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Organized Play Member. 50 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Dingle's Games does create stat blocks if you click the plain text version or short text version. You can then copy and paste.

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www.dinglesgames.com (my web site) does have multi-classing (2 classes and a prestige class) if you pay for membership.
You can buy a $1 (one week) membership to see what the membership offers.
A full lifetime membership is $40.
The site is being continually upgraded, today I added another 21 monsters from the PFRPG Bestiary 3.

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What about an Annis Hag. just swap the fog cloud ability for summon swarm

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My site has a generator that you can add summon augmented monster templates. It's free to advance monsters and add templates and add up to 5 class levels.
Dingle's Games Pathfinder NPC/Monster Gererator .

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Have a look at Dingle's Games (my web site) it's free for up to 5th level. You can create complex NPC's in a couple on minutes. You can advance monsters and add class levels to monsters. There's also an encounter generator with thousands of pre-statted NPCs.

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As the Olympics has now come to an end we can spend more time designing adventures. To help DM's catch up Dingle's Games is offering free full access for the next week for the Pathfinder RPG NPC Generator and the D&D 3.5 NPC Generator . You will be able to create NPC's of any race up to 20th level with up to 3 classes, adjust skills, attributes, and feats, add magic items and spells and set pre-buffed spells. This should save many hours creating NPC's and Monsters for your campaigns.

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While DMing my female NPCs seem to escape "to fight another day" a lot more than my male ones. It did end up with my last campaign full of female nemeses ready to strike back at the PCs. In the end I had to allow the party to kill a few of them off.

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Dorje Sylas wrote:

I assume by Warrior Path you are using Dreamscarred Press Psionic's Unleashed, yes?

I'll get back to you in a bit. Or someone else will.

Yes thats right: Ascetic Path,Assassin’s Path,Brawling Path, Feral Warrior Path, Mind Knight Path, Weaponmaster Path.

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I am currently adding in default feats to my Pathfinder RPG NPC Generator. I've done default feats for a number of variations for all the main and NPC classes, but I really don't know much about the Psion and Psionic Warrior. What I need is a good set of default feats for each discipline and Warrior Path going up to 20th level.

I've never played with psionics so any help is appreciated

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Michael D Moore wrote:

The other day I ran a short adventure for my group that involved the creation of a bunch of NPCs in a fairly short time frame (3 days in between school and work). The design for the adventure itself took almost no time at all but the NPCs devoured all of my faculties for close to 90% of my prep work.

Now I'm one of those types of GMs who can't make up the stats for an NPC on the fly and need to have it done before the game. I love using NPCs in my games, in fact I think it's one of my strongest points as a GM to utilize really neat NPCs rather than some random beasties from a book. However I hate having to spend so much time prepping them!

So I've come to the Paizo community for your tips and suggestions on creating NPCs really quickly. What advice can you offer, what corners might be cut? Or am I doomed to stat out all the NPCs I can think of with tedious amounts of prep work?

Help please!

I've a pathfinder generator that is fully working.

Dinglegames Pathfinder Generator
It's free up to level 5 (in 2 classes) and any HD of monster.
It will only take a few minutes to create quite complex NPC's
Should save hours of prep time. I'm still adding in more classes, all the basic ones are there though

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Cesare wrote:

I've tried Dingles the other day and it's great! Anyways, some things I noticed were:

- the plain text stat box was hard to read
- is there an option that calculates buffing spells? (Most enemy spellcasters are one shot deals and as such, they'll probably be fully buffed when fighting the party
- how does the save mechanism work? Does it always delete your previous character? (I did up stats for a bandit camp, but the stats for the "boss" got deleted when I started working on the mooks)

That's all I can think of for now. Thanks for a great product BTW

Thanks for the feedback Ceasare,

I'm in the process of updating the plain text stats to the pathfinder monster manual format.
I'll look into adding a buffing option.
You can save as many mosters as you like. It's best to create an acount so you can find your saved monsters on any computer.
Use Edit saved NPC's to access the saves, these saved NPS's can be altered and saving again will overwrite the last save. This is useful if you have a re-occuring NPC that levels with the PC's.

Once you save an NPC you should go back to the NPC generator and start a new, or else you will overwrite your last save.

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Cesare wrote:
Hey, I'm looking for the most user-friendly, accurate NPC generator. I've tried several excel based character generators but they take way too long to fill out. Does anyone have any suggestions?

