dudemanrocks
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Overall this is a great idea. The Fate char-gen is great for creating personalities and stories. I use it for most of my characters in any game, regardless of mechanical impact.
As for mechanics, I will second (third, seventh...) the point that a flat +2 bonus won't work past low levels. Developing a progression is one solution. You could also consider dropping the bonus to rolls all together, and use them for rerolls and improv declarations. Frankly, the strongest ability of the points in FATE was allowing players to create parts of the narrative on the fly. It increases the overall buy in for players by allowing them to craft parts of the plot, and I think it's strong enough to use in that capacity alone, though I'd also allow the rerolls too.
I'd suggest using this IN ADDITION to the trait bonuses, especially if you drop the "bonus to d20 rolls" part. Make the aspects first, then choose 1, 2, or 3 (depending on game) trait bonuses based on them.
FYI, I was introduced to FATE by the Dresden Files RPG, so my use of the system may be influenced by specifics that aren't part of the root system.
