Search Posts
Has there been a ruling on this? Are people completely immune to incorporeal undead if they have a personal force field up? Is it just the touch attack that they're immune to and everything else still has its normal effect such as ranged attacks of special attacks? Has effect?
In case anyone is curious why I've got all of these specific examples, I'm running Dead Suns 06 Empire of Bones and my players wanted to visit the 'Special Cargo' section of the ship so I have to come up with something since that's not addressed in the module. I decided their special cargo is every single type of Incorporeal Undead I can find sealed into metal pokeballs in individual containment fields, each marked with a symbol denoting what it is. Fire for Witchfire, Shadow for Caller in the Darkness. I figure the idea is the ship keeps these guys contained and then launches them at enemy ships/ground forces in combat. By this point, every player has a personal force field and I'm trying to figure out just how much of a threat these creatures will be if they start opening pokeballs.
I'm sorry if this ends up being a stupid question. I've been AWOL from following the forums and PFS news and I don't have the time to catch up at the moment. I logged in today to report a few old sessions and noticed that a bunch of my sessions seem to be missing from the count. I cracked 100 a couple months ago and hit 4 stars and then suffered a bit of burnout. Today though it's now showing only 90 sessions for some reason. Did something change in the counting or is this just a bug? I didn't try to go through the list to see if any of the actual session reports are missing.
Chapter 1: "The Snows of Summer"
The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga—a quest that will take them through snowbound Irrisen to even stranger lands beyond. Currently I only have two people signed up to play in this event. If you'd like to join, please drop me an email. My address is henry323 at gmail. This is a two-part module so you'll need to play in both parts for full credit. Only PFS sanctioned material will be used so bring a lvl 1-2 character.
Reign of Winter Chapter 1: "The Snows of Summer"
The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga—a quest that will take them through snowbound Irrisen to even stranger lands beyond. This is a module that will be split into two separate days. Part I: 10/27/13 Sunday 7pm EDT Part II: 10/29/13 Tuesday 7pm EDT Please only sign up if you can make both parts. For completing the module you will receive 3 xp and 4 prestige. (And a pretty kickass boon to boot) If you're interested, please muster here at the 9-5 warhorn group: http://v1.warhorn.net/9-to-5ers-roll20-pfs/schedule/month.php
I'm going to bite the bullet here and ask some really stupid questions. Please bear with me. I've only just started running PFS events recently and have some questions about reporting. Is the idea to only create one event # and then just add sessions to that one number no matter when they take place or what gets run or should I be creating a new event number for each event I run? If it's the former, should I go back into the events to edit/add in the new dates for whenever the next event occurs or am I supposed to clone them or what? Normally, I'd just muddle my way through creating or clicking or mucking with the system until I figured out how it worked but I didn't want to make a potential mess I couldn't fix. Second, if I GM a scenario under someone else's event, how do I go about reporting the session? Does whoever organized it have to do it and I just give them the info or is there some way I can enter an event id and have it pop up on my event list to report?
Is it really evil to eat sentient creatures? I mean, I can see how it would be evil to kill people just to consume them, especially if you're willy nilly about who you kill, but if someone's already dead then isn't it just a case of waste not, want not? It'd be almost like embracing that whole freegan ideal of not wasting food. It's not evil that we loot the bodies of those who unfortunately expire while trying to kill us, so I think the same should go for bodies. What got me thinking about this was the witch major hex 'cook people'. I was thinking it would be fun to chop up enemies post-hoc and then hand them out as gingerbread men. It's not even like my witch would likely kill the person in the first place, but there are bodies left lying around it'd be a crime to let them just decompose and go to waste. I understand that that petitioning for cannibalism to be morally ambiguous is probably not going to get me far, but I think it would have been a fun character to make.
I've only just started playing pathfinder society games earlier this year so I'm still trying to get a feel for the difficulty levels of the various tiers but nothing throws a fear of God into you like seeing a character die 2 minutes into a module. Spoiler:
<GM monologue about the setting for the module> GM: Where do you want to sleep on the ship?
It didn't help that the other player keeping watch (me) also failed the perception check but still.... It sort of makes you never want to never let your character sleep during a module again.
Seeker's Sight: This sight can be attached to a single two-handed firearm. When this is done, the sight becomes part of the weapon, but can be removed from that weapon with a full-round action. A firearm wielder using a firearm that has this sight can choose to spend a full-round action to either locate an invisible creature within line of sight or make a single shot that ignores the invisibility of a creature that she knows is in the area. Dead Shot Deed: At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed. I'm assuming you can't mash these two together? There's a traffic jam on the full round actions but dead shot is still technically one single shot.
I have a paladin concept that I've made but I can't seem to find a God that would be fitting. I was thinking about how paladins may be the most heavily stereotype class in existence and I wanted to put a twist on the paladin from a personality standpoint. Most paladins you run into tend to be those sort of Type A charging go-getter optimist. So what if you had a paladin who was morose and more resigned to the hopeless cause of good. I've decided to make him a Tiefling to add that extra dimension of conflicted, self-loathing and the suicidal trait to boot. Personality-wise, I sort of want to play him as an Eeyore with the sort interaction like, 'Maybe the rest of you should flee for surely this evil will overwhelm us all and I'll stay here and die to perhaps buy you an extra minute or two to run'. The problem is most of the LG gods seem to be all gung-ho and smite the evil doer. I can't see this guy fitting in anywhere. Can you even believe in laws and goodness and embody them if deep in your heart you believe chaos and evil is consuming the world and your cause is hopeless?
There seems to be some general confusion about when the deadline for playing Way of the Kirin (and rivalry's end too) and having a chance to receive the boon. Some people seem to believe that the 14th is the last day you can participate or GM it for it to count, as in before the end of the 14th, and others are saying that the 13th is really the last day because it literally says before the 14th. Could perhaps the powers that be ring in and clear this up? It makes a big difference to me since I'm signed up to play in Way of the Kirin as part of the PFS pre-gencon hoopla at Scotty's and I was really hoping to have a chance a the boon for my character.
This might seem a bit cornercase and odd but I was curious if you can stop a full-action attack in the middle or if you're committed to it once you start. So if I have 3 iterative attacks and declare a full round attack against a foe, can I attack once and then decide to change my mind forgoing the rest of the attacks? The reason this comes up is with the idea of gunslingers and misfires. If you misfire on the first shot, are you forced to take the remainder of your attacks or can you stop there to avoid the chance of kaboom?
I've just started playing Pathfinder Society games earlier this year and I'm looking to either join or start a group in the central jersey area (Middlesex, Somerset, Mercer, Union, Monmouth). I've looked around lately and while there are plenty of pathfinder society games being run in Jersey, it seems they're all in the north or in the south, leading to 70 minute commutes which is really too much for me. If you already have a group and are looking for another player or if you'd be interested in forming a group, drop me a line. I'd be willing to GM modules though being relatively new to pathfinder it may take me a little time to get fully up to speed. |