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KaptainKrunch wrote:

PDF Version

Google Docs Version

The PDF version is for general viewing. It has bookmarks for easy navigation and it will load faster than the Google Docs version. Please download the PDF and use Adobe PDF Reader or a similar program to enjoy all of the features of the guide.

Google Docs version will take a long time to load, so beware. Both versions will be open for comments but the Google Docs version might be the easiest to comment on since you can select the specific text.

Included in this version:
- Minor edits from the previous guide
- Completely rewritten race section for the new Advanced Race Guide
- Spell Evaluations for race specific spells (Use CTRL-F "ARG:" to find quickly)
- New Archetypes added
- 3 Build Examples included at end of guide
- PDF included in the original post of the discussion thread for easy location.

I can hardly use this guide (or any other). I'm red/green color blind. Just my two bits.


Can you make the colors better for color blind people? Red/Green/Brown are all basically the same.


No, I'm not going to go a melee route this time, I'm definitely sticking with the arcane archer route. I'm trying to avoid doing anything melee at all with this character (my apologies if that didn't come across clearly in the previous post - gin and tonic is evil stuff)


yeah, the plan was originally to go arcane archer. I hadn't heard of arrow eruption... I'll definitely look into that. I'd desperately love to swap out acid arrow for arrow eruption. It's a much better spell all around I think. I basically haven't played D&D in years and everything in the last decade has been a melee warrior. I thought that with the level of warrior focusing on ranged I could make myself more useful to the party when I ran out of spells and built that into my character concept. I honestly didn't figure I'd be as bad as I am at dealing damage, and when the druid (min maxed gnome pyro druid) hits, he destroys the opponents. I, typically hit for less than 20 points of damage a round :(


Howdy! I've got a character that I feel isn't living up to his potential, and in looking through my available spells list I'm just not seeing how I can improve drastically without advice.

World description:
The old gods are all but abandoned, and a new god is rising. His religion is monotheistic. Kind of an unimportant detail. Wizardry and magic is ruled by a group that hunts down and judges practitioners who aren't part of the club. Basically they have to agree to the rules and play nice.

Character concept:
Son of a human wizard and elven sorceress, my father worked for the group that hunts down rogue magic users. He was betrayed and ultimately both parents were slain by the group that he belonged to.

My character is a half-elven arcane sorcerer/fighter (level 5/1) but I took a level of fighter at second level so I could enhance my ranged skills. I was raised in the house of a fletcher, and my primary skill is craft - bow (every level a point goes into there). In the beginning, I was told that it would be a low magic setting, so I wanted to be able to forge my own weapons.

My spells are
1st
magic missile
sleep
identify (arcane bonus)
gravity bow

2nd
invisibility (arcane bonus)
acid arrow
scorching ray

The only magic item I have is a crown of the kobold king. I'd love ideas to make my character a more powerful one, because I'm pretty much completely over-shadowed by the party druid in the damage department. I'd like to keep with my character concept of sorcerer/archer, but i'm just not sure how to do so without completely gimping my damage.

Feats:
Skill Focus (Craft - Bow) - half elf bonus
Weapon Focus Bow
Point Blank Shot
Precise Shot

I can't seem to find any feats that are in any way decent for a sorcerer, so I keep on building on my ranged feats with the hopes of one day being useful in combat.

Stats
Cha: 21 (23)
Int: 14
Dex: 14
Con: 14
Wis: 10
Str: 10


Howdy! Just wondering if there's a more appropriate place to ask for help min/maxing my sorcerer.