I've just added a Pathfiner NPC Generator to my site, it's still a work in progress but is certainly usable. Not all the monsters have been fully upgraded and I need to add in Pathfinder magic items.

You can have a play at

Dingles Pathfinder NPC Generator

Any problems you find let me know...

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azhrei_fje wrote:

It looks like a very nice start.

There were a number of issues with the Bone Devil that I generated however (no other tweaks to the fields) and I suspect it's due to the use of SRD data.

For example, the sheet said there was only one primary attack, but the Bone Devil in PF has three: bite, claws, and stinger. In addition the poison effects mentioned "primary" and 'secondary" damage, vestiges from 3.5. The last thing I noticed was that the "summon devil" ability is the 3.5 version, not the PF version.

That must just be for the monsters though, as the bbn2 I just created had the proper PF aspects.

Thanks, I decided to release it a bit early as for quite a few monsters it should work fine, but for the big CR monsters I will need to do more work.

The wording of the attacks probably needs to change. The calculations, however, should be correct, i.e attack and damage. I've only started ammeding the skills and feats of the monsters, I was hoping the special abilites were remaining the same. But it looks as if I've got more work cut out for me there.

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DeathQuaker wrote:

This is AWESOME. Thank you.

I noticed the magic items are mostly 3.5 (e.g., there is a "Belt of Strength" but not one of "Physical Might" etc.) But I reckon that'll take some time to update.

I did notice alot of new magic items in Pathfinder, I do intend adding them into the generator.

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stuart haffenden wrote:
Full Plate is +9 AC in PF.

Thanks for pointing this out. I'm not playing Pathfinder at the moment so am not spotting these kind of mistakes.

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Marcus Aurelius wrote:


Looks good. Will you be selling the subscription direct in the US in dollars rather than GB pounds? My credit card charges a fortune to convert the currency?

I'll have a look into adding a US dollars subscription. At the moment a pound is just about a dollar.

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I've just released a Pathfinder NPC Generator.

You can have a play around with it on:
http://www.dinglesgames.com/tools/NPCGenerator/pathfinder/

It's not quite completed but all the basic classes, skills and feats are there. I'm still in the process of updating all the monsters from 3.5 to pathfinder (and adding in the new ones).
NB: Once you have added in any extra feats and magic items press the "Recalculate" button to update the stats.

Please let me know what you think of it..., and if you find any errors, it's still in the beta test at present.

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nicklas Læssøe wrote:

now this subject might also be in some other thread i just couldnt find, but im really interested in getting a good NPC pathfinder generator. The main problem here is that most of the generators i have already located, are for either 4e or 3.5e, wich makes it kinda hard but not impossible to apply it to pathfinder.

So do any of you know of a good pathfinder NPC generator? preferrably one with monsters and classes too.

I've just added a Pathfinder Generator to my site

Dingle's Games Pathfinder NPC Generator

I'm still in the process of updating the monster stats but you can certainly have a play with it.
All the feats and main classes are there.

Let me know if you find any problems and I'll get them fixed.

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Viletta Vadim wrote:

Another minor error (or possibly a feature I overlooked). I just generated a level 11 Elf Wizard Lich. The presented challenge rating was 15. A level 5 Aasimar Bard Lich was presented as +5.

Liches increase challenge rating by +2, not +4; the +4 is their level adjustment.

Thanks again for pointing this out, you were right. I've now changed the CR for a the Lich template to +2.

NPC Generator

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dingle wrote:
Viletta Vadim wrote:

Bug report.

When changing the class selection, domain/prohibited school is not removed. Thus, if you scroll to 'Cleric,' then switch to 'Rogue,' you still have domain selection to deal with. I ended up getting the program to generate a Warrior with the Good and Law domains this way.

Thanks for reporting the bug Viletta, I'll see what I can do to get it fixed.

Now fixed :)

NPC Generator

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Viletta Vadim wrote:

Bug report.

When changing the class selection, domain/prohibited school is not removed. Thus, if you scroll to 'Cleric,' then switch to 'Rogue,' you still have domain selection to deal with. I ended up getting the program to generate a Warrior with the Good and Law domains this way.

Thanks for reporting the bug Viletta, I'll see what I can do to get it fixed.

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I've upgraded the NPC Generator to now include most Prestige classes, I've also added all the evil dragons, all age categories (I just ripped a 13th level party apart with a mature red dragon). Have a play at:
Dingles NPC Generator
If you find and faults please let me know.

