I came up with an idea but don't know if it will work or how to go about it.
So i haven't played a druid before. i like the concept for roleplaying purposes, but have never looked into building one until now so im am lost on good feats to make him mechanically sound. Most if the stuff is not in the core books you will have to list references so i can print some stuff.
If this game was at "games +1" then i was a player at this table, if not we have a drunken monk doing the exact same thing. The problem seemed to be that the character potentially had unlimited free ki healing, unlimited free extra attacks, unlimited ki movement, and many other ki abilities. He drinks back all of his ki at the end of every combat. Now i am not a GM only a player and i don't know the RAW for these abilities but from a fellow pc at the table it sucked being next to him because it was pretty sitting back watching him take care of all the battles nearly single handed at i believe lvl 5 or 6 on day of the demon high tier.
The subject pretty much covers it. I am getting ready to play a society game and i am trying to purchase daylight oil but the DM is asking me for the book. I need to know before 6 because i have a sneaking suspicion that i will be fighting demons in the scenario "day of demon". Just a hunch. No spoilers please just the book.
I would like some of the players and GMs at my local pfs events to read this thread. I had a character all mapped out the way i wanted him, he was as close to an undead lord as i could legally make and fought with neg channel then the shop owner and one of the main GMs pretty much said that nobody is going to want to play with this character including them and even if it was legal i would be hard pressed to get a game because they wouldn't GM for it. So my character was retired before her first scenario.
Remy Balster wrote:
I covered my bases on the 1sp for pali levels by taking Finding Haleen - paladin for a trait. Makes pali a favored class also plus i get 1sp &hp per level of it i take on top of the normal bonus which i take in form of hp as well. It seemed a better choice to me rather than a +1 to luck based rolls. Now instead, i have both pali and oracle as favored classes and every pali level i take i get 1sp and 2hp and with one of the feat slots i asked for you to leave open for me i intend on taking toughness. The way i see this build working i need all the hp i can get. So i dumped wis took int to 9 and boosted con. Went oracle, pali,pali, oracle and going to go till oracle 4 then take the rest in pali. In the end the only changes will be 2 less on will saves, 1 higher on con, a little less to hit and damage but alot more hp which makes it so i can keep the life link and shield other up longer.Thanks for all the help with the build. I already love playing it.
Thank you all for the advice. I knocked my stats around, grabbed a wand of bless and infernal healing and rocked out at the pathfinder convention. Went from fresh level 2 to almost level 5 now and loving this character more than my beloved BAMF'ing barbarian. I had to adjust my play style alot be im using a frontline fighter. Things were a little shaky at first but everyone really appreciated having me around since the only other healer in our group was a level 3 druid with the war domain so not much help.
Here is how i did it.
Your effectiveness is not only dependent on your feats but also your monuts.
Thats my build to 12, he is currently 10 and i love him. Just grab a lance and charge charge charge. While mounted a lance held in one hand but you still choose to hold it in two to get the extra damage.
I really like the idea of the oracle/paladin build with regards to life link and being able to swift heal myself. I was trying to build on up amd as i flipped through book after book and pdf after pdf i realized i didn't have enough of an understanding of the oracle in generalor the paladin archtypes. I know the 3.5 paladin almost by heart because I loved rollplaying the paladin. I played the s*~~ out of the snobby holier than thou crusader. The one who would cut off the rogues finger if he caught him stealing to feed his family, then in a very elitist demeanor would flip him a few gold. My friends told me i roll played an a$##%$& really well (it's because i wasn't roleplaying). I know I've switched gears with this build a lot and it's because people have been giving me some really good suggestion and ideas but if you could make me a paladin/oracle that can heal great in and out of battle that can still tank i would absolutely love it. I love playing the beat stick. I understand to be a healbot he is going to be subpar on the frontlines, but you tell me how to handle the healing and i can handle making him a combat contestant. Just save me atleast 3 feats.
