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3 posts (3,198 including aliases). No reviews. No lists. No wishlists. 12 aliases.



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Lawrence Pritchard: A pottery shard, cuneiform tablets, the funerary ornaments in an ancient king's tomb: these speak volumes to you. The Dewey Decimal system, a mystery.

'Ronny' Blakesmith: Apparently you must have once dated a librarian! The Gardiners of Kingsport are an old and prosperous family, that made their money first in supplying Yankee whalers. They then moved on to the railroad business, and still own a controlling Share in the North-East Atlantic Railroad Co.

You've heard the name before, recently too, Oliver Gardiner is mentioned in Armitage's rambling papers:

Oliver Gardiner
seemed to see through me and to
become progressively more distant
as I talked.


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Dr. Mayfield. You are thoroughly confused and are feeling the beginning of an abiding hatred of the Latin tongue.

Lawrence Pritchard. Not surprising you found no references to 'The Tears of Azazoth' among the library's collection.

Nils Svensson. You have a basic fluency in medical billing practices, nothing that would stand up to a deep examination; but you can fake it if you have to.

'Ronnie' Blakesmith. You found a serviceable coupe that you can use for the week. You found the following items about the Sanatorium and its Director Samuel Havingshill.

Havingshill is a champion for the more human and progressive treatment of the mentally ill, and specializes in the treatment of what he terms 'traumatic psychic disabilments', what in this day and age we would call Post-Traumatic Stress Disorders.

He made his reputation treating the many Great War victims of shell-shock.

His politics appear to somewhat progressive and radical, a little out-of-step with Yankee pragmatism, which some columnists criticize him for.

The sanatorium is was built upon the site of a one sprawling dairy operation; and some of the outlaying milking barns still stand: it is stated in one column that is hoped that the facility will soon convert, or demolish, these structures, as they're frequently used by vagabonds and 'itinerants of the meanest sort' as shelter.

The Gardiners, of Kingsport, and particularly, the patriarch Oliver Gardiner, were instrumental in helping raising funding for the facility.


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There is a lull in the the conversation, and the inner door is opened by the Assistant Professor of Anthropology, Dr. Tyler Freeborn.

Dr. Freeborn : "If you gentlemen could step inside please. "

He ushers you into a long conference room. Book-shelves line the walls, and busts of great thinkers and artists look on with stern gravitas.

Dr. Freeborn : "Please be seated."

He himself takes a seat, besides the Associate Professor of Archaeology, Dr. Ferdinand Ashley.

The others at the table are:

Cyrus Llanfer | Head Librarian
Albert Wilmarth | Folklorist & Associate Professor
William Dyer | Geologist
Warren Rice | Professor of Classical Languages
William Moore | Geology
Nathaniel Peaslee | Psychologist

Finally, at the far end of the table, are the Inquiry's three 'core members', the trio that went to Dunwich, and faced some horrible incursion from another reality.

Henry Armitage, former head librarian.
Warren Rice | Professor of Classical Languages
Francis Morgan | Professor of Medicine

Choose any Inquiry Member, other than the core trio, Freeborn, or Ashley, to have been your character's sponsor'; the individual that recruited you into the Inquiry.


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Anybody still out there?

"You fool! Warren is dead! "


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Personal Weird History

So this is a bit of weirdness in your characters history, that lead to a perhaps 'unhealthy' interest with the bizarre and inexplicable, which in turn lead you to the 'The Armitage Inquiry.'

You are of course free to completely ignore this, or come up with your own Personal Weird History .

We'll start with the journalist: Kiefer Atwood.

It is the ultimate story; and you will never print it, even if you could figure a way to get it past the government censors.

You and as select few journalists were allowed by the US military to visit the camp where the survivors from the Innsmouth raid that took place in '28 were being kept.

They tell you that some of the creatures you saw there, could have originally passed as human, at one point.

They say these things, these 'Deep Ones' have been living along side human beings since ancient times. And that, unspeakably, these 'Deep Ones' can, and do breed with human beings, but invariably, inevitably, these hybrid offspring will display more and more of the
their abhuman blood-line.


