Ajaxius wrote: [s] Your conclusion isn't unconvincing, it just doesn't contradict what's said above. Ajaxius wrote: Some of the subtler language in the Subconscious Minds seems to imply to me that it's an inherent ability, not something learned. But all sentient beings have a subconscious. Therefore, anyone can potentially become a psychic, but there are different paths to it:
Furthermore, the class description itself says: "You have awoken to the might of psychic magic." But how exactly this psychic magic was awakened in your mind seems to be very different, regardless of whether you were born with the ability or not. P.S. I saw your updated message. We were thinking exactly the same thing XD
Finoan wrote:
Yes, I understand what you're saying. My view on this is so broad and vague because Paizo and the Golarion lore don't give me a concrete answer. That's actually why I created this thread: I'm curious to know a concrete answer to this question, assuming one exists.
Errenor wrote:
This case does not contradict my personal view on how one can become psychic: either through study or through the development of innate (acquired) abilities
As far as I can see from current reports, assuming we discard The First Rule, becoming a psychic can be achieved in two ways:
Maybe I'm overthinking, but I'm genuinely curious. I'm just genuinely interested in how Paizo and the world of Golarion answer this question, and what opportunities there are for becoming a Psychic.
I know Psychics are not a Sorcerers, but the essence of their way to spellcascting is mysterious and incomprehensible (probably like any magic in general for us, people who are in the real world), but at the same time it requires the user to be a rational and conscious being, capable of studying and explore his mind. I understand that the narrative component of the class and its way of casting spells is built specifically in such a way that it can be decided with the GM or chosen as you like. But I would still like to have some confirmation or refutation of my arguments. My thoughts on this are that the description of the class, its consciousness and subconscious, allows for both scenarios of how you can get psychic spellcasting:
But I'm not here just to tell you how I see this situation. I'm interested in how this question will be answered:
So tell me: can psychic ability be learned, or are people born with it, or both?
Finoan wrote:
If I correct understand this part, then Psychic spellcasting allow you cast when you are silenced, because you don't need to speak during your spell casting. But in some cases - you have to speak if spell enforce you to do it. For example we can see this spell Wails of the Damned - this spell have auditory trait, and we see this part in spell description "You howl a lament of damned souls..." - this spell in the same situation like Bullhorn spell. I think this is kind a narrative issue and you can just reflavore this spell and do it without your "mounth" and "prononceation". This reflavore is necessary to apply the Psychic spellcasting rule. Am I correct in my thoughts?
Hello everyone! Please, help me to clarify this wording: "You access the vast well of power that resides within your own mind, calling forth psychic magic with nothing but thought and will. You are a spellcaster and can cast occult spells using the Cast a Spell activity (Pathfinder Player Core 299). You don’t need to utter incantations to cast your spells, instead exerting your mind toward your intended effect as described in your subconscious mind class feature. Your spells still have clear and noticeable visual and auditory manifestations, as normal for a spellcaster." Source: Pathfinder 2e Dark Archive Remaster. I see clearly "You don’t need to utter incantations". It means Psychic spellcasting remove "auditory" trait from spells. During my time playing games, I've seen the "lazy" nature of PF2e rules: Rules do only what they say, and nothing more. But I still have doubts, because of two things:
I hope you can help me clear my doubts regarding this issue.
Justnobodyfqwl wrote: I'm kinda curious to why you're arguing for actively removing Arcane as an option, vs just something like being able to freely pick Arcane vs Occult? Because this whole witchwarper class reminds me very much of H.P. Lovecraft vibe (maybe it's my obsession, I don't know), and, accordingly, occult themes. It seems that I'm just not satisfied with the fact that in the anomaly paradox that interests me, I can't use all sorts of eldritch and mental spells. Your idea of freely choosing between occult and arcane spell list is more flexible and compromising than mine. I like your idea.
Finoan wrote: And if it was changed universally such that Witchwarper only casts from the Occult list, there wouldn't be any class in Player Core that casts Arcane spells at all. I agree. In player core in this case there will be a shortage of arcane magic. But in the future Tecnomancer will be the main contributor of arcane magic in the game
Hello everyone! I was thinking about the current implementation of witchwarper and it gave me the idea that it should be completely occult. I'll try to explain why. The paradox of anomaly gives us the arcane spell tradition, although thematically this paradox is much closer to something occult, incomprehensible and unknown. I think it would be more appropriate if this paradox gave the occult spell tradition. This idea can be extended to the entire class. The witchwarper itself is something that will disrupt the natural order of things, something that is thematically closer to the occult than the arcane. I think that witchwarper would look more thematically holistic if it was completely occult, or at least if the paradox of anomaly gave occult spell tradition, and for example the precog anomaly gave arcane (but it doesn't seem to greatly improve the thematic state of the class). I decided to share my observations and thoughts about the class. I would be glad to know what you think about this. If you find my suggestion useful, then maybe we can draw Paizo's attention to this situation. |