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So Background:
I'm a level 7 Fighter (archery focused). I plan on taking Wasp Familiar soon. Besides the general aura benefits from Wasp Familiar, I'd like to use it to cast some wands for me. I'm not as worried at the moment for what archetypes to take, how to get my familiars UMD higher, etc.. right now my main question is as the title states:

What are good spell(s) (ideally 1) to put on a wand for the express purpose of interrupting an enemy caster, with a focus on effectiveness, cost efficiency, and not hindering my own party

Here's what I have so far:
Damage (Cancels spell by forcing difficult Concentration Check):
- Lightning Bolt (11250 gp) | Average Concentration DC = 27 + Spell Level being casted | AOE Dmg in Line | SR Applies (avg 15 CL roll)
- Scorching Ray (4500 gp) | Average Concentration DC = 24 + Spell Level being casted | Single Target | SR Applies (avg 13 CL roll)
- Snowball (3750 gp) | Average Concentration DC = 27 + Spell Level being casted | Single Target | SR Applies (avg 15 CL roll)

Line of Sight (Cancels Targeted Spells, 50% miss chance for attack spells (rays), Does nothing to AOE Spells):
- Fog Cloud (4500 gp) | 20 ft radius w/ medium range | 10min/lvl | Could Affect Myself (Archer)
- Obscuring Mist (750 gp) | 20 ft radius on self | 1min/lvl | Could Affect Myself (Archer)
- Mudball (750 gp) | Ranged Touch Immediate Blind effectively until enemies' turn (no save before then) | Only Affects Target

Line of Effect/Sight (Cancels all spells (attacks, targeted, and AOE)):
- Silent Image (750 gp) | Creation of Wall/Dome 10ft high, 40ft wide | No Save without interaction (throwing rock, touching wall, etc.)

So with all the above in mind, which is best?
- It seems to be that the cloud affects aren't very useful as they affect myself and my party too.. this could come back to bite us.
- Then the Mudball spell may be useful, but only partially .. e.g. it would Cancel Targeted spells, 50% miss chance for attacks, and not affect AOE spells.
- Silent image seems like it would be the most useful, as there is no immediate save, and since it happened while they were casting the spell, they can either: A. try to cast it on the wall/another target that's in line of sight/line of effect, or B. Let the spell Fizzle. But I believe the usefulness of this depends on whether or not my familiar can stop concentrating IMMEDIATELY after the enemy's spell fizzles (is this legal?). If not, they will just touch/throw a rock, detect it's fake, then it wont work again. Also loses usefulness when True Seeing becomes a thing.

And then Damage spells are the default, but they have the problem of:
1. Concentration DC not scaling as levels increase (By lvl 12 the average Concentration Check Roll is 27, already at parity with the Average Concentration DC for snowball)
2. Spell Resistance is generally 11+CR, and if we pull directly from Bestiary, the Average SR is already 16.5 by CR 5 (which I'm already lvl 7). Meaning already on average the damage wands will just flat out fail by that lvl.

Which do you think would be the most useful for my purposes? And if not any of the ones I listed, what other options (within this same usecase)?


Hi all. I'm trying to figure out what armor to buy/target for my lvl 6 Human Fighter Archer while staying aware of the max-dex penalty. A couple of notes:

1. Current Stats:
lvl: 6 Human Vanilla Fighter Archer (not archetype)
Str: 14
Dex: 19/21 (Belt of Dex +2)
Con: 13
Int: 7
Wis: 14
Cha: 7

2. Relevant Current Equipment:
- +1 Mithril Breastplate
- Belt of Incredible Dexterity +2

3. As far as I know, the main reliable permanent ability score boosts I can get (that will stack) at this point (excluding things like permanency reduce person) are:
- +4 more dex from leveling up
- +4 more dex from upgrading belt of dex
- +5 from buying Manuals of Quickness
Total=Current_dex(21) + 13 = 34 dex
Let me know if I'm missing any points here.

I've put together a quick spreadsheet, and it seems that Celestial Armor is coming out on top as the best. Since my max feasible DEX is 34 (not including temporary spell boosts), it seems like Celestial Armor (bottom right table) only struggles to have a high enough max-DEX from Fighter levels 4-6, before Armor Training 2 kicks in. Mithril breastplate starts to be limited when the DEX bonus from items is 6 or higher. Once DEX from items is > 7, then the AC gained from DEX is limited. Even when enchanting a MBP, at +5 (or upgrading from my +1) it's still more expensive than Celestial Armor, while having the same, or less (If > 10 Dex from Items) AC.

Is there anything I'm missing, or should I go ahead and focus on celestial armor as my target armor for this character? Also do note that I CAN'T enchant the celestial armor, as per-DM rules. So, that might be a point against it, if there's a good spell to put on some other armor.


Hi guys... Looking for ideas here. I have a dual spiked heavy shield wielding lvl 6 Slayer... I'm trying to figure out how to keep my damage decent while also being a threat on the battlefield so enemies focus me. I'm pretty.much the only person in melee in my party..so I need to be able to take some hits. I took Slayer to lvl 6 to get shield dual wielding with shield master..and I have a greater invisibility cloak (x3 30min uses daily), so I can pretty frequently land my sneak attacks on every hit...at least at this level.

I was thinking of maybe going either barbarian next for rage or fighter siegebreaker for extra shield dmg..but not sure.. also not sure if I should stay dual wielding or switch to 2-handed. Any ideas? Also do note that I can use well known sources... Apg,acg, uc,um,uw,aa, aa2, etc... But nothing weird like Heroes of the Streets without explicit GM permission like with Fighter Siegebreaker. Stat block below:

CN Atheist Half-orc slayer 6
--------------------
Defense
--------------------
AC 24, touch 12, flat-footed 22 (+7 armor, +2 Dex, +2 natural, +3 shield)
hp 68 (6d10+18)
Fort +7, Ref +7, Will +3
--------------------
Offense
--------------------
Initiative: +2
Melee Options:
>TWF:
>>+1 heavy shield bash +12/+7 (2d6+5) & +1 heavy shield bash +12 (2d6+3) [3 atks total]
>>(P.Atk&StdTarget) +1 heavy shield bash +12/+7 (2d6+11) & +1 heavy shield bash +12 (2d6+7) [3 atks total]
>2H:
>>+1 heavy shield bash +12/+7 (2d6+7) [2 atks total]
>>(P.Atk&StdTarget) +1 heavy shield bash +12/+7 (2d6+15) [2 atks total]
Speed:
>30 ft
Special Attacks:
>sneak attack +2d6
--------------------
Statistics
--------------------
>Str 18, Dex 15, Con 14, Int 8, Wis 11, Cha 7
>Base Atk +6; CMB +10; CMD 22
>Feats:
>>Combat Reflexes, Improved Shield Bash, Power Attack, Shield Master, Shield Slam, Weapon Focus (shield, heavy)
>Traits:
>>armor expert, indomitable faith
>Skills:
>>Acrobatics +10, Intimidate +9, Perception +9, Stealth +10, Survival +9
--------------------
Important Gear
--------------------
- Cloak of Greater Invisibility (3 times use daily)
- +1 mithral breastplate
- +1 bashing shield spikes heavy steel shield
- +1 bashing shield spikes heavy steel shield
- 1,015 gp

Thanks!

edit: Just to be clear. I'm already level 6 and I'm looking for post-lvl 6 advice! Thanks!