I'm now working on a Pathfinder version of the NPC generator. It should be up and running in about 4 weeks I reckon.

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dingle wrote:
Krome wrote:

Mr Dingle, paging Mr Dingle.

A couple of questions for you, sir.

1) would you be willing to consider, at SOME time adding templates from Green Ronin's Advanced Bestiary? They are AWESOME!

2) could you drop me an email? oclark86@gmail.com (KaeYoss DO NOT sign me up for porn!) I want to see if you would be interested in sharing links from your site to mine and vice versa... the finished products will make heavy use of your stat blocks once you have the Pathfinder versions up. :)

I've added a tool to the website that allows you to add in your own monsters and templates (you need to logon to the site to do this and it will only be free for a short while).

I've also createn a D&D 3.5 Rogues Gallery / 3.5 Encounter Generator with over 700 NPC's on it
3.5 Encounter Generator

You can now also save your NPC's on line in your own library.

Dingle's Games

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Krome wrote:

Mr Dingle, paging Mr Dingle.

A couple of questions for you, sir.

1) would you be willing to consider, at SOME time adding templates from Green Ronin's Advanced Bestiary? They are AWESOME!

2) could you drop me an email? oclark86@gmail.com (KaeYoss DO NOT sign me up for porn!) I want to see if you would be interested in sharing links from your site to mine and vice versa... the finished products will make heavy use of your stat blocks once you have the Pathfinder versions up. :)

Hi Krome,

I don't know anything about Green Ronin's Advanced Bestiary as I haven't got it. I'd probably need permission off them to add in any templates???
I've sent you an e-mail re link exchange.

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Hugo Solis wrote:
I do love to use metal minis on my games (when I used to run games anyhow...) and I always try o use the most appropiate mini for the monster, no pineapples or turkeys!

Chris (My friend) doesn't need too actually make a living on this as he has other web sites but an extra $300 a month would mean he can pay the mortgage and other bills and even make a bit of extra spending money. Then he could concentrate on D&D miniatures and adventures (3.5, 3.75) which has always been his goal (instead of eating away at savings). At the moment the sales are pretty bad. You can check the figures out on 6d6 Fireball miniatures

They are very good but there is not that many at present. His idea is to produce adventures (free?) which includes the miniatures he has created.
Ready painted miniatures could be an option though...

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I have a friend who makes figures and is hoping to make a living manufacturing them.
My personal experience in D&D is that I use the nearest figure that fits the template (The cow figure has been used a lot).

I just wondered how many people buy figures and paint them for a specific adventure/campaign, and how many just use what they have got and improvise, also how many just use templates.

dinglesgames.com

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Krome wrote:

So million dollar question is how easy is it going to be to port it over to Pathfinder once that comes out? I'm no programmer but it would seem to be a real bugger to enter all that data all over again!

I think the monster core stats remain the same between pathfinder and 3.5 I'd need to add in pathfinder skills and maybe adjust HD for undead (I'm not sure how pathfinfer does this looking at the Allip example).

Also i may have to adjust secondary attacks it looks as if pathfinder does not does not use -5 for secondary attacks (e.g. Dragonne).
I'd have to change the way classes worked as well. I'd think probably a months work.

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Krome wrote:
dingle wrote:
Krome wrote:

QUESTION!

Is there a place in the monsters for Spiders, Scorpions and Swarms? I couldn't find them.

Hi Krome,

I've added most of the vermin now. The spiders and scorpions don't follow the normal monster rules for size increases so I've had to create a new monster for each size catagory.

Swarms don't change at all, they are just swarms (no size changes, no HD changes, no attack modifiers). So I didn't bother to add them to the generator.

Cool thanks. Only reason I was looking for swarms was for the stats to copy, which I was able to do from the d20srd.com site.

Sorry for the extra work. :) But obviously I am using it a lot! :)

No problem Krome (I've got to add in all monsters sometime). I've done all the vermin now, just finished off the centerpides.

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Krome wrote:

QUESTION!

Is there a place in the monsters for Spiders, Scorpions and Swarms? I couldn't find them.

Hi Krome,

I've added most of the vermin now. The spiders and scorpions don't follow the normal monster rules for size increases so I've had to create a new monster for each size catagory.

Swarms don't change at all, they are just swarms (no size changes, no HD changes, no attack modifiers). So I didn't bother to add them to the generator.

