| ghrian |
Mellack wrote:Quick question: how are all the martials getting healed up by treat wounds? It takes 10 minutes per attempt and heals just 2d8 on a success. I am assuming low to medium levels. That can easily be less than the damage taken, and there is a 1 hour recharge time before it can be attempted again. IME, at low levels it can easily take a couple of successfully treat wounds to fully heal up a character. If it takes two hours to heal them up (assuming no failures), then you are to a reasonable 4-5 encounters a day.By level 4, most parties should have an expert in medicine with Continual Recovery, increasing the possible healing and the frequency it can be performed. A party that lacks that option should probably snag Lay On Hands or another focus based healing mechanic.
This. The fighter has medicine, continual recovery (10 minutes recharge instead of 1 hour), Ward Medic (can treat 2 people at once) and Assurance :-) He heals on average 2 times 114 damage in one hour at level 7. He is a quite dedicated "I'll patch you up".
There are quite a few (see above) dedicated feats to drastically reduce the "healing problem". Which is a good thing as I dislike the "lets fight 15 minutes and rest for the night" approaches. But spell slots are as is. Strange.