| grayson773 |
So Background:
I'm a level 7 Fighter (archery focused). I plan on taking Wasp Familiar soon. Besides the general aura benefits from Wasp Familiar, I'd like to use it to cast some wands for me. I'm not as worried at the moment for what archetypes to take, how to get my familiars UMD higher, etc.. right now my main question is as the title states:
What are good spell(s) (ideally 1) to put on a wand for the express purpose of interrupting an enemy caster, with a focus on effectiveness, cost efficiency, and not hindering my own party
Here's what I have so far:
Damage (Cancels spell by forcing difficult Concentration Check):
- Lightning Bolt (11250 gp) | Average Concentration DC = 27 + Spell Level being casted | AOE Dmg in Line | SR Applies (avg 15 CL roll)
- Scorching Ray (4500 gp) | Average Concentration DC = 24 + Spell Level being casted | Single Target | SR Applies (avg 13 CL roll)
- Snowball (3750 gp) | Average Concentration DC = 27 + Spell Level being casted | Single Target | SR Applies (avg 15 CL roll)
Line of Sight (Cancels Targeted Spells, 50% miss chance for attack spells (rays), Does nothing to AOE Spells):
- Fog Cloud (4500 gp) | 20 ft radius w/ medium range | 10min/lvl | Could Affect Myself (Archer)
- Obscuring Mist (750 gp) | 20 ft radius on self | 1min/lvl | Could Affect Myself (Archer)
- Mudball (750 gp) | Ranged Touch Immediate Blind effectively until enemies' turn (no save before then) | Only Affects Target
Line of Effect/Sight (Cancels all spells (attacks, targeted, and AOE)):
- Silent Image (750 gp) | Creation of Wall/Dome 10ft high, 40ft wide | No Save without interaction (throwing rock, touching wall, etc.)
So with all the above in mind, which is best?
- It seems to be that the cloud affects aren't very useful as they affect myself and my party too.. this could come back to bite us.
- Then the Mudball spell may be useful, but only partially .. e.g. it would Cancel Targeted spells, 50% miss chance for attacks, and not affect AOE spells.
- Silent image seems like it would be the most useful, as there is no immediate save, and since it happened while they were casting the spell, they can either: A. try to cast it on the wall/another target that's in line of sight/line of effect, or B. Let the spell Fizzle. But I believe the usefulness of this depends on whether or not my familiar can stop concentrating IMMEDIATELY after the enemy's spell fizzles (is this legal?). If not, they will just touch/throw a rock, detect it's fake, then it wont work again. Also loses usefulness when True Seeing becomes a thing.
And then Damage spells are the default, but they have the problem of:
1. Concentration DC not scaling as levels increase (By lvl 12 the average Concentration Check Roll is 27, already at parity with the Average Concentration DC for snowball)
2. Spell Resistance is generally 11+CR, and if we pull directly from Bestiary, the Average SR is already 16.5 by CR 5 (which I'm already lvl 7). Meaning already on average the damage wands will just flat out fail by that lvl.
Which do you think would be the most useful for my purposes? And if not any of the ones I listed, what other options (within this same usecase)?