`

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Dark Minstrel wrote:
dingle wrote:


I think you are probably right about upgrading to pathfinder, I'll certainly start thinking about it. I don't think I'm allowed to release anything before the official launch of the book but I can certainly start planing.
I hope you don't scrap all of the 3.5 stuff though. Would be nice if both 3.5 and Pathfinder were supported. I don't know how difficult that would be, but a lot of people will still be playing 3.5 for a very long time.

I won't be scrapping the 3.5 stuff (not after the work I've put it).

I'm thinking the Pathfinder will probably be a new program based on the NPC generator with a seperate menu option (I'm going away from the idea of a pathfinder flag on my current generator).

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joela wrote:
dingle wrote:


My worries were mainly about the new gamers 13-18 year olds not trying out 3.5/3.75 but going straight for 4.0.

And younger. I've ran several 4E games for pre-teens and their parents. The formers eyes just glaze in confusion when I and the latter talk about 3.x or, heavens, 1st edition and older games.

You're justifiably concerned about 3.x not being in the bookstore. It's hard to grab new marketshare for a game that, outside of long-time players, effectively is not supported anymore. That's one of the reasons Paizo created the PRPG in the first place; to let people know there's a living game out there that's backwards compatible to 3.x. New players can then walk into hobby stores or even B&N and Borders and see Pathfinder RPG right next to Dungeons & Dragons and Vampire.

IMO, I think you should update your online tools to Pathfinder asap. As a GM, I'm much more willing to use a tool that's supports my ruleset (Pathfinder) than a tool that supports an older set which I then have to convert to the new one no matter the ease.

Finally, I have tons of 3.x stuff. I'd rather look at new shinies than an old one ;-)

I think you are probably right about upgrading to pathfinder, I'll certainly start thinking about it. I don't think I'm allowed to release anything before the official launch of the book but I can certainly start planing.

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Krome wrote:

I can see some stuff I'd like added, just as suggestions here.

I'd love to see templates added. I need a mummified wolf, but the only choices for a wolf are to add PC or NPC Classes or nothing.

BTW, are you planning on updating to Pathfinder later?

Hope that isn't too much to ask for. :)

Hi Krome,

I've added templates to the NPC Generator Dingles NPC Generator
But Mummy is not a template it goes up by monster levels. You could use a basic mummy and change the primary weapon to a bite, add the Trip Special attack, and Track feat maybe adjust the some stats (increase dex) and change the speed to 40 or 50, maybe add 2 to the natural armour and you've got yourself a something like a Mummy wolf (You'll have to add the Trip special and track feat manually after you've printed it out). (All Stats can be over typed as can natural AC)

Yes, I am planning on adding in Pathfinder later.

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Doc_Outlands wrote:

Celestial Creature 1-3 HD is missing. Not that it actually changes anything other than DR 5/Magic.

Also - why have the templates on the NPC Generator but not on the Monster Generator?

Also - ability stats for the Dire Rat (the only thing I've used so far) in the MonGen differ from those in the Monster Manual. I assume you used stats from the SRD and that, therefor, the stats in the SRD differ from the MM?

Very VERY useful tool! Too bad WotC didn't make feats, templates, etc OGC in all their books.

I've now added in the automatic advancement of monsters by the HD as a dropdown list on the racial Hit Dice field (only if the monster advances by HD). Also if the size changes the STR, DEX, CON and Natural AC will also be updated when RECALCULATE is pressed on the NPC Generator

Dingles NPC Generator.

The monster generator will remain unchanged.

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Pax Veritas wrote:

This is looking better all the time.

Thank you!

I've added it to my LINKS BAR so its only 1 click away on the PC next to my GM screen.

*blushes*

For those who know 'ol Pax, its true, I do also use a PC sometimes. Even though I'm old school, I am all about gaming efficiently, and in style.

This generator is one of the best I've seen - and I've been through a lot. I'm sharing news of this with as many gamers as I can.

Funny thing - - several are moving back to v.3.5/Pathfinder and planning on staying there - so this comes at an excellent time!

Thanks again.

Thanks Pax,

I've just added a few more templates and am now looking into the saving of your creations so you can revisit and re-edit them, and to automatically change the monster stats with the hit die (size, Str, Nat Armour, etc).

I will then be comming to a cross-roads as I've just about created the NPC generator to be what I wanted it to be.
I can now start work on Pathfinder and be ahead of the field,
OR continue work on 3.5 (random encounters, encouter groups, etc) and maybe add in Pathhfinder material at a later date.

