
fgsl |
Skill Synergies sound entirely reasonable, but you do have to stop somewhere: you could reasonably make a case for almost any skill contributing to almost any other skill in some specialized situation. Ergo you wind up with oscillations between three poles - the extreme simplicity of “no skill synergies”, the extreme complexity of “evaluate all suggested skill synergies”, and the extreme subjectivity of “make a case for it and I’ll judge it at the time”.
Admittedly, I tend towards the subjective end based on how well the player explains how the skill is related, with something like
Skill +5-15: +1 for a poor explanation, +2 for a decent one, +3 for a really good one.
Skill +16-30: +1 for a poor explanation, +3 for a decent one, +5 for a really good one.
I can't recall who suggested it first, but I'm using the "Aid Another"-syngergy which allows PCs to suggest which of their skills (max. two) would give synergy bonuses for each skill check. For example, you might suggest that your Knowledge (Local) and Knowledge (History) should help your Diplomacy check -- you get +2 to your Diplomacy check from each "helpful" skill if your succeed with DC 10 check. My players love this system, since it is dynamic and lets them suggest skills that they think are relevant in the situation -- if they can only come up with logical ´reasons for *why* and *how* those skill could work. I don't think we even *need* a giant-sized synergy table, because realistically a lot of skills could be helpful under *certain* circumstances.
I really like where this is heading.
The "make a case for it and I’ll judge it at the time" looks the best one on paper. Makes things simple for whoever simply doesn't want the rule, doesn't fill the book with awful lots of explanations, forces roleplaying, and is REALLY DYNAMIC.The character must be tuned to what's going on instead of just going the "I'll try to improve his attitude towards me."
I think d20 system lacks on roleplaying, being more focused on combat, so anything that encourages it is welcome.