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DBH wrote:
This is amazing how much sense it's all makes now - they allowed to wear leather armor but not metal - so if they would be extreme pro life it probably would have been a bit opposite :)
DBH wrote:
Thank you for confirming what I was expecting but wanted to be sure. Not like it say anywhere in book that druids are vegan :) Still need to be certain. :)
Greetings. I just started the game and players just got a chance to finish generating character and do part one (Festival and Fire.)
Bellona wrote:
Good to know that. They just had to put both adventure and BB in the same town.If it was different town this wouldn't actually come up sort of :)
NobodysHome wrote:
Mainly because characters they actually want to play weren't available there (at least for some of them.) Like one player actually want to play druid. Otherwise I would have been fine with it. (Well I still am and no level is not really issue, they just hit level 2.) But things like dragon killing swords kind of bother me a little.
Greetings.
I am planning to start a game using Anniversary edition of Rise of Runelords. I am not very experienced DM (We played some homebrew DND before, one campaign of second edition Warhammer Fantasy and I played a lot of 3.0-3.5 as player at some point.).
So I got beginners box and we run trough it and everyone seems to approve the system so far. The group is only 3 players but from what I read around the forum this shouldn't be a problem with 20 point buy. Here is main question:
It might be fairly easy to convince them to drop experience - but loot is usually sticky point. Would it unbalance things too much or this shouldn't cause problems? (there were couple of healing wands (about 15 charges total), large gem that stop first 10 damage from "acid,fire etc.", +1 longsword with +2d6 against dragon, half-plate, masterwork dagger and of course money. (That's what I can remember without looking into actual book.) So any advise on keeping it or actually pushing players to forget that all loot as something that was in a dream :) |