It's about time to throw the Dice

I'm tempted to risk all and throw all in with Pathfinder...

What does every one think.. Would you like more 3.5 generators or Pathfinder generators.

I am planning to add a cap limit to the NPC generator and any new generators (The monster generator will remain free) and start charging a small fee (yearly or lifetime subscription) for the full version.

I am working full time on this project and am hoping to make a living off something I enjoy doing (or until my savings run out).

Paul(at)Dinglesgames.com

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DaveMage wrote:


I think people will continue to be introduced to the hobby through their friends, so it's up to Paizo's Organized Play to spread the game to as many people as possible, who can then introduce their friends.

I don't think D&D or Pathfinder are generally approachable cold. The initial investment is too much for D&D ($105, not to mention the cost barrier to entry to play the "complete" core game, including PHB2, PHB3, etc.). The 576-page Pathfinder book may be too intimidating due to its size. (Though for the veteran player like me, the value of 576 full color pages for only $50 is incredible.)

I think you are right about being introduced to the game. I remember the first time I played I was hooked (aged 15). I then invested in a DMs screen and a players handbook (AD&D) and we ran games with just that. I couldn't wait to get my hands on the DMG and Monster manual. I read them thru and thru. I can probably still quote monster stats from AD&D. So I'm not sure if 576-pages would be intimidating.

I wonder if it would be an idea to donate books to Youth clubs/colleges etc this could really start the bowl rolling (Just as long as some mums don't think we are going to convert their sons to devil worshipping, but all publicity is good publicity I've heard).

I will be buying the pathfinder book as soon as it comes out.

P.S I wish I'd not just come back from the pub before starting the Post I might have spelt Resurgent right. (can someone edit this (a bit embarrassed)?)

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Pax Veritas wrote:
Twin Dragons wrote:
ghettowedge wrote:
You've described the Rules Compendium.
The Rules Compendium does not replace the 3.5 PHB.

The Pathfinder Role-playing game replaces the 3.5 PHB for the majority of us, AND yet all other 3.5 material is compatible with Pathfinder.

So, in short, anyone who continues to publish under 3.5 will be continuing to publish for a "living" system in the sense that it will continue having new materials under the OGL forever. And, those who do so, chiefly Dingle & friends, in whatever form you choose, will also be supporting the system underpinning Pathfinder.

My worries were mainly about the new gamers 13-18 year olds not trying out 3.5/3.75 but going straight for 4.0. Of course this may well be a less of a problem with the new generation, as nearly everyone has the internet, and can print off the SRD's or download pathfinder.

Will the printed pathfinder books be released to stores to sell or only be purchasable on-line?

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Pax Veritas wrote:

Dingle and Overlord,

Thank you for helping v.3.5 Thrive.

This is where it lives on. It hasn't just survived 4e, its has bested it. The community here, and in many pockets throughout the world like Points Of Light, as we keep the flame of v.3.5 burning.

I now have your generators on my Links bar, and use them both before and during my games. Let me know how I can help support you? I am sure the 3.5 community realizes that as you support 3.5, you also, by extension, support Pathfinder. Our entire vast libraries of 3.5 games are compatible with Pathfinder. And what you have given the community is an amazing tool. One of the finest and easiest to use. Thank you again.

As for resurgence.... those of us at PAIZO might say that there has never been a blip, lull, nor dip in our support for 3.5. James Jacobs' games in the first 3+ adventure paths for Pathfinder provided brand new 3.5 material each month until this very moment.

Now as the PAIZO community enjoys the release of the Bestiary and the PFRPG itself, please realize that what you do for 3.5, you also do for Pathfinder, and vis a versa.

The games play beautifully together - and the open game movement is just beginning. You may call this a resurgence if you like, but we are continuing to play Gary's game.... Monte's game.... Jason's game..... You can count on my support of 3.5, and this community's proud use of our 3.5 system with Pathfinder Roleplaying Game, made from the design goal of backward compatibility.

I don't know if that answers your question...?
3.5 THRIVES

Edit: When you say you would like to see 3.5 books re-released, er... it may demonstrate some lack of knowledge about what Pathfinder is all about, but perhaps I misunderstand you. There are still plenty of copies of v.3.5 available — but Pathfinder is what this community will be playing. Now, please continue 3.5 support, since we also play that game straight as well, and we also use each and every book due to its compatibility...

