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I found this photo on the Reaper website while looking for figures to use with Serpent's Skull. There aren't many monkey or ape choices, but this one looks like it might make a serviceable charau-ka. Has anyone seen it in person? http://www.reapermini.com/OnlineStore/monkey/sku-down/02983#detail/IG_827_1
What do you guys think of list the adventure path forums in reverse release order? That is, Instead of going from oldest to newest, list them in order of most recent hotness to Rise of the Runelords? As the APs continue to pile up, one must search further and further down the list for the flashy new stuff!
I'm getting ready to run the Legacy of Fire path. For those of you who have already done so and used Reaper or DDM minis for your games, which did you use? I would like to match figures to characters as closely as possible using Reaper and DDM figures wherever possible and would like some advice, if possible.
Wizards pulled the plug on DDM with little or no warning to its players, canceling future product releases and, frankly, causing some financial hardship for a friend of mine who resells DDM singles. 4E is not protected by something like the OGL. If WotC has already shown that it can and will cancel games without warning, what does that say for the future of the D&D brand (and 4E)?
Interest in Second Darkness seems a little low by looking at the posts in this forum versus posts in the Rise of the Runelords and the Curse of the Crimson Throne forums. I know that the customs delay on the second adventure could be making some of the interest fade, but the forum seems almost dead. In another forum, Lisa Stevens says that Paizo does not have enough money to make second printings of sold out Pathfinder AP editions. Is the end of the Pathfinder AP looming towards us?
I see a lot of references to the Far Realm and tentacled critters all through 4E and even in the 4E adventures posted online at the WotC website. Now, I know that there has always been a background of Mythos-like stuff in D&D with mind flayers, aboleth, and similar beings, but it was always low key and not at all prominent. Pathfinder comes along and James throws both Mythos-like and actual Mythos creatures into the Pathfinder adventures mix. We get stuff like shaggoths, gugs, the Plateau of Leng, and more, months prior to any 4E stuff hitting the market. Did WotC have his fingers on the pulse of what gamers want, or were they simply 'inspired' by Paizo's Mythos vision?
I subscribe to the Adventure Paths for the linked adventure path. Shortening each adventure by 10 pages and making it up by adding a Set Piece Adventures section is a losing proposition for me. We have all seen posted by authors and editors about how such and such was cut from the adventure for space reasons and that if they had had just a little more space it would have been much better. Now we are losing 10 additional pages from each adventure. Please do not do this. Paizo is gutting the Pathfinder APs of what makes them APs. Putting up another adventure site instead of THE adventure is just not the same. Please don't do it!
I currently play Exalted second edition as well as D&D. I played through a sizeable chunk of the Savage Tide with a group of five Dragon-blooded characters and had a great time. Now that Korvosa (and the Curse of the Crimson Throne) have my attention, I've been daydreaming (wasting time at school, mostly) about converting the city and the AP to Exalted terms and having a go at it. My Exalted group is separate from my D&D group and I've already noticed things from play with the D&D group that I could tweak a bit and have a good game of Exalted going on. Are there any people also interested in a conversion?
I have the pdf version of Guide to Korvosa. As it says in the Guide, much of it can be used as a sort of large player handout.
I will be changing the names of some of the Houses to match my game.
for being humans or half-orcs. I suggest (by shooting wildly from the hip and probably missing the target) that humans get a +2 to a second stat and half-orcs get the scent ability. Everyone else gets quite a bit with their race packages. Elves and halflings in particular compare very favorably to humans.
This bit of text is from Pathfinder #4
Spoiler:
Pathfinder 4 page 89 wrote:
I'm a DM. I like knowing everything about my world. Reading a monster description that says that no one knows something about the monster just irks me. I'm paying for a monster write up and I get stuff like 'the answers to such questions are unlikely to ever be discovered'. I don't care if shining ones are unwilling to discuss themselves. I want hard information in my write up. It's okay to say that no one in the game world has that information as background flavor, but give it to me, damn it! Otherwise I tend to think that the creator was too lazy to think it up. I know I can make up my own reason for it. Having to not make up reasons for things is why I buy game material. I can't help feeling shortchanged.
In Pathfinder 3, the players are asked to check in on Fort Rannick because reports haven't been received on time. The fort is 450 miles from Magnimar. It takes 9 days to get there by horse and 19 days for unarmored medium-size humanoids travelling by foot (and 28+days for medium armored medium sized humanoids and unarmored halflings or gnomes on foot). Spoiler: How often do reports arrive in Magnimar from the fort? The adventure goes out of its way to say that the rangers are isolationists and don't report often. With such long transit times for messages and such a short time since the fort was captured, why is the Lord Mayor willing to pay 1200gp The fort was attacked and captured by ogres 30 days before the start of the adventure. Spoiler: to check out the fort? Is Magnimar just that rich? and potentially 2400gp (assuming 4 pcs)
Pathfinder 2 page 63 wrote:
I can't find these maps anywhere on the site. Are they just not up yet? Am I too dumb to find them?
Pathfinder 2 says that Paizo will be doubling the space assigned for the iconic characters. I respectfully ask that Paizo change this policy. My group does not use pregen characters and I feel that this is a complete waste of space at best and a bad way to pad out the page count at worst. Adding more info on the iconics lowers the value of the book for me. If Paizo feels the need to devote a lot of page space to the iconics, I would prefer they just release the iconics in their own product (sort of like the old Rogue's Gallery). Please do no have the iconics clogging up scarce page real estate in Pathfinder 3+.
We played the opened scene from part 1 last night. I used the song sung by the gemlins from the movie Gremlins as the unnamed catchy goblin tune. My players loved it and started singing along until the horror stuff kicked in. It was a great way to start a new campaign. I recommend using the Gremlins song if any of your players have seen the movie. It helped make the game both funny and scary at the same time.
