drowlover's page

Organized Play Member. 16 posts. No reviews. No lists. No wishlists.




Are all of them OGL or are some locked down to where only Pazio can use them? If so is there a list?


A player of mine is wanting to become a merchant and buy and sell bulk goods. He was wanting to deal in metals so I am trying to figure out how easy would it be to find Lead and Iron (raw) in a city like Calphias and how much should it cost per pound?


So my group is all level 5 and tonight they will come up vs a powerful foe a Rage Chemist who is level 8. This is a fight they can't win and need to run from so hence the chase. So my problem is figuring out what happens should he catch one of them? I want them to know that is bad but outright killing one could be pretty unfair. Any thoughts on what I could do to keep that element of fear but not make it totally lethal? I though about them doing Fort Checks and if the Chemist fails he is stunned for 2 rounds but what if the player fails? Loses X hitpoints or maybe just con?7


So one of my players (level 4) is playing a Synthesist Summoner and I am having a hard time throwing anything up that can harm him. We are just entering Harrow Stone Prison tonight and I wanted to make him fear the place. He has a AC of around 25 (he has mage armor up) and I can't seem to get through it. He Melees as he has three attacks right now and does a decent amount of damage. I thought of targeting him with Brother Charlatan but being a caster he has a higher will save then most. Any thoughts or suggestions would be welcome.


A player in my game said he wanted to take this feat but I can't find it anywhere. He said it allows him to make a perception roll when he is within 10 feet of any trap with out having to actively look for it. Dose anyone know what feat is really called?


A player of mine is playing a Mindchemist and he brought up a question to me that I could not answer so wanted to hit up people here. When he uses the Cognatogen he gains a +2 to Int and a -2 to Str when it wears off thought it states that the Strength loss turns to Stat Damage and must be healed in anyway that would heal Stats. This is different from the normal Mutagen which is not stat damage. So why the change to the Mindchemist? I couldn't see anything that should warrant that, so anyone have thoughts on this?


I have started running a Council of Wyrms type game using the pathfinder rules so for those not familiar with that. The PC's are Dragons all young ones and I wanted to do up a scene where they have to chase another dragon in flight but I am at a lost as to what sort of things to throw at them in the chase. It will be along the coast and the pc's are going to be trying to follow the dragon back to his hidden lair so any ideas on what I could put out there to challange them?