I think you can take this even further. I started playing DnD with 3.0 and fell in love with the game. Ino i feel anyone who truly loves a game should at least play it's predecessor to gain not only an understanding of how the game came to be the way it is but a also a respect. So my friend's and I played a few campaigns of ADnD and even the original Dnd. When we did this we gained a better understanding of why certain rules have the limitation that they do and why some rules where added. You start to see its broken beginnings as it flows into something more.
Okay again I'm way behind the curve on casters but couldn't i always grab wands of lesser and greater restore, remove curse and the likes? If i play this character the way i think im going to, as a conscientious objector (pacifist), the money i save from buying weapons and damage dealing items i could spend on buffing/ debuffing and condition repairing wands right? Also how bad would a one level dip into either bard or sorc hurt the build that remy posted so i could grab arcane wands/scrolls as well.
Remy Balster wrote:
Is this build pfs legal? Where is fey foundling located? If this build is pfs legal i would like you to step out this build by level please. Send it to me as a private message please. I have no problems playing a dedicated healer, i was a corpsman in the Navy. I think i could play this character real well.
Thank you guys for all the advice. I would like to stick with cleric mainly for my calming touch since we have 3 people who use rage. Since im still level one i have the ability to change my character completely so it looks like i will be moving my stats around. Funny neither i nor the GM noticed i accidentally built a 25 point build. It's out of habit from playing home games but this was a society character so he is suppose to be a 20 point build. Got to fix that as well. I didn't realize how s%$!ty i had build this character until you guys started pointing things out. Im going to stick with aasimar only because his resistance to acid saved him from going down when he was hit with 2d6 acid and the GM rolled 6 on both dice and he was the only one capable of healing. I have until Saturday to get this character right. There is a convention of all day gaming. I actually hope i don't have to use him but i want him ready for whenever i need to use him. So to turn this forum in a new direction, im needing a 20 point aasimar with erastil as his deity and atleast one domain being community.
Matthew Pittard wrote:
Thank you. Those do seem like much better choices. Do you know if they are combat, faith, or magic. I really like exalted of the society and devotee of the green.
Everyone keeps telling me to drop my cha score but I've said that im looking for advice on making the current build work for me and advice for future levels, not advice on redoing my character.
Major problem i see with cross classing arcane is ditching the armor. Any good way to overcome that except mage/sacred armor, and shield?
Talon89 wrote:
Well i mainly took erastil because of the community domain so i could get calming touch. The group i made him to play with had 3 barbarians so i liked calming touch to rid them of their fatigue if their rage ended before the battle. I only knew about that because i played a barbarian and took one level of cleric so i could use it to rage cycle better. I only looked into what else my cleric got from her in game two and realized that i get longbow proficiency. Like I've said, i have never played a caster in pathfinder and i threw this character together in about 5min. It wasn't a plan to make it into an actual pc. I thought i was only goingnto play him once. So i know i made flaws in my build.
MrSin wrote:
My wisdom is only 16, you mean lower my charisma? I have the charisma at 20 for extra channels plus selective channeling. Plus if you read my post i listed my deity and domains. Like i said when i threw him together i made him able to be an amazing healer for level 1s. Ive had to play him twice now because the groups that i get into the last two times haven't had a healer and i see it being a reoccurring problem. I wasn't planning on playing him past level 1 but i also hate playing without a healer so it looks like he is going to be my new primary character. I figure since he has such a high charisma score i would make him a arcane/divine caster by adding sorc or bard and possibly perusing mystic thurge. I have been looking through the sorc bloodlines and like the idea of going elemental and picking fire. Gives me some damage dealing ability along with my damage healing abilities. But the bard gives me alot of skill abilities. I don't really know what route im taking with him because I've only played casters in 3.0/3.5 and those were only arcane archers and tricksters so my experience with them is very low. That's why im asking for help.
Matthew Pittard wrote:
What do these do exactly? Like i said, i play tanks and rogues so i like getting top initiative to catch the people flat footed that first round. I had to through this character together in about 5 min without ever playing a caster in pathfinder before.
I also need help deciding on gear. Right now i have a wand of cure light and a few potions also a few potions of remove fear. Wearing scale mail and carrying a shield. Weapons are a morning star, and long bow. My 2 skill points i get are in knowledge religion, arcana. I only have. 287gp right now so i probably can't do much aboit gear right now.
