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Greetings. I just started the game and players just got a chance to finish generating character and do part one (Festival and Fire.)
Before going to part three I want them to spend some time to getting knowing the city better. Any suggestions on what else I can do aside from quests in part 2? Obviously it cannot be long adventure but something extra to do local in meanwhile?
Also I really want players to spend time with Aldern Foxglove. Only problem is party has a druid (3 people game - wizard, barbarian - druid.)
So what you think should be reaction (actually what you would expect it to be from player) about the hunt idea and what I might use as alternative to let them get to know each other a bit...
thanks.


Greetings.
Sorry for very long intro - if you just want to skip to actual question skip ahead to bold part.

I am planning to start a game using Anniversary edition of Rise of Runelords. I am not very experienced DM (We played some homebrew DND before, one campaign of second edition Warhammer Fantasy and I played a lot of 3.0-3.5 as player at some point.).
After looking at Pathfinder I realized it's the dream way to get back to something close to 3.5 but not actual 3.5

So I got beginners box and we run trough it and everyone seems to approve the system so far.

The group is only 3 players but from what I read around the forum this shouldn't be a problem with 20 point buy.

Here is main question:
After running beginners box (used premade characters.) everyone want now to roll their own characters (Which sounds great) but they also want it to feel like those characters were the one who did beginners adventure. In short they want EXP and Loot.

It might be fairly easy to convince them to drop experience - but loot is usually sticky point.

Would it unbalance things too much or this shouldn't cause problems? (there were couple of healing wands (about 15 charges total), large gem that stop first 10 damage from "acid,fire etc.", +1 longsword with +2d6 against dragon, half-plate, masterwork dagger and of course money. (That's what I can remember without looking into actual book.)

So any advise on keeping it or actually pushing players to forget that all loot as something that was in a dream :)