs, just like I'm not worried about 4e's effect on Return to the Keep on the Borderlands or Expedition to the Ruins of Castle Greyhawk. They're adventures from a different edition, what does it matter the current rule set?

-JLA

Lantern Lodge

Drawdy wrote:


What if the power goes out?

Hard to read a magazine in the dark, too.

Drawdy wrote:


Internet goes down?

I can count on one hand the number of times my internet access has gone down in the past 10 years. Unless you're talking about the whole internet going down, in which case that's why they let you download the articles and save them to your computer. Also, if the whole internet goes down, I doubt there'll be people left to read the articles.

Drawdy wrote:


WotC site goes down?

Again, you can save them to your computer for later perusal.

Drawdy wrote:


WotC/Hasbro sells D&D (they certainly wouldn't keep the online versions of the mag archived)?

See above.

Drawdy wrote:


Forget your password?

Click the "Forgot Password?" button.

Drawdy wrote:


Don't renew your subscription (lose the old ones you already bought)?

They've already said this isn't the case. You buy it, you own it.

Drawdy wrote:


Plus, there's just something about holding the magazine in your hand that's more personal than online content. Oh yeah...it doesn't strain my eyes.

Never have had a problem with eye strain on computers, can't really comment on this one.

Plus, the electronic format lends itself well to people like me who want handouts for their players. With a print copy, I have to find a copier, copy a page from the magazine, cut away all the text, etc. Just to have a copy of one illustration from the magazine.

Or, I could right click on the image and click "print selection". Wow, difficult.

Personally, though, I'm done derailing this thread. I apologize to the OP and the other posters in the thread for starting this tangent.

-JLA

Lantern Lodge

Drawdy wrote:
But they're stopping print publication, which pisses me off. Screw WotC.

I have yet to meet a gamer that doesn't have internet access. Why is an electronic document so terrible? Magazines only have portability on their side. That's it.

Nearly four times the content for about the same monthly cost as one print issue of Dragon? Yes, please.

-JLA

Lantern Lodge

Thomas Austin wrote:
... Lost Caverns of Tsojcanth...

This is also going to be one of the first adventures converted in Dungeon 151 next month; so if you can wait til October, WotC will have done a good deal of the work for you.

-JLA

Lantern Lodge

After being shipwrecked on the Isle of Dread, we told Avner in no uncertain terms that if he so much as breathed wrong, we would murder him.

The next day, we are setting up camp and the bastard steals some food and heads back to the beach where we washed ashore. The barbarian (whose brother [another PC] had been killed a day before by the T-Rex) raged, charged, and cut the idiotic nobleman down.

What? It was a whole lot of fun for us.

-JLA

Lantern Lodge

Razz wrote:


I never allow my PCs to simply buy magic items....

I would've had them gone on a dangerous side quest to acquire that soulfire armor, and even then, I'd have probably only allowed one or two (depending on how many melee you have) as a reward from the quest.

This kind of heavy handed DMing is what made me quit playing 2nd Edition. If the players want to find a crafter of magical armor, why shouldn't they be able to? Achilles did it, Beowulf did it, Aragorn did it, why can't the PCs?

-JLA

Lantern Lodge

We put a permanent Mordenkainen's Magnificent Mansion inside the captain's quarters (the blue doorway has a sign about it that says 'City Watch Call Box'), and are presently affixing some sort of prow-piece that allows planar travel.

Now all we need are those sails that let us fly and something to allow time travel, and the Sea Wyvern's transformation into the TARDIS will be complete.

We have two Warmages and a Warlock in our party, so it's not like we're exactly hurting for Artillery.

-JLA

Lantern Lodge

Remember, the penalty from Adamantine Body isn't an armor check penalty; it's an unnamed penalty that just happens to apply to all the skills that Armor Check Penalties apply to; so it isn't doubled for Swim checks.

Lantern Lodge

Light it on fire. It's the only way to be sure.

Either that, or pull all its teeth while unconscious; as well as its claws. Then, wake it up. Skin it alive for information.

Also, I'm assuming the party in question is evil.

:P

-JLA

Lantern Lodge

Wu Jen is a fine class, but I was unaware that they had to specialize in an element.

*reads through Complete Arcane*

Ok, so Wu Jen do get an Elemental Mastery; but it only enhances the casting of their preferred element. It doesn't hinder anything about the other elements.

Shugenja (Complete Divine), on the other hand, *do* have an elemental deficiency, which (in the case of an Earth Elemental Shugenja) would limit their effectiveness.

Wu Jen don't rely on their elemental mastery element being there, as most of their spells just enhance their bodies through the usage of their element. An Earth Master Wu Jen wouldn't have any problems at sea, unless a specific spell said it wasn't useable while afloat.

Unless you don't take *any* water spells, you should be fine. There is a moderate amount of things related to water in this Adventure Path, being centered on a nautical piratey theme.

tl;dr - Wu Jen spellcasting isn't penalized for casting outside favored elements, so you're cool.

-JLA

Lantern Lodge

Just some things I'm changing in the published adventure. Also some notes on how to possibly RP the various characters. These changes are somewhat because my players are untrustworthy and will probably skim the magazine at the store. Also because some of the challenges are a bit too... ridiculously difficult for my party to handle (cv. Hydra).