I recently speed built a cleric before a society game once i realized our group of level 1s had no healer and not enough money to buy potions. I can build broken tanks all day but casters are not my forté. I need a little help (actually alot of help) figuring out where to go with this character from here. When you suggest spells or magic feats you will need to explain what they do because like i said, i don't build casters. He is only level one but here is what i have right now. Im not wanting to rebuild, i just want to add on, and figure out what im going to do at each level.
He sucks in combat, i built him to just be an amazing healer to keep everyone alive. Now that people have played a few missions and have gold to buy a few cure light potions i can go another direction. I still want him to stay a decent healer because its always helpful to have one of those around but right now he is set up only to heal and i would like to do more than that. I have the xp to take my second level and highly leaning towards sorcerer and building a mystic thurge. Opinions?
Wow everyone is coming up with so many ideas and i still havd no clue which route im going. I need this character by sat to play a society Marathon. But i have never built or played a character like this. I can build arcane cannons all day, i can build a damage dealing monster that is unrivaled, i can build the sneakiest rouge assassins ever. But i have no idea how to build support characters that still have flair. Most of you are mentioning traits, feats, spells and archetypes that i have no idea what they do because in building my broken power characters I've completely disregarded them.
As i was looking i was getting interested in a halfling bard/ranger because as i see it i would have all skills as class skills... thoughts?
Ok i need all you minmaxers out there for this guy. My only stipulations is this character must be society legal. I want to build that doesn't focus on damage dealing at all. Here are the things i want from this character listed in order of importance. Try to incorporate as many as you can into the build as possible.
In general i want a character who more than makes up for not dealing any combat damage by his ability to always being able to help. I want the best support character you can possibly build.
I thought about this as well, mainly just a theory build for s$&$s and giggles but i built a evil anti-pali/ cavalier who rode a shadow steed with a vorpal scythe. I kinda balanced str and dex. Had my mount take the bodyguard feat that way any attack that would have landed on me he took and with cavalier you can negate any attack on your mount with a ride check. Doesn't seem practical to play starting at level on and building up but theory built is a major badass.
Thalin wrote: Why? Players do it; catching people perfectly in cutout of spells or planning movements and such based on each other's (in-game) abilities. You have to fiat that all players/monsters tend to have an understanding of how the mechanics of the world affect them. If someone is getting knocked over each time they try to punch a guy, there's a good chance that people start to realize that it's a bad idea and the guy is taunting them on purpose; one may even make the relatively low DC to realize Panther Style. I don't do it as a player, and i hate people who do even if it's our only chance of survival. I constantly am calling fellow party members and the GM out on metagaming. I feel it takes away from the fantasy when you play it like a "game" instead of putting yourself their amd becoming your character. I've made plenty of actions that i knew were going to harm myself or others or at least make things much more difficult only because thats what my character would do. Meeting people out on the middle of the road, playing it as a game, you have your weapon out. Or walking through town and skirmish breaks out and players move and attack as if they already had a weapon at the ready. Its all metagaming and it takes away the realness that the game should feel.You meet a stranger on the road, if they are not making threatening jestures i say your sword is still sheathed. I had a barbarian use a slashing weapon on a gelatinous cube starting out because he had never encountered one. He also, because of a long story, didn't speak common. He only spoke orc, so if no one translated for me or could even speak orc, i played completely dumb. Killed key informants that the group had decided to try and keep alive all because my character didn't know it. I ignore out of game conversations or discussing tactics while fighting unless they are yelling at him during battle in orc. And if he is raging i sometimes still ignore them if the plan is to strategic for a character of a 7 int to grasp while he is in mid rage. When i DMed for dnd 3.0/3.5 i docked people xp for metagaming. Someone happens to decide to make another search check just because the first pc made one and rolled a 1. And i rolled all their spot checks myself behind a screen.
