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u cant use the cards this way. Those spells say: "for your combat check..." and u are not doing any combat check. u are doing an Arcane check or a Divine check.
but short answer: NO ! ![]()
@mike selinker gah indeed... Also there is a henchmen (dont remember his name) wich text starts in portuguese... then changes to english in the middle of the card. If u want some feedback, leme give u: The company in charge with the game in brazil is atrocious. Its the same one in charge with magic the gathering and they are dropping the ball with it for years... ![]()
@jason S yes, that mistake is minimal, almost comical... but in portuguese cure reads like thhis "Shuffle 1d4 cards from your discard pile INTO YOUR HAND" The first time we used it, we found it very strange (it was not curing anything, since the player would have to discard down to hand size anyway). The second time, lem had 2 cures. He used the first one on another player. Then he used the second to get back the first. Then he spend 3 blessings exploring. Tehn he cured those blessings back to his hand. Tehn he explored again. then he used the second cure to get the first one back. then we looked at the internet, cause that was certainly not the way i was suposed to work... ![]()
hi Kl3in. Im also a brazilian playing pathfinder and suffering with the translation. One thing that u have to look for (and excuse me for using portuguese here guys) is that the CURE card has a terrible terrible mistake. Aonde ta escrito pra "colocar as cartas na mao" deveria ser embaralhar no deck. a carta fica absurda do jeito q a devir (porcamente) traduziu. There are tons of translation mistakes but the CURE one is the worst cause it completely changes the card... ![]()
@hawkmoon269 Yes. Just the "detect something" part. And i agree with u. I dont mind if i never loose, but i need to feel that my victory was earned. If i win with, lets say, 1 to 5 blessings left, thats a great game... if i have to pass a opportunity to explore in order to wait for a cure fearing death, that would be nice too. Thx for the welcome. @isaic16 Like i said, i noticed that we had good fortune with the loot.
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@hawkmoon269 Thx for the info. We are indeed playing it wrong. Dont think it will make a huge difference but its nice to play correct anyway. @ryanshowseason2 Already done. At the begining of AP2 we banished all the trivial monsters. Banishing boons will have the oposite effect: well get the good ones sooner. And yes, i realized that shock longbow is top notch. but even a regular longbow makes the combat trivial. @jones314 Linear movement is an option. ill discuss with my group. thx for the sugestion @Mightyjin Even if he fails to recharge (wich is not a common occurrence), Lem will shuffle it back with the cures. And everytime he casts an arcane spell he can try to find one at the top of his deck. He burns throught it very fast... @elcoderdude Thx for the links. Ill check them On a side note, this was my first post, but i was checking the forum on a regular basis. This is a very polite and friendly forum !!! Not common on my experience (played world of warcraft.... oh boy... go there and check for yourself) ![]()
First of all, this post is not brag or a way to boost my ego. I play Pathfinder with a group of friends. I love the feel of the game and the deckbuilding aspect. But there is no chalenge right now. Granted, we played only till "crow bait" (second part of "skinsaw murders" AP 2) but not only we win every scenario, its not even close. So my first question is: will it get harder? The combat checks are a joke. We play as Merisiel, Ezren, Lem and Harsk. As Merisiel, i start every combat with 1d12+1, 1d8+1 (shock longbow+1), 1d6+1(2d6 if i chose to discard instead of recharging) + 1d4+1 (harsk). Thats not counting blessings / allys. The henchmen were 11 !!! How am i suposed to fail this ??? Ezren and Harks have similar easy times. Lem keeps singing (1d4+1) and throwing cures like there is no tomorrow (2x cures plus his power and he is not even worried about running out). Since all the combat checks are so easy, we can stockpile things and unload at the boss. Last adventure there were so many dices that we didnt have to roll for the boss, wich quite frankly, is lame. Time is not a issue too. Ezren has augury, haste and one of the detect spells. Between that and his power to re-explore after geting a boon with a magic trait, he generally closes a spell-loaded location on his first turn. Lem goes to the place with most allys and is also very fast, since lots of allys let him explore again. Not to mention holy candle. and consecration (that we are considering to not keep, since it seems like we are never needing it). Assuming it doesnt get harder, what do i do to keep things interesting (my group is considering quiting, since its so easy, but i do love the game) ??? Do i build an extra location, as if we were playing with 5 (problems is, the combats will still be boring)? Do i add a number to monsters combat checks ? Any sort of restriction on powers ? Thx in advance |