epilepticemu's page

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Hi all,

I'm starting an oracle with the wasting curse (-4 to non-intimidate charisma skill checks) and I want to know how often I'll have to also roll bluff while intimidating.

It seems to me that most intimidations have some bluffing aspect inherent to them.

"Do what I say or I'll break your arms."

Would this only require a bluff check if I actually intended to do it? If I were literally "bluffing" would it only then require a bluff check? My bluff is going to be terrible, but my intimidation is going to be great, so how can I get around this?

Thanks!


Hi all,

Just starting pathfinder for the first time (played a lot of D&D 3.0,3.5, 4.0) and am looking to play a Bones Oracle, starting at level 8. This guide: https://docs.google.com/document/d/1WdtrZCESRmVfljXY196wMrMLTnS8Uzk4DEk3oQd VZok/edit#bookmark=id.z8my0sgkbwe8 says the combo in the subject line works if your DM allows your mystery armor to be enchanted with magic vestments. But how does this work? It doesn't make sense to waste a spell slot on magic vestments, so the next best option would be a wand.

If I get a level 8 wand of MV, that means I get my +8 armor for 8 hrs/day. But it takes a charge of the wand and 2 standard actions to use. Thematically this is cool, but practically? Basically if I'm caught not expecting a fight I'm toast. Which is probably semi-frequent.

Am I missing something? Thanks!

OH 1 other question.

Death's Touch. Is this worth it? d6+4 damage as a touch attack. Can I use that when I do attacks of opportunities? Even if so, isn't my mace going to do equal or more damage? I guess the ONLY benefit is that it's more accurate as a touch attack.


Hi all!

So I'm starting my very first Pathfinder game! I've got experience with D&D 3-4th editions, but don't know many of the equivalencies in Pathfinder, so would love some feedback.

My group is going to be me, a cleric, an alchemist, a bard, a sorcerer, and 1 more (not sure what). As you can see, we're REALLY lacking in melee bruisers. So I'd love your help in building one. I'm starting at level 3, and an contemplating starting at 2 cleric / 1 fighter, if you think that would be a net gain.

My stats are PROBABLY 16 str, 10 dex, 12 con, 18 wisdom, 8 int, 10 charisma (I'm a half elf, boosted wisdom +2). But I can change those too. We're playing in Eberron, and i'd like to be able to take the Mark of Storm (I'm a House Lyrander noble), but don't have to do that as of level 3.

Some of my concerns: It seems more difficult in pathfinder to cast in melee combat, so are Pathfinder clerics weaker in Melee? I'll have all these spells that i'll never use? Also, going fighter multiclass seemed helpful, but I'll lose a lot of my channel energy & spell levels. I remember 3.5 had feats that let you stack other classes with cleric for determining spell caster level, would that be worth it in this situation, and is there anything similar for affecting my cleric level for channeling energy?

Thanks for all the advice!