| devilbunny |
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My players and I were just talking about this. We love everything about the design space of the class and the role it fulfills, but we agreed that the name didn't strike us as particularly fantasy. I guess, technically, science fiction does encompass science fantasy but that's a whole can of worms I don't want to get into.
However, what can I say is that most of my group grew up reading Tolkien, and later on George R.R. Martin, Brandon Sanderson, Robert E. Howard, Brent Weeks, Ursula K. Le Guin, Patrick Rothfuss, etc. As a reference point, we're mostly in our early 20's if that matters. Now obviously, Golarion isn't predicated heavily on any of these fantasy authors' works, but the heart of the matter is that none of us feel, in our gut, that kineticist is a particularly suitable name. It simply doesn't resonate as fantasy nor does it seem particularly evocative.
If anything, the first thing I think of is kinetics and, subsequently, physics. While that may accurately describe the broad range of a kineticist's abilities from a scientific standpoint, it doesn't feel like a fantasy class. If anything, the name conveys just a catch-all word for what the class's role is and nothing else. Like yes, I can manipulate an element, but what does that mean thematically for my character? How is that tied into the setting? Unlike most classes, there's little to no consistent media to use as a frame of reference when you think kineticist (besides elemental mages in various forms of fiction that differ from source to source and benders from Avatar but the latter is tied heavily to the setting).
Wizard? You think of a mighty and powerful wielder of the arcane arts who has spent years and years of study unlocking the secrets of reality. Gandalf, Dumbledore, Merlin, Prospero, Sparrowhawk, Harry Dresden, etc. Gunslinger? Conjures forth a deadeye gun fiend with smoking barrels and a propensity for dishing out high octane violence, all the while gritting their teeth. Roland Deschain, Wyatt Earp, Billy the Kid, the Man with No Name, etc. Rogue? Endless amount of concepts that leap to mind - thief with a heart of gold, the assassin with a rigid code of honor, the ruthless gang enforcer, scheming mastermind who weaves webs of lies.
Kineticist? Hmm, something about manipulating elements. Maybe middle school science where you first encounter the concept of kinetic energy. Conceptually, nothing strikes me besides Avatar. There's no inherent cool character archetype that stands out, and that I can build off of roleplaying-wise. Sure, that hypothetically gives me the freedom to play whatever and then justify it, but it doesn't give me inspiration for a character concept.
It doesn't need to be an already existing concept or name even. Look at D&D 4e's avenger. While you can argue over the merits of the name, it certainly sounds badass and fitting for a divine assassin sent to hunt down the enemies of their god. That's an idea you can play with right off the bat. Now I will admit 4e did also have some bland names. Like seeker. Way too generic, and it's kind of a stretch to relate to their primal power source. If I told a new player they could play seeker, they would probably just stare at me and blink.
On a slightly different tangent, I would like kineticists to be tied into Golarion lore more or a better explanation of what differentiates them from being mistaken as just another spellcaster but more specialized. To your average layperson, sure a sorcerer, a wizard, and a witch may seem the same, but there is a narrative difference. Sorcerers are born with power stemming from their unusual bloodline or an event occurred that significantly altered them like being born on the Day of the Reckoning of Abraxas where the sun was swallowed for a bit and residual energy leaked in from the Outer Planes. Wizards obtained magic through rote memory and a significant amount of studying which gives them a very academic approach to magic. Witches struck a pact, knowingly or unknowingly, with a being of immense power.
Kineticist seemed like they had a really cool class idea with strong mechanics to back it up, but no real thematic reason to exist. And a bit of a strange name for the genre.