Gelatinous Cube

henwy's page

******* Pathfinder Society GM. Starfinder Society GM. 54 posts. No reviews. No lists. No wishlists. 11 Organized Play characters.


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Blech. I personally don't even play anymore so boons and rewards are a matter of indifference to me. Wiping the slate clean and forcing me to start again is just asking me to burnout because it's functionally telling me my efforts were for nothing and in a 'what have you don't for me lately' move, I'm being tossed out with the garbage unless I run the new hamster wheel.

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The nova climb has just started and you're dumping this on us too? Sounds like a burnout special with a sour grapes chaser.

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Yay, first novas.

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Sometimes shooting little girls is justified.

Spoiler:
I spent around 5 minutes arguing with the party in Day of the Demon because I wanted to shoot her in the toe with a cold iron bullet. I mean, we had a cleric on hand to administer first aid. I never even got to offer my backup plan of the Sack of Revelation. (I wanted to toss her into a large sack with holy water, cold iron, silver, ghost salt, adamantine caltrops and shake vigorously for 3 minutes). I figured it was justified considering how many times innocent seeming people had stabbed the character in the back (2 up to that point in various scenarios).

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It's just not always clear there's even an option IMO. I ran The Goblinblood dead today and the

Spoiler:

secondary condition was to not allow some NPCs to die AND either not allow additional NPCs to die to to help the caravan set up traps correctly to help defend the caravan at the waypoint. Now, assume that the PCs had screwed up on the protection or some mob had gotten lucky and whacked one of the second set of NPCs. It says specifically that the remaining NPCs tell the PCs that once the caravan reaches the campsite they should be safe for the night. Nowhere does it ask for them for help to set traps, nor even disclose the fact there are traps to be set. If the PCs escort them to the site and assume that the job is done, they could theoretically get screwed for taking the NPCs at their word that they were fine instead of fishing for additional ways to secure the camp

Now, we can argue that a careful DM would have made note of all that and broached it in the conversation somewhere but it could be a really easy thing to miss. Without the deliberate emphasis as given in the faction mission, it's hard to blame them for not discovering there even was an extra mile to go. And the worst part is it's actually specific to those devices. If the PCs had decided to dig a moat for them it wouldn't have counted scenario as written.

It's just not my cup of tea as it stands. I'd be happier if the secondary missions were handed out like a group faction mission of some sort and not this fumble and hope you find.