Howdy! I've got a character that I feel isn't living up to his potential, and in looking through my available spells list I'm just not seeing how I can improve drastically without advice.
World description:
The old gods are all but abandoned, and a new god is rising. His religion is monotheistic. Kind of an unimportant detail. Wizardry and magic is ruled by a group that hunts down and judges practitioners who aren't part of the club. Basically they have to agree to the rules and play nice.
Character concept:
Son of a human wizard and elven sorceress, my father worked for the group that hunts down rogue magic users. He was betrayed and ultimately both parents were slain by the group that he belonged to.
My character is a half-elven arcane sorcerer/fighter (level 5/1) but I took a level of fighter at second level so I could enhance my ranged skills. I was raised in the house of a fletcher, and my primary skill is craft - bow (every level a point goes into there). In the beginning, I was told that it would be a low magic setting, so I wanted to be able to forge my own weapons.
My spells are
1st
magic missile
sleep
identify (arcane bonus)
gravity bow
2nd
invisibility (arcane bonus)
acid arrow
scorching ray
The only magic item I have is a crown of the kobold king. I'd love ideas to make my character a more powerful one, because I'm pretty much completely over-shadowed by the party druid in the damage department. I'd like to keep with my character concept of sorcerer/archer, but i'm just not sure how to do so without completely gimping my damage.
Feats:
Skill Focus (Craft - Bow) - half elf bonus
Weapon Focus Bow
Point Blank Shot
Precise Shot
I can't seem to find any feats that are in any way decent for a sorcerer, so I keep on building on my ranged feats with the hopes of one day being useful in combat.
Stats
Cha: 21 (23)
Int: 14
Dex: 14
Con: 14
Wis: 10
Str: 10