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Could i get a copy too?


Dennis Baker wrote:

I often take maps from PDFs and turn them into printed maps. It's particularly effective for complex maps which are difficult to draw, but often it's just nicer to have a printed map. A friend of mine asked for some tips on printing them out so I put together a little tutorial, hope you enjoy.

Video Tutorial On UseTube.

PS: I know the sound is choppy. Sorry, first video. I'll do better next time.
PPS: There are some mild spoilers for Carrion Crown because that's the map I used to do the tutorial. I can't imagine this seriously spoiling anything, but if you are playing, you've been warned.

I found the easiest way to scale the map is this:

Copy image in Adobe Reader with photo tool. Use the image grid lines as a guide. (If you cut at the grid lines (horiz and vert), the image will scale almost perfectly).

Count the number of squares for the image width.

Go to GIMP on the main screen without a canvas open. Choose Paste in the Edit menu (ctrl V). The new canvas should be the exact size of the pasted image.

Choose the Scaling option in the Image menu. Change the units to "in" and then set the width to the number of squares width of the image.

Hit OK and now the canvas will resize with each square being 1" X 1"

I was very happy with the quality of the map using this method along with the color adjustment in the video too.


I like the books, but to get my group to hate Harrigan I had the following thoughts.

The starting premise is that the party will own a shipping company that can expect to be attacked by pirates. (thus the info in the Players Companion is still helpful).

As newly formed shipping company, they had the ship Wormwood commissioned. (I am going to let them modify it a bit so they feel a connection to it.) I plan to have them actually build a playmobil ship that I found on craiglist.

To start the adventure, Harrigan's fleet attacks them on their maiden voyage. Steals the Wormwood and strands them on a deserted island for a week+.

Harrigan returns to press gang them into service in return for rescuing them. (start the Mutiny part 1).

Then after they take the Man's Promise (and are headed to Squib's refitting) they are captured by Chelish authorities and put on trial for piracy for being in possession of the Promise. (Harrigan will somehow be involved in them getting convicted.) After they are convicted and labeled pirates (so they can not return to the shipping company), they are to be hanged.

I plan to have Sandra give some of the party a potion that will ease the pain of hanging and allow her to save them after they "died". At this point, they have to become true criminals. Once they escape on the Promise, I will continue with the books.

To me, stealing your ship, getting you hanged and turning you into a pirate seems like good reasons to hate Harrigan.

I am looking for guidance from those who have run this before. Is this plausible. What could I do to fit this concept into the book structure better.


Hey,

Anyone tried to use Playmobil ships for S&S 3D terrain?

I have one and it looks like it is really close to the scale for the Wormwood/Man's Promise.

Thanks


THANK YOU! i have been looking for a game like this for me and my daughter (11) to play. We have a lot of fun last night.


In Brigadoon, can you use your base power and a weapon on the same melee check?

For example can i use the rogue's ability to add a D6 for being alone in the location and then use a bow on top of that power for 2D6?

I think a socerer can't use the magic power in addtion to a spell.

Are all base powers treated such that you can't add weapon or spell to them?