| grasp |
First of all, this post is not brag or a way to boost my ego.
I play Pathfinder with a group of friends. I love the feel of the game and the deckbuilding aspect. But there is no chalenge right now. Granted, we played only till "crow bait" (second part of "skinsaw murders" AP 2) but not only we win every scenario, its not even close.
So my first question is: will it get harder? The combat checks are a joke. We play as Merisiel, Ezren, Lem and Harsk. As Merisiel, i start every combat with 1d12+1, 1d8+1 (shock longbow+1), 1d6+1(2d6 if i chose to discard instead of recharging) + 1d4+1 (harsk). Thats not counting blessings / allys. The henchmen were 11 !!! How am i suposed to fail this ??? Ezren and Harks have similar easy times. Lem keeps singing (1d4+1) and throwing cures like there is no tomorrow (2x cures plus his power and he is not even worried about running out). Since all the combat checks are so easy, we can stockpile things and unload at the boss. Last adventure there were so many dices that we didnt have to roll for the boss, wich quite frankly, is lame.
Time is not a issue too. Ezren has augury, haste and one of the detect spells. Between that and his power to re-explore after geting a boon with a magic trait, he generally closes a spell-loaded location on his first turn. Lem goes to the place with most allys and is also very fast, since lots of allys let him explore again. Not to mention holy candle. and consecration (that we are considering to not keep, since it seems like we are never needing it).
Assuming it doesnt get harder, what do i do to keep things interesting (my group is considering quiting, since its so easy, but i do love the game) ??? Do i build an extra location, as if we were playing with 5 (problems is, the combats will still be boring)? Do i add a number to monsters combat checks ? Any sort of restriction on powers ?
Thx in advance