Poog

d'Log's page

206 posts. Alias of mcknucks.


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Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log shrugs

Yeah that person that this horse of a man hit is an assassin, they just blinded us and ran here.

d'Log starts to survey the room then abruptly faces the king and bows

erhm, your majesty

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

acro: 1d20 + 9 ⇒ (14) + 9 = 23

d'Log rushes up the stairs as he hears the horses bellowing.

Harsus? It would be wise not to hide from this guy. And definitely do not hide under chairs or tables. He doesn't play hide and seek, he prefers seek and destroy.

hey that was clever, maybe skimming over those books make goblin's clever.

d'Log holds up a hand waiting for Rolo to give him some hand slaps, then remembering Rolo not so good at literary hurdles.

d'Log slaps his own hand and nods to himself.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

acro: 1d20 + 9 ⇒ (20) + 9 = 29

d'Log rounds the corner and finds rolo failing to climb over the shelf.

d'Log lashes his tail back and forth preparing to climb over the bookshelf.

wait, what's the problem? These books make for good foot and hand and tail holds. Watch

as d'Log runs away from rolo he yells Use the books with the dense prose! d'Log chuckles all the way down the hallway, which sounds like a cat in heat being tickled.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log jumps and tries to climb out of the pit.

ath: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

stairs, these feel like stairs!

d'Log attempts to climb what he think the stairs are.

acro: 1d20 + 9 ⇒ (7) + 9 = 16

don't know if the blinded penalty counts for this

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log puts his arms down and takes a breathe. goblins have no time for caution

d'Log plants his foot and sprint headlong into the sound of Thellira's voice

Tell me when to stop!

perception: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log closes his eyes knowniing that blinking will just make things worse. He picks where he think the stairs are and RUNS.

Acro-w/-4: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

splat

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log notices the device as it's thrown and starts to say hey that's a flash...

1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log goes to speak and his stomach starts to growl

Inner monolog When was the last time I have a good meal. Needs some good mushroom picking time after this.

d'Log shakes his head vigorously and scoots behind Dahros

My mentor had a way of picking between the worse of two outcomes, drink as much as you can then determine which way is easiest. Shall I fetch some spirits for our conundrum?

I guess diplo: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

treat wounds: 1d20 + 9 ⇒ (14) + 9 = 23
heal: 2d8 + 5 ⇒ (2, 2) + 5 = 9

medic stuffs:

Godless healing
You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day.

d'Log @ 27/33hps

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

+9 med check for t:poison: 9d20 ⇒ (2, 15, 15, 16, 7, 10, 10, 7, 20) = 102

fort save1: 1d20 + 6 + 0 ⇒ (14) + 6 + 0 = 20
fort save2: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
fort save3: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
fort save4: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
fort save5: 1d20 + 6 ⇒ (1) + 6 = 7
fort save6: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
fort save7: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
fort save8: 1d20 + 6 ⇒ (8) + 6 = 14
fort save9: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

fort: 1d20 + 6 ⇒ (9) + 6 = 15

Reeling from the spider bite, d'Log coordinates his attack with Rolos strike to find the chinks in the man spiders chitin.

attk1: 1d20 + 10 ⇒ (18) + 10 = 28
dmg1: 2d6 + 4 ⇒ (1, 1) + 4 = 6
deadly if crit: 1d8 ⇒ 3
attk1: 1d20 + 5 ⇒ (11) + 5 = 16
dmg2: 2d6 + 4 ⇒ (3, 3) + 4 = 10

treat poison: 1d20 + 8 ⇒ (7) + 8 = 15


{A}{A} Attacks
{A} Treat poison

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

1d20 + 11 ⇒ (15) + 11 = 26

d'Log shimmies out of the web encasing him.

that's adorable. Man spider got spider anus for a mouth. When they made you they messed up big time.

d'Log laughs as he swings his rapier at the spider

1d20 + 11 ⇒ (9) + 11 = 20
1d6 + 5 ⇒ (3) + 5 = 8


{A} escape
{A} step
{A} poke white spider

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

1d20 + 11 ⇒ (12) + 11 = 23

d'Log jumps like a scared cat at the first sign of creaking noise.