I have been thinking about tailoring new versions of the generator towards Pathfinder while it grows in support (maybe adding a pathfinder flag to the generators to change the monster skills) what would be the copyright implications on this if I charged for some of it?

I'm hoping to see if I can make a living creating 3.5 and 3.75 tools full time. (I've 20 years programming and DMing it would be nice to combine them and create a 3.5/3.75 website).
I must admit to of a bit of lack of knowledge to where 3.5 is going. I'm just a gamer who is good at programming.
I've a friend who is also running an RPG web site 6d6 Fireball who has also asked the same question.
I will do every thing I can to support 3.5 and 3.75 and hopefully even make some money with my contributions. I love the game!!

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Dragonsage47 wrote:

I'm thinking that the community is certainly strong enough for 3.52 or PFRPG to thrive and grow...

Over the past several years the wealth of material available for 3.5 has made it a vast and variable system. In source material alone its unprecedented in its options and depth... I beleive that only one thing can kill 3.5...thats the players...and if you take a look at these boards... well...seems that the players are overwhelmingly in support... I have a dozen friends here in my home town that are fired up about Pathfinder... and its retro-compatibility...which makes our 4 shelves full of 3.5 material relavent and even new when you think of the possibilities for conversions

I do hope for 3.52 but at the moment pathfinder does not seem to have stong enough support (My peronal opinion is to ditch the merging of skills it makes too much stereotyping).

I would Personally prefer 3.5.2 to be the way forwared for Paizo. A rework of 3.5 rather than 3.75.

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I've recently tried out 4.0 D&D whilst I liked the combat system I never created a bond with the PC I played he just seemed a bit plastic.

I've always enjoyed D&D 3.5 but the work for DM to create an adventure could take many hours (I know).
Recently both me and the Overlord have created new sites focused on D&D 3.5
Dingle
Dinglesgames
and
The Overlord
Monsteradvancer

Both our sites are trying to make the job of a D&D 3.5 DM easier and were released within a couple of months of each other (completely independently).
Was this just chance or did we both see the same opening in the market i.e. the gap between 4.0 and 3.5. Easy to DM 4.0 vs Enjoyable to play 3.5.

I am hoping that 3.5 will last for many years to come (and am in fact investing time, effort and money into this creating a 3.5 web site).

I would love to see the D&D 3.5 books re-released my personal thoughts are 4.0 and 3.5 are completely different games one an RPG the other a tactical tabletop wargame. Both enjoyable but very different.

The problem is that without new D&D 3.5 books being published the 3.5 game will eventualy die out. The New gamers will purchase 4.0 as it's the only one available.

My question to you all is "Will D&D 3.5 survive and if so for how long ???"

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Doc_Outlands wrote:

Celestial Creature 1-3 HD is missing. Not that it actually changes anything other than DR 5/Magic.

Also - why have the templates on the NPC Generator but not on the Monster Generator?

Also - ability stats for the Dire Rat (the only thing I've used so far) in the MonGen differ from those in the Monster Manual. I assume you used stats from the SRD and that, therefor, the stats in the SRD differ from the MM?

Very VERY useful tool! Too bad WotC didn't make feats, templates, etc OGC in all their books.

Thanks Doc,

The 1-3 template is now there (I'd set it up wrong), and Dire Rats now have the correct stats (A bug now fixed).

I am creating an upgraded Monster Generator where you can select HD on the first screen for monsters with advancement, this will automatically Increase the monster size and stats when the monster is displayed. The old monster Generator will be unchanged for people who want complete flexability.

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dingle wrote:
Doc_Outlands wrote:
dingle wrote:
Doc_Outlands wrote:
Wow! VERY handy to me! Any plans to include options from Unearthed Arcana, like flaws, traits, and so on?

Thanks for the suggestion Doc, I will certainly look into this - A good idea. I don't think the game rules are copyrighted so I should be ok using them. Does any one know if this could cause a problem?

UA contents were added to the SRD, iirc. Shouldn't be an issue to use anything in there. (oh, and adding the Celestial template would be awesome, too - would speed up me preparing opponents for my upcoming campaign...)

Your in luck I'm working on adding templates as a seperate feature as we speak. Should be available within a week on the NPC Generator. I'll make sure the Celestrial template is included.

Dingles NPC Generator

Templates have now been added to the NPC Generator (including Celestial) Let me know what you think...

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Doc_Outlands wrote:
dingle wrote:
Doc_Outlands wrote:
Wow! VERY handy to me! Any plans to include options from Unearthed Arcana, like flaws, traits, and so on?

