Kassmak

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So far Jessica Price is reporting that Paizo managers pressured her to stay quiet about disturbing interactions with Frank Mentzer, allegations of Bill Webb harassing people at Paizocon and Paizo trying to cover it up, and now reports of Paizo threatening legal action against a PFS volunteer who reported being harassed.

Is this just the tip of the iceberg?


Okay, I think I want to finally try running PF. For the last 4 years I have mostly run 4e (with a little BX, AD&D, and the PF beginner's game mixed in). Prior to that I played 3.5 for a few months and back in the 80s I played a lot of AD&D. I still like 4e a lot but I want to take a break from it without getting away from D&D.

So any advice for an aspiring PF DM?


I think I want to use the BB as the basis for a P5 campaign. P5 would be similar to the E6 rules for 3.5. Basically it sums up to this:

1) Characters can level only to 5th. Multiclassing would be allowed.

2) After 5th characters could earn 1 additional feat per 5,000 XP.

3) The CR for the party would increase by 1 for ever 2 additional feats earned.

I have never played E6 before so I'd I miss anything?


I am thinking about making the switch to PF from 4e and had a few questions about the APs.

1) Do all the APs start at 1st level?

2) I read that they typically end in the mid-teens level-wise. Is this true for all of them?

3) Is the AP a complete campaign from 1-15 (or so), or does the AP expect that the DM will fill in details at certain spots. I know a DM could always add in other stuff I was just curious if that was an expectation or the AP writers.

4) I assume these APs are set in the PF core world. Do I need addition products about the core world to use these APs or does the AP have all the world info I need?

5) I assume the APs wouldn't that hard to port to other setting. Is that correct?


I thought the idea of the AP was that one book would come out each month and so you would have 2 APs a year.

I was was looking at the APs and it says books #47-49 are coming out in the July and #50 is coming out in September. Has such a release schedule always been the case or has the schedule changed over time?


I would like opinions on a couple items with regard to PF magic.

First, does anyone run low magic campaigns with PF? By low magic I mean magic items are few and far between (kind of like a Conan world). If so, how did it work?

Second item, I have read and heard from many sources that casters are still overpowered compared to non-caster in PF. Does anyone do anything to nerf casters? Anyone have any opinions on the following:

1) Does the low magic item world above nerf casters more than non-casters (assuming an inherent bonus system like 4e D&D)?

2) Restricting Wizards and Sorcerers to 2 or 3 schools of magic.

3) Restricting the Cleric's spells to his god's domians.

4) Eliminating the Druid's companion.


I have played a little 3.5 and never played PF, but I have been interested to give it a try. So why do you prefer PF over D&D 3.5? Is it because it is in print? Do you think the system is superior? Other reasons?


First a disclaimer: I have never played PF and only played a little 3.5.

The people I know that play 3.5 rarely start their characters at 1st level (or if they do they breeze through the first couple levels in a session or two). They say this is due to low character survivability and characters don't start getting really fun until at least 3rd or 4th level (again this isn't my opinion just what others have told me).

Since PF had the option to change these things about 3.5 and diddn't I assume that either

1) most PF players prefer starting at one or

2) those changes would have changed the system too much and is was just an easy fix to start at a higher level.

So PF players, what level do you normally start your campaigns at?