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So i haven't played a druid before. i like the concept for roleplaying purposes, but have never looked into building one until now so im am lost on good feats to make him mechanically sound. Most if the stuff is not in the core books you will have to list references so i can print some stuff.
The subject pretty much covers it. I am getting ready to play a society game and i am trying to purchase daylight oil but the DM is asking me for the book. I need to know before 6 because i have a sneaking suspicion that i will be fighting demons in the scenario "day of demon". Just a hunch. No spoilers please just the book.
I recently speed built a cleric before a society game once i realized our group of level 1s had no healer and not enough money to buy potions. I can build broken tanks all day but casters are not my forté. I need a little help (actually alot of help) figuring out where to go with this character from here. When you suggest spells or magic feats you will need to explain what they do because like i said, i don't build casters. He is only level one but here is what i have right now. Im not wanting to rebuild, i just want to add on, and figure out what im going to do at each level.
He sucks in combat, i built him to just be an amazing healer to keep everyone alive. Now that people have played a few missions and have gold to buy a few cure light potions i can go another direction. I still want him to stay a decent healer because its always helpful to have one of those around but right now he is set up only to heal and i would like to do more than that. I have the xp to take my second level and highly leaning towards sorcerer and building a mystic thurge. Opinions?
Ok i need all you minmaxers out there for this guy. My only stipulations is this character must be society legal. I want to build that doesn't focus on damage dealing at all. Here are the things i want from this character listed in order of importance. Try to incorporate as many as you can into the build as possible.
In general i want a character who more than makes up for not dealing any combat damage by his ability to always being able to help. I want the best support character you can possibly build.
Ive only been playing pathfinder for a very short time now but as i was looking at trying to optimize a character to get as many attacks per round as i possibly could i thinm i stumbled on something that im not fully understanding the rules for because it seems a little over powered.
If this doesn't work, any suggestions for me on modifying this idea to best optimize this character?
I am a 12 year veteran of DnD 3.0/3.5 and i had gotten pretty good at building game breaking characters. Studying books for hours and days just to build one character that by level 8 would just decimate any cr appropriate fight. I have just started playing pathfinder and am discovering very quickly that they have done there best to balance characters and stop people like me from becoming the bane of everything the GM could possibly throw at you. But i am still determined to build an optimized character. Please look over this build of a fighter/ rouge and tell me if it is legal or not and if not ways to change it so it is. The purpose of this character is to get sneak attack damage every attack that i land after level 7. Abilities
Rouge (scout archetype)/ fighter
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