Actually you guys have the wrong impression of my group. They are headstrong and prone to chaos for sure, but we come from a solid role playing background. This is our first pathfinder game after years of champions, world of darkness, Dresden files, fiasco, houses of the blooded, etc. They treated Prof Lorrimor's death like a murder mystery. They questioned the locals about who had motive, who was acting strangely, and so forth. To their way of thinking investigating the scene of the crime was the obvious next step. I don't want to punish them for trying just because they completely whiffed.
My group has proven to be as unruly as I expected they would, despite the fact that they have made a genuine effort to "game seriously" for this adventure path. First of all, they went straight to Harrowstone, without much investigation in Ravengro. Their logic was thus - We suspect foul play in Petros Lorrimor's death, therefore we will investigate where he was found. So they know virtually nothing about any of the subjects they might have investigated in Ravengro, and missed all of the events that would take place there. What I need to do is two-fold. First of all, get them some info that they will find useful in the remainder of the adventure path. Then, ensure that they reach the appropriate level to succesfully continue, considering that they have missed out on about half of the experience they should have gotten. They have not entirely completed Harrowstone yet, but they will have this week. My thinking was that I could put someone in the dungeon that escapes and kidnaps Kendra Lorrimor, perhaps carrying her away to Saffron House where they must rescue her. I was thinking that it should be a member of the Whispering Way that accidentally got trapped inside Harrowstone somehow, but escapes while the PCs fight one of the five main ghosts. Does anyone have a suggestion as to how I might accomplish this? Is there a particular monster that could co-exist with/ hide from the undead of Harrowstone for 18 days and still have been part of the Whispering Way delegation that stole the warden's ghost? Or is there some other ideas that anyone has? Thanks in advance for the help!
Ullapool wrote:
I am putting together the bits to make Harrowstone, The Restlands cemetary and some interiors for Lorrimor's house and the town hall. I have a number of their sets, and I'm going to have to mix and match pieces to get the right style. The terrainlinx items, in particular, mix and match extremely well as they are all uniform sizes and shapes. Have you already finished Harrowstone? At what point in the AP do you hope to have the terrain ready?
I finally got my group to agree to try an adventure path, and it will be Carrion Crown! They passed on Council of Thieves and Serpent Skull and paused at Kingmaker, but passed there, too. I understand that many people feel Carrion Crown ought to be played without maps and minis, etc. I, however, want to use them after so long playing Indie RPGs and one shots! I intend to build some appropriate paper model locations and scenery from Worldworks Games, and I plan to paint up (or print as appropriate) some minis for the NPCs and enemies the characters will face. What I would like are some suggestions to fit the characters. Anyone have any specific mini suggestions to fit the town NPCs and/ or enemies from Harrowstone, particularly from Reaper or Wyrd miniatures? Also, any specific Paizo battlemaps, or paper models from other companies that might suit the town or prison? And lastly, any recommendations for specific props or handouts that might enhance the adventure for my players? We start the game in a couple of weeks, so obviously suggestions for the first adventure, The Haunting of Harrowstone, are ideal. Thanks! -Doug |