Cayden Cailean

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Hey y'all! If you're here, you know who you are, and you're awesome.

One request: please don't hold up the game by not posting for several days in a row without letting me know. Life gets in the way for sure, just give me a heads up and I'll work around the absence until you're back.

So I can't give too much away about the campaign without ruining the story, but it would of great if your character was somehow associated with the Breland military and/or government in some way. If you have a really awesome character concept that precludes that, I understand and it is by no means a requirement.

Here we go!

Camapign Info:

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

D&D 5e. If you don't have it already, these Basic Rules should be enough. If you want to play one of the core classes not in the Basic Rules and you don't personally have the book(s), I will work with you privately to get that worked out.

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

Eberron Campaign Setting, 2 years after the end of the Last War. In my version of Khorvaire the Kalashtar have not appeared.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

Ideal group would be 4-6ish. We'll see how that pans out.

4. What's the gaming medium (Forum, chat, e-mail etc.)?

Paizo forums.

5. What is the characters' starting status (i.e. experience level)?

Level 1.

6.How much gold or other starting funds will the characters begin with?

As per PHB starting equipment and backgrounds.

7.Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

All WoTC material for 5E is fair game (excluding stuff currently in beta like the Mystic class from Unearthed Arcana) including spells / races from published adventures, but please run those by me first as I don't have any of the material for Tyranny of Dragons or the other published 5E stuff. We will also be using the Hero Points rule as listed in the DMG / above UA document.

Additionally while it isn't a class per se, the Artificer wizard tradition is core to Eberron and is detailed in the Eberron PDF found in #8.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

Core races from the PHB except Tieflings. Also all Eberron races except Kalashtar are allowed as per this Unearthed Arcana publication.

9. By what method should Players generate their attributes/ability scores and Hit Points?

Point buy as per the PHB.

10. Does your game use alignment? What are your restrictions, if so?

No evil characters, and if you REALLY want to play Chaotic Neutral you're gonna have to sell me on it.

11.Do you allow multi-classing, or have any particular rules in regards to it?

Sure, mix and match whatever you like as long as it fits your character and there's a good story reason for the PC to train in said class.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

All rolls will be made in-post using the Paizo dice rolling macros. When grid combat is necessary I'll create a Roll20 board for tactical purposes and we can roll combat stuff in Roll20 during combat which has its own dice roller and combat log.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Max HP at first level. Apart from that I might use some of the advanced rules from the DMG if I think it's appropriate to the story.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Background is definitely required. One paragraph at an absolute minimum. If you feel like writing a mini-novel I'm good by that as well. At the very least let me know what your character had been doing during the Last War and the two years since it's ended. You don't have to use the bonds/flaws/traits from your background's table specifically, you can make up your own, but they should make sense. I will have final veto if necessary.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

Plenty of Hack and Slash but with a good dash of roleplaying and problem solving too.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

See above, published WoTC 5E material is fair game though I will have final say if it doesn't fit.


Quentin checking in! Should I make an alias for him? New-ish to the Paizo boards but not PbP's in general so the concept of a character alias is sorta new to me.

I am also in US Eastern time, in the Orlando, Florida area. I work from home doing tech support so I'm online 8 hours a day Tue-Sat. Weekends I will usually not have any issues posting unless I'm somewhere my iPhone doesn't work.

Even with my wedding coming up on the 16th I'm pretty sure I'll still find time to post at least once a day around that business. I'm -that- much of an RPG nerd. ;)

As for strategies and tactics...Quentin is designed as a mix of social and skill monkey with a knack for disguises and infiltration. He's not a slouch when it comes to combat and can always fall back on Acid Orb-ing. So if we ever need to be sneaky, Quentin should come in handy.


@Narkari: Ahh, right you are. Didn't see that he had that feat...effectively replicates part of Arcane Pool's ability for free, 1 round at a time. Interesting.


@Endrance re: Arcane Strike:

Arcane Strike cannot be 'always on.' Is only last for 1 minute, requires a swift action to activate, and can only be used for as many minutes per day as you have Arcane Pool points. So in your case, 4 minutes (40 rounds @ 10 rounds / use) per day.

Just pointing that out as I just spent a decent amount of time playing a Magus in a live PF game.


Sounds fair enough, would probably a bit complicated at low levels anyway.


Narkari wrote:

I suppose I should not be surprised with the activity while I have been gone. Where to get started?

infoweasel
You may expect whatever you wish. I will not make any promises. I consider it fair to judge everyone while those that gave me a idea get extra consideration. Quentin may also take more traits.

I suppose that's as good as I could hope for given that I'm not DM'ing. Thanks.

Also in regards to poison crafting. Looking at this guide and this Paizo PF message borad thread, making poison takes a long time and is pretty expensive. I was wondering, in regards to those poisons made from natural components - e.g. blue whinnis, terinav root, hemlock and such - could one not bypass or reduce the need to 'pay' for components by using Survival to go out and find them? Or maybe Knowledge (Nature)?

Just asking as I'm trying to balance his budget and starting off with some poison darts for his blowgun would be great, assuming that he would have had the time to go looking for the necessary ingredients and such.

In regards to the first link above, I was actually looking for something almost exactly the listed 'knock-out' poison. Not trying to kill people, just effectively make some tranq darts.

Finally, traits have been added.


So not to be selfish, but as I'm the one who originally posted this, I expect to be selected. Not trying to be a jerk or anything, just seems like a pretty fair expectation to have given the circumstances.