Thanks for the suggestion Doc, I will certainly look into this - A good idea. I don't think the game rules are copyrighted so I should be ok using them. Does any one know if this could cause a problem?

UA contents were added to the SRD, iirc. Shouldn't be an issue to use anything in there. (oh, and adding the Celestial template would be awesome, too - would speed up me preparing opponents for my upcoming campaign...)

Your in luck I'm working on adding templates as a seperate feature as we speak. Should be available within a week on the NPC Generator. I'll make sure the Celestrial template is included.

Dingles NPC Generator

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Doc_Outlands wrote:
Wow! VERY handy to me! Any plans to include options from Unearthed Arcana, like flaws, traits, and so on?

Thanks for the suggestion Doc, I will certainly look into this - A good idea. I don't think the game rules are copyrighted so I should be ok using them. Does any one know if this could cause a problem?

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Stereofm wrote:
dingle wrote:


Spells and magic items are now available on the NPC Generator on

Dinglesgames NPC Generator

Have a play and tell me what you think

Woah ! I love it !

Thanks a lot

Thanks Stereofm

Monster Templates (Vampires, werewolfs etc) will be appearing very soon (early next week hopefuly).

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Pax Veritas wrote:

3.5 Never Dies!

Thank you for this tool. My 5 Level Barbarian Stirges came out very nicely.

Also - is it too late to enter the 6d6 contest - looks like May 12th has passed; if the offer will be extended or if you haven't received any quality stuff. Please let me know.

Thanks again,
Pax

Spells and magic items are now available on the NPC Generator on

Dinglesgames NPC Generator

Have a play and tell me what you think

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Pax Veritas wrote:

This Tool Is Awesome!!!

if it makes it into the generator, then is it safe OGL material?
Again, just wondering?

I am doing my best to stick to OGL material if anything slips through I would appreciate it if someone points it out. (I've just deleted a few monsters).

P.S. All spells will be appearing on a new "NPC generator" within the next few days.
Dinglesgames

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Joey Virtue wrote:

Great Page

Are you going to add all the OGL monsters to this page?

Thanks Joey,

Yes I'm currently working my way through them all, and adding in more info to the current ones (Organization, Environment, Treasure, Advancement and Alignment). Done most monsters upto the letter "N" so far.
I plan on using the organization and environment to create random war bands at a later date. The Advancement will be used to automatically change a creatures size when the appropriate HD is reached.

If any one wants a specific monster that I've not yet added just leave a comment to the monster Generator page and I'll set it up (probably the same day).

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Pax Veritas wrote:

3.5 Never Dies!

Thank you for this tool. My 5 Level Barbarian Stirges came out very nicely.

Also - is it too late to enter the 6d6 contest - looks like May 12th has passed; if the offer will be extended or if you haven't received any quality stuff. Please let me know.

Thanks again,
Pax

Hi Pax Veritas,

Glad your Happy with your Stirges. It's one of my friends Chris who runs 6D6 Fireball as far as I know the deadline has been extended he's got more information on the competion on his homepage. I'm sure he would appreciate any material you send.

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The Black Bard wrote:

This is useful! I personally do a lot of slapping class levels (often barbarian, but sometimes others) onto monsters! Thank you for a great contribution to the community!

Of course, it doesnt do everything, and its flexibility isn't as robust as we could hope, but I'm not saying that as a degrading remark. This program is actually surprisingly flexible, once you realize how it works!

A goldmine, sir, a goldmine! Thank you for spending the time to bring this to life!

Thanks for the comments Black Bard. I am currently working on adding spells lists, magic items, and monster templates to the generator. There's still quite a lot I need to do before I'm completely happy with it e.g. add Prestige classes, Psionics, and other SRD classes.

I've tried to keep it quite simple to use, but to also enable the DM to do quite a bit of tweaking to the monsters so you can create monsters in 2 minutes or 10 minutes.

The Exchange

I've recently created a monster/NPC generator for D&D 3.5, it allows adding HD for monsters and adding character levels, skills and stats are automatically calculated depending on a skill focus selected. The monsters can then be fine tuned (changing stats, adding feats, changing armour and weapons). This tool is free to use I would very much welcome any feed back Good or Bad. This is an ongoing project so any feedback to make it better/easier to use would be very useful.
You can have a play at
Dinglesgames
I hope you find the tool useful.
P.S. There is also a treasure generator on the site (also free).