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DBH wrote:

Yeah. I've always played Druids as people who want responsible use of nature, not the radical wing of Greenpeace.

Selective logging and replanting yes. Clear felling no!

I played a Druid in Kingmaker, her aim was to get some of the Greenbelt hexes granted to her as her lands so she could turn them into a preserve.

She had levels in the professions; Butcher, Hunter & Tanner and made a living selling hides of animals she'd killed for food.

She also made jewels from the teeth, claws and horns, everything was used. :-)

DBH

This is amazing how much sense it's all makes now - they allowed to wear leather armor but not metal - so if they would be extreme pro life it probably would have been a bit opposite :)


DBH wrote:

Agree with Derek, if they just kill the animals and leave them it would be a problem.

Hunting for food is natural, even if it's something like Foxglove is planning.

DBH

Thank you for confirming what I was expecting but wanted to be sure.

Not like it say anywhere in book that druids are vegan :) Still need to be certain. :)


Greetings. I just started the game and players just got a chance to finish generating character and do part one (Festival and Fire.)
Before going to part three I want them to spend some time to getting knowing the city better. Any suggestions on what else I can do aside from quests in part 2? Obviously it cannot be long adventure but something extra to do local in meanwhile?
Also I really want players to spend time with Aldern Foxglove. Only problem is party has a druid (3 people game - wizard, barbarian - druid.)
So what you think should be reaction (actually what you would expect it to be from player) about the hunt idea and what I might use as alternative to let them get to know each other a bit...
thanks.


Bellona wrote:


Also, there are some now-classic moments during Burnt Offerings which might fall a bit flat if the party is already equipped with certain items from the start.

Good to know that.

They just had to put both adventure and BB in the same town.
If it was different town this wouldn't actually come up sort of :)


NobodysHome wrote:

I'm going to say something horrifically gauche: Why not let them actually PLAY their BB characters in RotRL?

Yes, it will make the first module ridiculously easy. But where do they end up at the end of the BB? 4th level? By midway through the second module they'll be roughly where they're supposed to be, and they'll have had a blast walking over their poor unmodded enemies. Once they start hitting real enemies (the big X at the end of Module 2), they'll be very happy for the extra levels.

Just a thought...

Mainly because characters they actually want to play weren't available there (at least for some of them.) Like one player actually want to play druid. Otherwise I would have been fine with it. (Well I still am and no level is not really issue, they just hit level 2.)

But things like dragon killing swords kind of bother me a little.


Greetings.
Sorry for very long intro - if you just want to skip to actual question skip ahead to bold part.

I am planning to start a game using Anniversary edition of Rise of Runelords. I am not very experienced DM (We played some homebrew DND before, one campaign of second edition Warhammer Fantasy and I played a lot of 3.0-3.5 as player at some point.).
After looking at Pathfinder I realized it's the dream way to get back to something close to 3.5 but not actual 3.5

So I got beginners box and we run trough it and everyone seems to approve the system so far.

The group is only 3 players but from what I read around the forum this shouldn't be a problem with 20 point buy.

Here is main question:
After running beginners box (used premade characters.) everyone want now to roll their own characters (Which sounds great) but they also want it to feel like those characters were the one who did beginners adventure. In short they want EXP and Loot.

It might be fairly easy to convince them to drop experience - but loot is usually sticky point.

Would it unbalance things too much or this shouldn't cause problems? (there were couple of healing wands (about 15 charges total), large gem that stop first 10 damage from "acid,fire etc.", +1 longsword with +2d6 against dragon, half-plate, masterwork dagger and of course money. (That's what I can remember without looking into actual book.)

So any advise on keeping it or actually pushing players to forget that all loot as something that was in a dream :)