About Tucci HedgehopperMale Halfling Hunter, Divine Hunter Archetype (Good) 10
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Racial Traits
Traits & Drawback
Feats
Skills (6 class + 0 int +1 favored)(2 background skills†)
Languages Aquan, Common (Taldan), Halfling, Terran, Undercommon Gear (27#)
Belt Pouch (.5#)
Wrist Sheath (spring loaded) (wand CLW)
Belt Pouch (.5#)
Handy Haversack (5#)
Scrimshaw walrus tusk scroll case
Onboard the Charm
Scattered about the community on the Island
Weight: 35# (medium load >57#, heavy load > 115#)
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The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day-it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action. Otherworldly Companion (Su): The animal companion gains the celestial template (darkvision 60’, SR 5 + CR (8)), 1/day smite: +HD Dam (9)). The companion’s CR is considered to be equal to its Hit Dice for the purpose of the celestial template (3rd lvl for resist acid, cold, and electricity 5). This ability replaces hunter tactics. Domain: The divine hunter must select one domain from those available to her deity (Good). She gains the granted powers of this domain, using her hunter level -2 as her cleric level for determining when the powers are gained and what effects they have (8).
Improved Empathic Link (Su): This functions like an empathic link with a familiar, except the hunter can also see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection. Speak with Master (Ex): A hunter and her animal companion can communicate verbally, as if they were using a common language. Other creatures cannot understand the communication without magical aid. Woodland Stride (Ex): A hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion will still affect the hunter and her animal companion. Swift Tracker (Ex): A hunter can move at her normal speed while using Survival to follow tracks without taking the normal -5 penalty. She takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking. --------------------
Defense
Offense
Statistics
Abilities
Tricks (9 int, +4 companion, +3 bridle)
Automatic Bonus Progression
Gear
- Training harness (10#)
Weight: 69# (medium load >201#, heavy load > 400#) Appearance:
Tucci is tall, for a halfling, at 3’4”, and he is lanky - feet and arms seemingly bounding around with a life of their own. He’s always reaching for things, and his wide gait accents his oversized feet. Though middle aged, his energy seems younger.
He’s reasonably well dressed in layered leather, and wears something of a cravat or simple scarf, nearly all the time. When his neck is uncovered, you see the edges of a burn which seems to cover his right shoulder. His long poofy sleeves make it hard to see just how far the damage goes. He has a pack which seems neat and orderly, though bulging with odds and ends. Further, he has a goblin horse chopper at his side, though he seems to very nearly stab everyone within its long reach as he walks along - eyes darting here and there, always searching. He often reaches out for this and that, pausing to admire some object or other. He seems to enjoy the texture of things, cradling them softly as he takes his time examining them.
Background, Public Knowledge:
Tucci has something of a reputation as a helpful halfling. He’s always inserting himself in the conversation, doing what he can to help things along - seemingly whatever their purpose. He just likes to get things done. In battle, he wields a strange weapon - a goblin horsechopper - with surprising skill, though he more frequently hampers the opposition rather than getting in his own licks.
”…and that’s how I make myself useful. Except if it’s fire.” he unconsciously touches the scar on his neck, ”I can’t help you if it’s fire.” After a time, he starts grinning again as he continues to softly chatter on about this and that quite amiably.
Background, Private Details:
Tucci is a rambler. Full of energy he has a very hard time sitting still, and often wanders about here and there looking for stuff. He doesn’t care if he owns the stuff, he just likes to admire it and is happy to part with it again - storing the memory rather than the object. Though he’s certainly keen on his own stuff too.
Born near Kintargo, Cheliax, he was born into the church. He floated into the harbor in a basket where he was claimed, more or less, by the church of Desna. His 'mother', Arabella Oakbottom, did what she could for the boy. But he was always into things, skinning his knee, and generally getting underfoot in a way that most halflings don’t. Larger than life. As he was some trouble, he was eventually sent north to Korvosa a far flung outpost. He spent little time in the city, not liking it's authoritarian ways. With few skills, and fewer prospects, he travelled west by ship once more, landing in the Varisian village of Sandpoint, and found himself happy there for a while. He spent more than 10 years there in fact, but he never quite found his niche, always wanting to try something new. He worked as a clerk in the glassworks for a while, and he was pretty good at it - he didn't even skim too much. The crew even let him in during slow times to practice a little glasswork of his own which he enjoyed, though he wasn’t very good at that. He was too jittery. While working near the end of his tenure there, he met a free goblin. Sure, he was scrounging on Junk Beach, but he had an air about him. Perhaps as they were both the same height, both a little odd, and both former cast offs - they hit it off. It was, alas, short lived, as the nearby goblin tribes invaded Sandpoint not too long after their friendship blossomed. Tucci helped himself to poor Vravneg’s most prized possession, left in his hut - his cold iron horsechopper - after the skirmish. It was quite an upgrade to the longspear he had been using and he came to cherish the weapon - once he had it fixed and sharpened of course. With the death of his 'friend', life came into slightly sharper focus for Tucci. He knew he could do better that clerk in a small town glassworks. He had always enjoyed the travel better than the destination - or perhaps that's just Varisa and Cheliax. Feeling stifled, he went out into the wilderness and asked Desna what to do. In Desna’s wisdom and grace, She provided Kasin to act as his guide and companion. He returned to Sandpoint long enough to collect his last pay packet before heading out into the world hiring on a ship who would take him for the water he can make if nothing else. He didn't even pay attention to the ship's destination - it didn't matter. He spent his time on board watching Kasin climbing the various ropes and such - he has such fun! Alas the voyage would be cut short by the light fingered halfling, plunging him into an altogether different adventure!
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