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So what book are you getting the warded armor from? If I don't have it we'll make do with the warded armor from the Inquisitor's Handbook . +20 WP vs. psychic attacks, plus half the armor's value versus warp weapons.


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What has gone before:

-Originally you were going to Sinophia, to track down a notorious Heretic Tek-priest: while en-route aboard an imperial frigate you received a coded dispatch; you were to instead go to Solomon, to put yourself at the disposal of the Inquisitor Silas Marr.
-Marr is an incredibly ancient man, tenaciously clinging to life. He had heard of an auction, of proscribed items that supposedly came from the hoard of the infamous Rogue Trader, Eramus Haarlock. He obtained invitations for you, as agents of a notorious dealer in the Cold Trade to attend this auction, which is being held in a vast, ancient crematoria/necropolis located upon a isolated, volcanic island. You're to attend the auction, and make careful note of who attends and what they buy.
-Aboard the sky-ship that took you to the island you meet some of the auction's attendees:
---Lanus Cisten. An unworldly scholar, traveling with his servant Whent.
---Vymer and Quill. Aleeksevna recognized these two as being of a type she's very familiar with; professional killers, discreet and ruthless.
---Octavia Nile. The very picture of a bored, young noble-woman.
---Abbot Thomas. A rather unpleasant cleric from feudal Iocanthos.


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Rather unusually the acolytes were 'transferred' over to the service of Silas Marr, a kind of 'lone wolf' among the conclave, with no known affiliations.

Characters start play with another additional 4000 XP.


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Sorry. Jump on in when you're ready.


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All right, the section aboard The Refulgent Light was some unnecessary atmosphere that should have either been condensed or dropped. It's a part I added, apparently unwisely, to the written adventure. Lesson learned.

Going forward I'll try to be more 'responsive', and give you more 'spot-light' opportunities.

Oberstein, if you want to recruit some one to take over for the Sister, go ahead.


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Sinophia! You spit the name like a curse. That dreary pit of tech-heresy is your destination, where you are to deliver the Emperor's wrath upon the fallen Tech-Priest Imbulon, who is thought to be hiding among that world's cyber-sorcerers and tech-shamans.

An important assignment, but surely not one worthy of your talents.

Granted, your purging of Agricultural Station BK447 might, to some eyes, appear to have been heavy-handed; but the Blight Shroud cult was well-spread among the Station's populace, and direct and uncompromising action was necessary.

Besides, what is a few years of missed production quotas against the expunging of the stain of heresy.

Still, as the frigate Refulgent Light churns through the Warp towards Sinopha, you cannot help but feel somehow that you are being punished.


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The Inquisitioners Handbook, Disciples of the Dark Gods, The Radicals Handbook, Creature Anathema, and The Book of Judgement.

Remember, this is a 1E game.


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Male Human 1st Level Investigator (Infiltrator)

Jhanek Osyck : "Well it will give me a little more time to read, or suffer through, this preposterous treatise on Deskari demonism among the Sarkorisian shamans that Rehagalhen of Taldan has inflicted on us. This is what passes as scholarship these days! It is the worse kind of drivel! The fly specks on an unwashed wall make up a more coherent reading!"


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So this is a mash-up of the classic Glorantha setting using the Savage Worlds rule-set.

Now Glorantha is the original setting of the Runequest rule-set. I like RQ, and its many iterations, but it I think there's probably more SW players out there (wouldn't mind being proven wrong).

So Glorantha is a more mythic, bronze age setting than your standard FRPG. Think Beowulf and Homer and skalds reciting the great epics in the clan lodge-halls.

I will admit that this will be my first time running SW, so you will need to be a little patient with me, as I'm sure to get many things wrong.

Anyway, here's the initial setting write-up:

A little trouble in the Big Rubble .


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Female Human

That which is not dead/Can eternally lie/It might be a strange aeon/Before this campaign revives.


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Male Human PL 2

Frank, hasn't been paying much attention to the news. He has his boy, James, this weekend, and the pair are enjoying fishing on the Bayou Teche in New Iberia Parish.