That being said, I present Quentin Lovelace, Inquisitor of Cayden Cailean.

Background:
Born into a minor merchant family in Restov, Quentin and his two older brothers watched their father in the forge and minded the shop most of their youth. Aiden, the oldest, made his father proud by apprenticing to the older smith from a young age. Phillip, the middle, surprised no-one when he joined the local militia, the stocky, aggressive boy's constant fight-picking between his brothers turned toward a more useful purpose in a martial profession.
Quentin, though...never really seemed to have any definable interest that could be turned towards a good honest professions, much to his stern father's chagrin. He seemed more adept at finding ways to escape his tutor and slack off than anything else, shirking his duties as often as possible to slip away to the local "temple" of Caiden Caylean.
Not that Quentin was particularly devout, far from it. The "temple" - a festhall, really - simply was the most interesting place he could think of to be. The colorful dress of the revelers and exciting stories they would tell of exotic adventures seemed to be the main draw, and given the nature of the temples faithful, there was hardly ever a lack of them.
Fortunately, one of the friars there saw too it that the young rogue never got in -too- much trouble, even threatening the boy with a report to his parents if he felt a particular "adventure" with some of the other boys he met at the tavern would land the youngster in -too- much trouble.
Friar Nigel, as he was called, guided the boy's adventuresome spirit as best he could, but his father still didn't approve of his lack of focus. In his late teens, one particular bout of harsh words with his father ended with the observation by his father that, "for all the time you spend there, you'd think you were a friar yourself!"
Though it didn't seem much to Quentin at the time, the more he thought about it in the following days, the more spreading the folk wisdom of Cayden Caylean he'd learned over the years - all of which fit onto a single scroll, fortunately - didn't seem like such a bad idea. After all, wasn't that was friars did? Adventure, fight monsters, and meet women - all as a holy mission!
So it was that Quentin joined the church of Cayden Caylean as formally as is possible. Under the further tutelage of Friar Nigel and some of the cit's other brothers, he quickly found that the life of a cleric, even that of Cayden Caylean, wasn't as exciting as he thought it might be.
Quentin also wasn't the most faithful youngster at the "abbey," sometimes finding ways to shirk prayer time and other less glamorous duties when he could get away with it. Spending time goofing off, even though he had voluntarily dedicated himself to Cayden Caylean's service, seemed to persist into his apprenticeship. He seemed to always be one of most well-informed brothers in the abbey, spending as much time carousing with ne'er-do-wells as he did actually performing his duties.
Friar Nigel saw the boy's talents could be put to use in Cayden Caylean's service in ways that might suit him better - and so he was made one of the very, very few Inquisitors of the church of Cayden Caylean. When things needed finding out or something dangerous was rumored to be going on, Quentin was there to ferret it out. Mostly mundane dangers such as intrigues amongst the other churches or local guilds, but as his years in service grew, some church elders saw his quick mind suited for something darker - the recognition of the Demonic and its influence in society. Schooled as well as he could be about most things Infernal and other related studies, he has found himself in an interesting position, having received a Letter of Marque delivered to him by the Church of Cayden Cailean. Apparently the need of the Rostland nobility for those skilled at diplomacy, treachery, and arms meets quite neatly with the desire of the Church to root out cults of varying sorts in the Stolen Lands - which has until now been unfeasible. But with a group of equally skilled adventurers being sent south, the chance to establish the faith, root out heretics, and root the interests of the Church in the founding of a new kingdom is too great to pass up, and Quentin has been chosen for the task.

Personality:
Quentin is a confident, gregarious sort more oft than not, quick with a smile and a joke and keenly aware of the force of his own presence. Following his own mish-mash of ideas regarding good and evil that mostly fit in with the teachings of Cayden Caylean, he sees little problem with lies, misdirection, and double-dealing if it's in the name of a greater good.
While generally quite talkative and friendly, Quentin's familiarity with disguise goes beyond the applying of an eyepatch or fake mustache; keenly in control of his emotions and body language when the situation warrants it.

Appearance:
Standing about average height, Quentin isn't much a physical specimen - in fact, one might say his most outstanding characteristic is his fit into the average - neither attractive nor unattractive, of middling height, and possessing the same dark hair and eyes as half the rest of the population. He'd be easy to miss in a crowd even if you were looking for him.
Quentin has no "average" outfit - never too far from his trusty traveling trunk, his myriad collection of clothing allows for outfits that are suited to the task at hand, from impressing the local gentry in finery to skulking in shadows as a pickpocket.


Narkari wrote:
I may be interested in being a DM for a Kingmaker game since I have all the books. The only thing is I haven't been a DM for a PbP campaign before so I'll have to think about it.

I have not personally DM'd a PbP game, but I've played in several (though only one still ongoing) and it's not that difficult. Check out any of the ongoing games here for an idea of the jist of it, and there's also a great 'guide to PbP games' sticky over at the Giant in the Playground Forums in the Recruitment board.

Basically if you can DM an iRL tabletop game you've got PbP in the bag already.


Howdy all! Looking for a Kingmaker campaign as a player. I have thus far been constraining by efforts to the GitP forums, but the four or five Kingmaker games I've applied received SO many applicants that I got hedged out each time.

Have a few ideas for a character already, one a recycle from a campaign that fizzled out that I just don't want to see mothballed, and a few other campaign-appropriate archetypes that I could flesh out.

Please let me know if anyone's up for this as either player and/or DM.