I decided to be lawful neutral in order to be more morally versatile, it doesn't mean my character's personality will change, I just might do marginally less evil things until I decide whether I want to be evil again.
As I plan to play a lawful evil wizard who has been transferred from a high position in the Order of the Gate to the River Kingdoms (much to his chagrin), I would like to apply for the post of Paravicar if it has not yet been filled. If you need to send me some sort of application I can PM you my email.
If GW was to implement it, then retaining the creative combinations of spells from Pathfinder would be one of my favorite features. I have a lot of mmories of combinations used in innovative or funny ways, like a puddle of water being summoned under a door and then elctrified to kill the person behind it or using stone to mud and then mud to stone to trap enemies or negate the effects of wind or gravity manipulation or using a voice activated Delayed Fireball combined with Magic Mouth to set up a trap to name just a few.
I am a little confused, where does it say people with evil alignments have worse facilities? I understand how turning evil would hurt your reputation and disallow you entry into settlements you used to be a part of and trade with the people you used to trade with but if you select an evil alignment during character creation you will start out with the same reputation as anyone else and you would still be able to acces the equally good facilities of an evil or neutral settlement even if you couldn't get into a good one. Is there anywhere it is specifiy stated characters who start out evil will not have acces to as high quality facilities as those who start out good?