| infoweasel |
Hey y'all! If you're here, you know who you are, and you're awesome.
One request: please don't hold up the game by not posting for several days in a row without letting me know. Life gets in the way for sure, just give me a heads up and I'll work around the absence until you're back.
So I can't give too much away about the campaign without ruining the story, but it would of great if your character was somehow associated with the Breland military and/or government in some way. If you have a really awesome character concept that precludes that, I understand and it is by no means a requirement.
Here we go!
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
D&D 5e. If you don't have it already, these Basic Rules should be enough. If you want to play one of the core classes not in the Basic Rules and you don't personally have the book(s), I will work with you privately to get that worked out.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Eberron Campaign Setting, 2 years after the end of the Last War. In my version of Khorvaire the Kalashtar have not appeared.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Ideal group would be 4-6ish. We'll see how that pans out.
4. What's the gaming medium (Forum, chat, e-mail etc.)?
Paizo forums.
5. What is the characters' starting status (i.e. experience level)?
Level 1.
6.How much gold or other starting funds will the characters begin with?
As per PHB starting equipment and backgrounds.
7.Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
All WoTC material for 5E is fair game (excluding stuff currently in beta like the Mystic class from Unearthed Arcana) including spells / races from published adventures, but please run those by me first as I don't have any of the material for Tyranny of Dragons or the other published 5E stuff. We will also be using the Hero Points rule as listed in the DMG / above UA document.
Additionally while it isn't a class per se, the Artificer wizard tradition is core to Eberron and is detailed in the Eberron PDF found in #8.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Core races from the PHB except Tieflings. Also all Eberron races except Kalashtar are allowed as per this Unearthed Arcana publication.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Point buy as per the PHB.
10. Does your game use alignment? What are your restrictions, if so?
No evil characters, and if you REALLY want to play Chaotic Neutral you're gonna have to sell me on it.
11.Do you allow multi-classing, or have any particular rules in regards to it?
Sure, mix and match whatever you like as long as it fits your character and there's a good story reason for the PC to train in said class.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
All rolls will be made in-post using the Paizo dice rolling macros. When grid combat is necessary I'll create a Roll20 board for tactical purposes and we can roll combat stuff in Roll20 during combat which has its own dice roller and combat log.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Max HP at first level. Apart from that I might use some of the advanced rules from the DMG if I think it's appropriate to the story.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Background is definitely required. One paragraph at an absolute minimum. If you feel like writing a mini-novel I'm good by that as well. At the very least let me know what your character had been doing during the Last War and the two years since it's ended. You don't have to use the bonds/flaws/traits from your background's table specifically, you can make up your own, but they should make sense. I will have final veto if necessary.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Plenty of Hack and Slash but with a good dash of roleplaying and problem solving too.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
See above, published WoTC 5E material is fair game though I will have final say if it doesn't fit.