Pipefox

dgood1's page

17 posts. No reviews. No lists. No wishlists.




Bardic Performance wrote:
A bard cannot have more than one bardic performance in effect at one time.
Raging Song wrote:
A raging song counts as the bard’s bardic performance special ability for any effect that affects bardic performances.

Sorry for the odd logic, but does Bardic Performance affect Bardic Performances?

(Yes, I saw this. I just wasn't convinced.)


Variant Multiclass wrote:

A character who chooses sorcerer as her secondary class gains the following secondary class features.

Bloodline: At 1st level, she must select a sorcerer bloodline. She treats her character level as her effective sorcerer level for all bloodline powers.

Bloodline Power: At 3rd level, she gains her bloodline's 1st-level bloodline power.

Improved Bloodline Power: At 7th level, she gains her bloodline's 3rd-level bloodline power.

Dragon Disciple wrote:

Blood of Dragons: A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level.

Draconic Bloodline wrote:

Breath Weapon (Su): At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.

===============================

My character takes a VMC Sorceror, taking Draconic as my bloodline. As mentioned in other forums, I forfeit my Blood Arcana, and have to wait for a few levels before I feel the difference.

Assume I have 7 levels in a different class (Let's say, Bloodrager. But not important, I think). I have my first Bloodline Power at Level 3, and second Bloodline Power at Level 7 as normal.

Talking solely about Bloodline powers, when I get my first level in Dragon Disciple, I feel like these are what would happen:

1. Because I'm effectively above Level 3, I unlock my Bloodline powers AGAIN as an effect of Blood of Dragons, thus allowing me to get 2 Bloodline Mutations (or redundant Abilities that do not stack).

2. Because I'm character Level 8 AND I have Level in DD, my effective sorcerer level now becomes 8 + 1 = 9, giving me access to the Breath Weapon.

3. 2 more Levels in DD makes me 7 Rager, 3 DD. This makes me character level 10, + 3 effective sorcerer levels through Blood of Dragons. I unlock the legit DD Breath weapon (which could have a 2nd use if #2 is correct), and deals 13d6.

Alternative: Because I have no real levels in Sorceror, I, instead, have a redundant Draconic bloodline, which allows me to, maybe, qualify for the level 1 Blood Mutation.

Are any of these correct?


Sorceror Draconic Bloodline

Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

------------------

Blood Havoc

Whenever you cast a bloodrager or sorcerer spell that deals damage, add 1 point of damage per die rolled. This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline.

This ability replaces the sorcerer's 1st-level bloodline power or the bloodrager's 4th-level bloodline power.

------------------

Frost Bite

School transmutation [cold]; Level bloodrager 1, druid 1, magus 1, shaman 1, witch 1

Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.

=====================

Although there are so many other spells that are better here, I wanted to use Frostbite, for flavor. (Cross-blood Elemental/Draconic bloodlines make all energy spells potentially fire and boosted)

However, after seeing how Blood Havoc was worded, I'd like to know if Self Buffs do affect these abilities.

So, are Self Buff spells affected by Draconic Bloodline's Arcana, and Blood Havoc?

Do I deal 1d6 + caster level + 2 per punch?

-------------

(While, I'm at it, I might as well ask if Natural Attacks do trigger Frostbite's melee touch attack)


------------------------
(Why I'm asking this question)

Long story short, I found a way to use Sneak Attack dice on Improvised Weapons using Disarm combat manuevers and Catch Off Guard, as Unarmed opponents are Flatfooted because of this combination.

Part of this build needs me to be unarmed, so the opponent has to Disarm me to get his weapon back.

Unfortunately, I have to multiclass, and thus gain the proficiencies of other weapons.

------------------------

Are there ways to lose weapon proficiency? Or, at least treat a weapon as if you're not proficient with it?

I know of the Monk of the Empty Hand archetype, but because I multiclass, I gain such proficiencies anyway.

What came to my attention was that dealing non-leathal damage with a lethal weapon has the same -4 penalty as when using a non-proficient weapon. Thus, I would believe something like this is allowed.