Lini

froggalpha's page

Goblin Squad Member. Organized Play Member. 68 posts (152 including aliases). No reviews. 1 list. No wishlists. 6 Organized Play characters. 1 alias.



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The main problem I'm having with the skill system is the Feats. I like the idea of having mastery of a skill gated by a feat, or by level, or by rank. That makes sense in a way.
Having mastery of a skill gated by several feats, to the point that a 7th level character is only taking one skill's feats seems excessive.
Shouldn't it be possible for a character to be good at more than one thing? Couldn't I reasonably expect to Jump and Intimidate, without needing twice my levels allotment of feats to be capable of the range of abilities?
Why not "Jump Mastery" and "Intimidate Mastery" which simply unlock additional skill uses, while the effectiveness of the skill is gated by what level it's trained to?


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First: It specifies "non-magical". Is this an attempt to prevent stacking it on an already magical weapon? Is there any reason this should be prevented from working with a "Staff of Healing" or similar non-combat enchanted weapon? It's an odd distinction, which encourages a druid or sorcerer to carry more than one staff...

Second: It specifies "club or staff". Could this be clarified? All of the obvious staves are of the "Club" group. If it should be everything of the club group it should say so, and if it literally means the weapon "Club" or the weapon "Staff" maybe it could have them capitalized to indicate proper use. Also I have questions about "Bo Staff" and "Greatclub".

Note: I already had questions about "Staff" and "Bo Staff". Why use two names that don't sound like they describe different things? Maybe "Short Staff" or "Long Staff"? Maybe "Staff you Found" or "Staff someone Made"?


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As worded, a hilariously wide range of things would work as a mount...

Related: Shouldn't stats for a Goblin Dog be in the core book?


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I am now considering the possibilities of a Druid maintaining personal Bioware, or possibly having a companion nanite cloud.


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I misread this as "A Villagers Guide to PaizoCon 2016".
I would read that blog post.

Goblin Squad Member

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Lam wrote:
..bind pony..

Bind Pony is the best mount ever. :P

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Please include "Off Target" results in teleport chances when implemented :)

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I know Druid and Ranger are fairly low on the priority list, due to Pet dynamics among other things..
Is there any chance we could see some of the secondary abilities implemented earlier? I'm thinking things like Favored Enemy, Woodland Stride, or some Druid-y spells. Things that are thematically appropriate, but easier to add in, so that the Cleric with a nature theme, or the Fighter with a bow focus, can feel more like the classes they will eventually end up?

Goblin Squad Member

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Hardin Steele said wrote:
Professional factions for crafts: cooks, smiths, wainwrights, bowyers, animal tamers... Only if you reach a certain level within that faction could you gain access to some high level skills and recipes known only to members of that faction and passed down to knowledgeable members through deeds and skills.

So would ascending to rank 4 of the Lumberjack faction activate you for PvP with the Druid faction?