Feedback encouraged.

----------

Sea Wyvern's Crew
Captain: Trade Nydal* (Half-Elf Wrk3/Mar3)
First Mate: Amella Venkalie (Human Rog4): Brash, curse happy, and a modestly hot girl.
Navigator: Urol Forol (Gnome Drd1/Exp3): Annoying gnome, loves nature. Inquisitive to a fault.
Helmsman: Skald (Feytouched Rng3): Seems to be a troublemaker, but is a quiet and nice person.
Deckhand: Cora Lowwater* (Shoal Halfling Sco5/ThA1)
Boatswain: Lirith Veldirose (Human Rog1/Ftr2): Tomboy. Likes to drink and fight (ala Starbuck).
Cook: Arundel Adarion (Human Wiz3): Uses cookies as the focus for his Brew Potion.

Passengers (15):
Morak* (Dwarf Ftr 5/Bbn1)
Marshaan* (Catfolk Rog2/Ftr2)
Eric Warshadow* (Human Clr3[Boccob]/Sor3)
Avner Meravanchi (Human Ari3): Spoiled noble, along with horse Thunderstrike.
Father Feres (Human Exp3): Polite fellow, slight stutter.
Tavey Nesk (Human Exp2): Eager young lad(?), latches on to Marshaan.
Mirumoto Kenzo (Human Sam2): Calm, courteous, and peculiar.
Opal Fen (Human Adp2): Token "Olde Woman" type. Cryptic.
Ramon Swanger (Human Com1): Farmer. Mopey, but hard working. Helps swab decks, etc.
Anna Swanger (Human Com1): Farmer's Wife. Belligerant. Helps Arundel with the cooking.
Vassa Dell (Dwarf Rog2): Convicted fellon, thief, and all around scoundrel. Takes a shine to Morak.
Sepoto (Goliath Bbn3): Big, kind, and dumb. Loves children and fish.
Thrisp Horin (Gnome Beg4): Another typical shady character, but also a gnome. Talks fast.
Marius Kelsh (Tiefling Wmg1): Seeker, loves learning, huge violent streak. Raspy.
K'mee (Ratling FvS2/Mnk1): Double talk-talk. Cowers when someone mentions the word Tomorrow.

Stow Away (1): Rowyn Kellani (Human Rog3/Brd5)

*characters with an asterisk denote PCs.
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B. Hungry Floatsam: Replace Floatsam Ooze with Wyvern (and Half-Green Dragon Pal-Tyr3 Rider).
Treasure on Rider: Periapt of Wisdom +2, Boots of Skating, Quiver of Ehlonna, Greatreach Bracers, Circlet of Persuasion.
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E. River Menace: Replace 7H Hydra with Elasmosaurus.

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Part Four: Tamoachan Ruins

1. Replace Basilisk with 3 Cockatrices.

4. Ancient Tamoachan: Replace Wall of Fire trap with Slow trap (Will DC 15, 5 Round Duration).

7. Tloquatcha's Crypt: Replace Mummy Rot trap with Insanity Mist (DC 15, 1d4 Wis, 2d6 Wis). Replace Prayer Beads with; Skirmisher Boots, Heartseeking Amulet, Cloak of Resistance +2.

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Misc. Notes. (Cora loves horses, I'm not sure, why. I'm going to assume she'll hang out with the horse tending guy and spark some discussion. Blatantly stolen from some other poster whose name I've forgotten.)

Avner's Horse: "You see m'Lady, my Lord, he's a jealous and powerful man, willing to match any insult, don't ya know. Once, he was to be married, to a right beautiful young woman, like yer'self, of some of the finest blood in the city. But one night, a few day's before their wedding, Avner caught her having a daliance with a young adventurer-type. Well, me Lord Avner, he's right furious...and I'm not saying that he isn't right to be so...but what he did...
Well, it seems the adventurer and the Lady were truly in love for they fled the city together. But I know that's not so. You see, I overheard some things betwixt my Lord and a powerful arcanist he hired. I don't know what fell fate came down upon the adventurer, but for the Lady, well, my Lord had her changed, changed into this here horse that you visit everyday.
This way, as my Lord says, he gets to ride her anytime he wants." So, please, take care around my Lord, for your own good...I don't wish to be caring for two mares, My Lady.

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-JLA

Lantern Lodge

Savage Tide. Awesomeness distilled.

Age of Worms is cool, but suffers a lot of Lord of the Rings style "go to this, then go to that, then do this, all because I said so" storytelling.

Shackled City, as someone else said, has a lot of potential, but requires a lot of work from the DM to make it really stand out.

Lantern Lodge

5.

Human Cleric 4/Sorcerer 2
Shoal Halfling Scout 5/Thief Acrobat 1
Dwarf Fighter 5/Barbarian 1
Catfolk Fighter 2/Rogue 3
Half-Elf Warlock 3/Marshal 2/Outcast Champion 1

We're just starting Sea Wyvern's Wake. What a fun bunch this has been. We just picked up the cleric like, nowish. Going through 6 levels with no healer has been rough, to say the least.

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