Interesting... so that makes it very difficult for a good character to get a lot of leverage out of intimidate? This oracle has the wasting curse, so basically looks halfway to a zombie and it's very hard to use diplomacy/bluff. The plan was to have her make a whole lot of intimidation (without any intent to follow through) to get her way. Is that not feasible?
Hi all, I'm starting an oracle with the wasting curse (-4 to non-intimidate charisma skill checks) and I want to know how often I'll have to also roll bluff while intimidating. It seems to me that most intimidations have some bluffing aspect inherent to them. "Do what I say or I'll break your arms." Would this only require a bluff check if I actually intended to do it? If I were literally "bluffing" would it only then require a bluff check? My bluff is going to be terrible, but my intimidation is going to be great, so how can I get around this? Thanks!
Sorry for a shameless bump, but can anyone give more advice on a build path? I'm thinking human, but only because I don't know of anything better. Also thinking enforcer/bludgeoner/antagonize as feats to maximize intimidate. Stats would be 15 strength, 11 dex, 16 con, 10 wisdom, 11 intelligence, 18 charisma.
Cool, thanks for the help! I'm planning on playing bones mystery, and the character is starting at level 8. I realize that the character is going to be pretty gimped because of my RP choices (get to that in a minute), but I'm still trying to make the best of it. Here's the concept. A NG oracle of bones. Most bones oracles are NOT neutral good, but this one (let's call her Susan for now) is. Like most oracles, Susan had no control over being blessed with her power. Not many people who want to do good are clad in bone armor and use spells like Fear and Murderous Command as their signatures, but well, Susan is going to do the most with what she's been given. Here's the catch. All of the gods (except Pharasma) that give the bones mystery are evil. So Susan has clutched onto Pharasma and tries not to think about the other ones. Because of the bones bonus spells, she has the ability to summon undead, but chooses not to. That's really only 1 bonus spell (create undead) that is totally wasted. The mysteries that still fit are Armor of Bones, Voice of the Grave, Spirit Walk, Undead Servitude, and Near Death. To make the character even more fun, she has the Wasting curse, so she basically LOOKS undead even though she's good. Her rolled stats (not yet assigned are) 15, 11, 10, 11, 16, 18. I kind of wanted her to be capable in melee, but that would mean dex, int and wisdom are all dumped. But I guess that's still viable. Any suggestions on feat paths/prestige classes that would work? Thanks for all your help!
"Remember, too, prior to getting magic vestment, the armor works in one hour increments." What? Even after getting magic vestments it still works in 1 hour intervals, right? Except that if you stop the armor early, you'll have to recast magic vestment. Yeah, "defending bone" is cool thematically. And the bone mystery "armor of bone" gets the the exact same bonus built in at level 13.
Hi all, Just starting pathfinder for the first time (played a lot of D&D 3.0,3.5, 4.0) and am looking to play a Bones Oracle, starting at level 8. This guide: https://docs.google.com/document/d/1WdtrZCESRmVfljXY196wMrMLTnS8Uzk4DEk3oQd VZok/edit#bookmark=id.z8my0sgkbwe8 says the combo in the subject line works if your DM allows your mystery armor to be enchanted with magic vestments. But how does this work? It doesn't make sense to waste a spell slot on magic vestments, so the next best option would be a wand. If I get a level 8 wand of MV, that means I get my +8 armor for 8 hrs/day. But it takes a charge of the wand and 2 standard actions to use. Thematically this is cool, but practically? Basically if I'm caught not expecting a fight I'm toast. Which is probably semi-frequent. Am I missing something? Thanks! OH 1 other question. Death's Touch. Is this worth it? d6+4 damage as a touch attack. Can I use that when I do attacks of opportunities? Even if so, isn't my mace going to do equal or more damage? I guess the ONLY benefit is that it's more accurate as a touch attack.
Wow! So much great info right away! A couple clarifications. While I haven't played PF, I'm pretty close to an expert on 3.X and 4E, so weird builds definitely don't scare me ;) Also, with the alchemist throwing bombs (which he did a lot of in the first session), and the sorcerer being inexperienced and focusing on boom-boom evocation spells, I really don't think I need to be maximizing strength for a 2h greatsword build. Those two should be clearing the field pretty quickly, so my main concern is protecting all of the squishies, not dealing damage. Thanks Umbranus for drawing my attention to Guided Hand! That could let me drop my strength to 10, thus boosting my con/dex a bit and give me more frontline sustainability.
Hmm, that's a bit disheartening. I did think about paladin, but as we have a sorcerer and bard in the group, we already have tons of charisma characters, and could really use someone to do the sense motive/perception that wisdom gives. Also, I don't see the character as being charismatic at all. More like irritatingly pious. Are there any feats aimed at melee clerics, or multiclass clerics? Thanks again!
Hi all! So I'm starting my very first Pathfinder game! I've got experience with D&D 3-4th editions, but don't know many of the equivalencies in Pathfinder, so would love some feedback. My group is going to be me, a cleric, an alchemist, a bard, a sorcerer, and 1 more (not sure what). As you can see, we're REALLY lacking in melee bruisers. So I'd love your help in building one. I'm starting at level 3, and an contemplating starting at 2 cleric / 1 fighter, if you think that would be a net gain. My stats are PROBABLY 16 str, 10 dex, 12 con, 18 wisdom, 8 int, 10 charisma (I'm a half elf, boosted wisdom +2). But I can change those too. We're playing in Eberron, and i'd like to be able to take the Mark of Storm (I'm a House Lyrander noble), but don't have to do that as of level 3. Some of my concerns: It seems more difficult in pathfinder to cast in melee combat, so are Pathfinder clerics weaker in Melee? I'll have all these spells that i'll never use? Also, going fighter multiclass seemed helpful, but I'll lose a lot of my channel energy & spell levels. I remember 3.5 had feats that let you stack other classes with cleric for determining spell caster level, would that be worth it in this situation, and is there anything similar for affecting my cleric level for channeling energy? Thanks for all the advice! |