fgsl's page

6 posts. No reviews. No lists. No wishlists. 1 alias.




When you weren't using divine metamagic for powerplaying (comboing), it was a nice feat you'd take to make your Turning atempts useful. Now that your Channel "turn" Energy became a mass healing "spell", you will not be willing to trade 4 channeling slots to maximize a spell.
It's a great change that makes harder to combo (extra turn only gives +2), the cleric better and the divine metamagic more balanced feats, since now you have the feeling you're loosing something.

But, on the other hand, have Quicken and Empower Turning become too powerful?


I loved the new skill system. Really simplified and made more skills useful.
I think the synergies between skills should be exploited.
Knowledge Arcana and Spellcraft?
Knowledge Religion and Channel Energy?
Acrobatics and Escape Artist?
Stealth and Sleight of Hand?
Sense Motive and Diplomacy?
I don't know... maybe every 5 ranks in one skill gives you a +1 bonus on the other?