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Not being able to see what's going on in the next room, Runvald assumes some has gone awry as he hears the commotion. Expecting trouble he stays where he is and prepares to attack any hostile creatures that come through the doorway he's standing next to.

Readied action to attack the shadow, assuming Jaed and the others retreat and are followed by it.


Apologies for being rather silent for a few days, I'm just starting back to school after nearly 15 years and its kept me rather distracted... I should be able to pay more attention now, however!


Runvald stares bleary-eyed across the room. This place fives me the creeps, I sure hope this is worth it.

He follows. Behind Artair, not wanting to get himself on a jam, like he did with the skeletons and trying to keep as careful an eye as possible, watching for anything of interest, paying special attention to the statue in the center. Though not raise see with or trained by other dwarves, he still seemed to possess a knack for spotting unusual stonework.

perception: 1d20 + 8 ⇒ (2) + 8 = 10
perception stone: 1d20 + 10 ⇒ (16) + 10 = 26


Runvald awakens from his rest still feeling the beating he had taken the day before. He felt better than when he went to bed, but still not good. [i]I guess I should drink this potion that Finnrick handed me yesterday,[i] he thinks as he looks at the bottle with a sneer, [i]kind of looks like brandy... I hope it tastes like it.[i] He guzzles down the bottle, which tastes nothing like brandy and turns his sneer into a grimace.

cure light wounds potion: 1d8 + 1 ⇒ (4) + 1 = 5


Ouch... Sorry guys... Clearly I'm not the tactical genius of the group... Had I seen Etam's response, I probably would've changed my move. No worries, live and learn. I should be at - 4hp by my reckoning, though 14-18... Second roll is in case I'm wrong in my math...

stabilize: 1d20 - 4 ⇒ (3) - 4 = -1
stabilize: 1d20 - 5 ⇒ (20) - 5 = 15


oops, that's supposed to be acrobatics...


Dead bodies have always given Runvald an unsettled feeling. Dead wolves and Orcs were one thing, but a poor man left unceremoniously dead by an eerie Lake? That's not good at all.

"I agree, I don't think weee should,"he pauses to take a slug off his bottle,"weee shouldnnn't stick arrrounnd lonnng...


Runvald stirs somewhat slowly as the racket drags him from his slumber. As he begins to stagger to his feet, his head starts to pound. [i]I guess I didn't pace myself very well last night...[i] Only then does he look up and see the wolves. "Ummm, gentlemen, we appear to have guests.

He looks to the ground, trying to spot if one of his bottles of booze is close at had, I need a drink to get this started...


Runvald blinks, he hadn't even had to react to the battle before it was over. "Sorry about that boys, I lost my focus there for a moment. A problem easily remedied, he says, pulling the cork on his a bottle of whiskey and letting it an audible ahhh after taking a drink. "Much better, that should keep me in fighting shape for a bit. Shall we continue onward?"


Our party should be able to deal out quite a bit of damage with this lineup... hopefully we can figure out a way to stay healthy... heh.


Runvald looks a bit confused, whaaaaa... what do... what do they want me for? he takes a big swig off his ale, looking to the outside as if they wheels are turning, but the machine isn't quite working.

"Whaattttsss goinnnng on? Whyyy do they want me in the..." he looks for his words, "squuaare!? Yeah, square."

He shrugs, grabs a bottle of whiskey off the bar, plops down a gold coin, That'sss for you, Truvler... Travler... Trelvar! I'm taking this, I'm needed on urgent buisssnesss! He spins around, grabbing his staff and heading out the door for the town square.


Apologies, again, but gonna quickly get my post count up so I can get my alias working.


DM Puppet Master wrote:


For those of you who haven't already, I would suggest making a character alias. (Go up to the "My Account" link at the top of the page and scroll down to "Messageboard Aliases").

I need to get my post count up, apparently you need 10 posts to do that... so apologies in advance if I comment on something that doesn't need my input...


DM Puppet Master wrote:

I've gone through and made comments on all the character sheets I've seen. I've made both mechanical comments and some suggestions about your created character. It should be noted that the suggestions are 100% optional. It's your character, so as long as it's rules legal, you can do what you want.

A few general comments/common things I saw:
- Favored class bonus: Pathfinder has this idea of a "favored class". Normally it's whatever your first level is in. Everytime you gain a level in that class (including at level one) you get to pick either +1 HP or +1 skill point. (@polyfamous, panegyric, ineptbeerman, tache)

- Extra languages: You get a bonus first level language equal to your Int modifier. So if your in is +4, you get +4 extra languages known (@polyfamous, panegyric, finnrick, tache)

** spoiler omitted **

** spoiler omitted **...

I'm going to stick with the higher WIS, it works character-wise and I also like the idea of the WIS bonus to AC and bigger Ki pool when I get there. Thanks for the reminder of the favored class bonus!


MCCL wrote:
I am working on my character now, I was leaning towards a barbarian. Playing one of those in my other game as well. Any suggestions?

Looks like we could use a primary healer to round things out....


OK, I think I'm mostly done. I figured out the cost of ale, per gallon and scaled it up, I hope that works.

Meet Runvald "Bottle-Kisser" Steeltoe: Dwarf, monk, philospher, and drunken eccentric misfit. Wearing filthy rags, and armed with only a quarterstaff, he's often seen taking drinks off of the multiple bottles of beer, wine and liquor he tends to carry around. Though constantly intoxicated and not terribly personable he is guided by a strong sense of what is right and never strays from his own ethical code.


DM Puppet Master wrote:
ineptbeerman wrote:
I'm going to be playing a Dwarf Monk. Are we allowed Archetypes? If so he'll be a Drunken Master. If not, no worries, doesn't affect the character story wise.
As long as they're Paizo archetypes, you can use them. So Drunken Master is fine.

Wonderful, I'm just finishing up my Character sheet now then. I'm excited to play this, I had the idea for this character probably ten years ago and never had the occasion to play it! Then I saw that archetype in the Advanced Players Guide and got all giddy.

Question, as a monk I don't need much in the way of gear, but I'm not finding any stats on cost, weight, etc for a cask of ale (to be worn as a backpack)... any idea where I might find that?


I'm going to be playing a Dwarf Monk. Are we allowed Archetypes? If so he'll be a Drunken Master. If not, no worries, doesn't affect the character story wise.


Hello, I found my way here after buying the humble bundle. I would be very interested in playing. I have quite a bit of experience with 2e, 3 and 3.5. I've played a little Pathfinder table top, but always a homebrew setting and never play by post. I would be excited to explore pbp and the Pathfinder campaign setting.