Cap. Darling wrote:
Well im planning on using my snake fang during my turn also. See i provoke an AoO, make my retaliation attacks before they get to make thier AoO because of panther claw/parry. So drop three unarmed strikes against them. (In theory with my understanding of panther claw) . So if they are a large character i activate lunge and still hit them, then they make their AoO which im hoping the miss due to lightning strike, mobility, dodge and all the rest of my AC. Once they miss it is still my turn so i can still lunge to make my own AoO with snake fang. I guess if i want to use it during my enemies turn on large size characters i could work Side Step into the build. That way once they miss me i can take an immediate 5foot step then take my AoO. I could only make one snake fang attack though because the second is also an immediate action.
Cap. Darling wrote: Since it is for PFS i think it will be wise to expect that some GMs will read some of the styles different than you do and just Roll with it when that happends. Also Lunge is a great feat but i dont think you can use it for the styles since it works in your own turn, at least how i read it. I was thinking that step up could ba an alternative but what you want is reach on your retaliating attacks from panther style yes? The retaliating attacks are during your turn. Im running around durning my turn provoking people to attack me and thats how i get the retaliating attacks so i can use lunge with those attacks.
And reading the description of the feats it says a rapid series of blows. So after they make their AoO, when it is my turn to act, i make a rapid series of blow in retaliation to them attacking me. And i make a number of attacks against them equal to my wisdom mod. I like the idea of one trigger one attack because that would give me more attacks per round when i combine it with snake fang but the way it sounds to me, once i trigger it against one enemy i use up to 3 attacks against him and can't use any on the next foe.
Even after correcting this at level 2 i have the ability to make up to 2 attacks in my turn plus up to 3 AoO if the GM is dumb (so i don't see myself getting these). At level 3 can make up to 6 attacks per round. Level 4, up to 9 max. And up to 10 attacks in one round at level 10, all at full BAB... im happy with that.
inhuman_candyman wrote:
I guess i have a correction to make. I see why i thought this guy was too good to be true, because he is. Panther style only allows the character to make one retaliation attack per turn since it is done as a swift action. Panther style makes the attacks free actions and acording to the core rule book its up to the GM to reasonably decide what can be done for free. But you still get atleast your wis mod worth of attacks so i think ill keep him.
Got a build for you. Sorry i don't have it in Google whatever form or have the spoiler blocks up.
Human master of many styles/qinggong monk Traits :indomitable faith (+1will saves) because my last two guys have died from having crappy will saves. And reactionary (+2 to initiative ) Str 14 Dex 16 (14+2) Con 13 Int 11 Wis 16 Cha 7 Human: combat reflexes 1. Fighter- dodge mobility. Medium armor and lucerene hammer. Fight like a normal fighter with a reach weapon. 2. Monk- panther style. This is where he starts to get a little fun. Ditch the hammer and medium armor, grab a chain shirt and a heavy shield and go capt. America on there ass. Shield and fist, try and provoke as many AoO before stopping in front of an enemy and get 1 attack against everyone who took the AoO against you plus get a final attack against the guy you stopped in front of. Panther attacks are not AoO so take as many as you can get. 3. Monk- snake style, snake fang. Same as level 2 but now each time they miss you with there attack you can take up to 4 extra attacks; 3 AoO from snake fang and one poor sap gets hit woth another unarmed strike if you land your AoO. Thats up to 8 attacks in a round at level 3. 4. Fighter- pather claw. Now this gets crazy. What do you do? Provoke, provoke, provoke! Panther claw allows you to make a number of unarmed attacks equal to your wisdom mod on everyone you provoke an AoO from. That's 3 attacks plus 1 for up to three guys who miss their AoO against you plus an additional 1 on somebody you land your first snake fang on, all before making yout standard attack action. increase wisdom for 4th level. Try to get mitheral breast plate of brawling asap. 5. Monk- panther parry. Now your retaliation attacks are resolved before your opponents AoO. So at 5 level you might kill them before they even get to finish their AoO. Again you can do this as many times as there are enemies within range to run past. Take a full round sprint action if you like. 6. Monk 7. Fighter- lunge. Now you can fight back against large characters too. 8. Monk- using the qinggong monk ability replace still mind with scorching ray. Abi wis. Now you can use scorching ray 4/day for those tougher characters. Unarmed strike is now a d8. 9. Fighter- weapon focus fist 10. Fighter- fortified armor training. Could mean the difference between life or death. If a crit might kill you, break the shield. 11. Fighter- windstance. Since you're always on the move this will help protect you from ranged attacks from archers and pesky speel casters. 12. Fighter- lightning stance. Abi dex. Grants you 50 percent concealment as long as you two action move or withdraw. Carry alot of portions with this build. You're going to need them and just to taunt the enemies, drink the potion in their reach because your wanting them to attack you. This build also helps your party move more freely around the battlefield. Unless the enemies have combat reflexes you can soak up the AoO so your party can move right past the enemy if they want. Hopefully so your cleric can get to you and heal and buff you. Major weaknesses are if enemies get smart and stop taking AoO against you and metagaming GM's that start encounters with the enemy already knowing not to take AoO against you. Also you are going to get hit alot because you are literally asking for it. CARRY LOTS OF POTIONS. What do you think?
