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   Shifty wrote: 
 All Free RPG day modules have been worth 1XP and 1PP in the past, I see no reason why this wouldn't be the same. Just waiting for the chron sheet now :)  
 
   -When my table of players are laughing about the antics at large than fighting over rules. -The look on players faces when one of them wants to do something unbelievably stupid and I ask, twice, "Are you sure?" -When my players resort to roleplaying out a complete discussion than simply letting the dice roll determine if they succeed or not. -When the players actually look through old boons which give them a boost to do something at the current session, all because of roleplaying that one scene. (No, really. I had a guy who had some goblet which would add to his diplomacy, and he used the boon to simply "Give his character some added pompousry" to make his cover story stick. It was awesome) -Having people who only met you once a year ago contact you a year later just to ask what tables you are running so they can play there again. -Being Ambrus Valsin ;)  
 
   Melf, we spoke on this privately too. Unsure if that was before or after this post, but I do hope you took what I said to heart in considering the changing of the names. Home games, no problem. While there may not be any written black and white text stating these kind of things are good or bad for PFS, we have to remember that PFS is a community event and organization. We have people of all ages who come to play this game, from all walks of life. I think an easier way to ask this kind of question is; "If I go to a convention where no one from my area is playing PFS, how well would this name be received by those people there?" If you even have a doubt of how easily someone might accept a name, the best idea is to step back and rethink the name. I personally have no problem with what you are trying to do; I see the joke in the name, and understand the idea (its Krusty the Klown, folks). But as a public facing group and community of gamers, we also need to think of the public at large who may not be involved with the joke, or even understand it. Not attacking anyone here, but what I say kind of goes to everyone on these boards. Its very Bill and Ted in its execution; "Be excellent to each other."  
 
   My first Paizocon... I have to say, for the event overall, I feel pretty damned good about everything. I want to say thank you to everyone who did show up in the first. That right there shows the strength of the PFS community in a whole when we get folks from all over the world to come to this. A huge thank you to all of the players who did sit at my tables (and after Friday were very patient with my lack of voice. Doing my Valsin impression tore up my throat a bit) and had a blast playing. I really hope to see many of you again in the next Paizocon, or even come to visit the Redmond WA area some time! A round of applause for Paizo themselves who put this all together and made it as fun as it was! We would have been just "another con" if it wasnt for the extra step and mile you all went through in order to make this what it was. I met so many folks this weekend, and time was such a blur, I wish I could remember them all. For fear of leaving anyone out, I will simply say this; You all are great folks, and I am proud to call myself a gamer and a Pathfinder. Through many of the societies I have been involved in, be it for fun or for real life reasons, this by far as some of the best people I would consider working and playing with without hesitation. Travel safely home those of you who have far to do so, and we shall meet again soon! -Jester (aka Ambrus Valsin)  
 
   Inherently, Necromancy is like any other school. Its a means to an end using magic. Asking if Necromancy is evil is like asking if Evocation, Illusion, or even Divination is evil. The schools themselves are not. Its the practitioner. This is true for any magic, be it in a game or from cultures in our ancient past. Its all about the will focusing the magic, and not the magic itself. The summoning of spirits is not evil. Divination can be said to summon spirits, but they arent seen. Evocation can be said to use a spirits' energy to mix with the tangible world and create destructive results; the more powerful (or number of) spirits, the bigger the devestation. Controlling undead is not necessarily an evil thing either. If you summon zombies to do the house and yard work, how is that evil? All you have done is bring animation to a souless shell of a body. | 
 
	
 
     
     
    