I would like to thank some of you for pieces of advice in helping make this build. I think this is the final product but any advice or questions are still appreciated. Human master of many styles/qinggong monk
Str 14
Human: combat reflexes
Carry alot of portions with this build. You're going to need them and just to taunt the enemies, drink the potion in their reach because your wanting them to attack you. This build also helps your party move more freely around the battlefield. Unless the enemies have combat reflexes you can soak up the AoO so your party can move right past the enemy if they want. Hopefully so your cleric can get to you and heal and buff you. Major weaknesses are if enemies get smart and stop taking AoO against you and metagaming GM's that start encounters with the enemy already knowing not to take AoO against you. Also you are going to get hit alot because you are literally asking for it. CARRY LOTS OF POTIONS. So what do you think?
lemeres wrote:
What are you talking about non proficiency with armor? Im a cross classed fighter.
Here is what i came up with for my final build. Tell me what you think and if you can see ways to improve it but still keeping the same basic play style down. Human monk of many styles /qinggong monk
Traits: reactive, indomitable faith
Feats:
Basic play style is at level 1 flight defensively as often as possible and just assist the party and stay alive. Once get to level 3 go full defense or fight defensively and rely on snake fang. Upon getting pather style use snake amd panther fuse and provoke AoOs for crowd control and on boss fights fuse crane and snake and fight defensively. Level 7 cast a few scorching rays for extra damge. Once getting panther claw provoke provoke provoke. Boss fights always go back to crane and snake and fight defensively.
Cap. Darling wrote:
Unfortunately this is a society build so i cap at level 12. As i look at it i see that im not going to be over powered but it sure will be a fun build to play and should be able to hold.my own.
On closer inspection i did overlook a few things. I can't take snake style at second level taking fighter because i need 3 ranks of sense motive and to gain the extra attacks from panther style i need to take panther claw as well. Also to use crane reposite (or whatever it's called ) i have to have crane wing as well. And i can't take combat style mastery untill i am either monk level 5 or have a bab of 6. I thought it was all coming together too nicely at such low levels. Have to do some more work.
Lord_Malkov wrote:
Instead of taking ki throwing feats what about taking one level of wizard or sorc aslong as you had a cha or int of 11. You then could have the spells enlarge and reduce person. If they are humanoid yoi could not only enlarge yourself but reduce them making it even easier to trip. This build is interesting to me, just seeing how to minmax it for trip and extra attacks and also have it be able to hold it's own against creatures that can't be tripped.
Lord_Malkov wrote:
What level are you assuming this character at? Whats your rapid build plan to get to making 3 trips and 8AoO in a round? I would like to write up this character group him with some pregens and run a few mock battles to test his effectiveness not just once he reaches his prime but as he progresses. I've ran my master of many styles so far up to level 7 with pleasing results. Like everyone says my main downfall is once enemies wise up or a metagaming GM.
Lord_Malkov wrote:
Great idea but what about monsters larger than you or immune to trip? Almost every creature has a threat range and can make and are susceptible to AoO. I've looked into building a trip master before and it seems great but while running alot of society missions i see that they might not be as effective as i would hope.
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