I don't know, maybe let the small like folk investigate?

d'Log looks up and around to see if there are any footholds and handhold for traversing areas other than the floor.

Maybe I can climb around some of this?

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

Moss is a delicacy for vegetarian goblins. Thanks friend

d'Log packs the moss into a pouch in his cheek

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

survival: 1d20 + 8 ⇒ (15) + 8 = 23

Once outside of the outskirts of the town d'Log grabs a pile of sticks and rocks. He plops down on the dirt and starts reviewing the map. While review he plces rocks and sticks seemingly randomly.
d'Log looks up at the sky and rotates about 45 degrees around his diorama

He grabs a pinch of dirt and holds it up to the sun and releases the particles and watches which direction they fall.

Very interesting.

d'Log turns to his group

It appears I am hungry

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log stares at the gnome engineers in amazement

Ava, why has your kind not taken over the world yet? How do the long arm grabby thing support all the weight of the crate? That is like you hefting Dahros' hammer with one hand. Its a big hammer and you a small person. Gnomes, I do not understand that ilk. Respect them though. Anyone know if goblins and gnomes are related? I'm feeling a bit green here.

d'Log recomposes himself

Look no further venture captain d'Lodge is reporting in. I guess I am old by goblin standards but that would be right unkind. Oh, the old lodge? I don't know my pa or pa's pa. So old d'Lodges are likely be not found in mortal flesh.

d'Log shrugs
Wait. What's a Lodge?

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

check check

From scrolls:
feather token ladder
feather token treasure chest

Rugged mentor book slotted

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

craft: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

It's the best of stories my dear vc. VC, this guy, Marcon has been imprisoned for like 5 centuries. That's not the worst of it. He lived underneath Goblins, frocking a full band of playwrite goblins. Underneath them all. The mass waste and stench must have driven him mad, then the squealing of their bloddy plays. Can you imagine the torment. I wouldn't wish this on horse loving dog pony. He wanted free and we felts bad is all, oh and some extra loots or something.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log steps in front of the party

Fair King Zusgut, what we saw down there, what we encountered, what we had to do.

d'Log shutters, then sees some of the younger goblins watching

When we first got down there, not one, but two of these behemoths were barring the way.

d'Log bears his teeth and proceeds to clamp down on Rolo's leg and starts spinning. Spitting out a bit of cloth d'Log continues

But Rolo's fortitude was too much, and the crocs skull was too weak for the combine might of Thellira and her hammer Daybreaker, and Dahros and his warhammer Cuddles !

d'Log sprints towards Thellira and Dahros and prompts them to show off their moves.

d'Log leans on to his tip toes and starts to pretend he is skulking over to Ava

Through the flooded court we continued, but we were ambushed by the group of terrible actors from before. But with the cunning and silver tongue of our dear Ava, we were able to find a stake those dammed sell swords could part with.

d'Log take out an empty coin purse, flips it inside out and carefully lays it to the ground, as if it was a fallen comrade.

Then, we found these true abominations set to guard an enclosed part of the ruins. Horrific monstrous things that makes this croc look like a longshank's baby. One ripped its arm off and started to beat the mighty Dahros down, while others started to gnaw at his legs.

d'Log mimes biting Dahros' leg, then moves to Nali

But Nali here was able to summon her black tentacles and sway the tide of battle for us. Leading to our new friend Marcon here. He has been wrongfully held, and we freed him. He will not harm us. Nor us him

d'Log shuffles his things around

King Zusgut, I know us goblins don't like the word when written on paper. But I tell you this, this paper here tells the long shanks that you own this place. Not that you just live here, but you have a claim on this land that they cannot take away. They believe in writing. This is a receipt of sorts, they call it a deed of the land.

performance: 1d20 + 2 ⇒ (14) + 2 = 16

d'Log hold the deed up and moves closer to King Zusgut and further from his party

I know the hardships of goblins, this deed I give you. With it you should be able to continue your work here and set up a place safe for all goblins.
d'Log points back to the crocodile
The deed is yours, free of charge but only if you purchase this 500 pound crocodile from us and hold the biggest feast goblin kind has every seen. Roasted crocodile is delicious. You know how much meat is on a thing that size. You know the amount of leather can be harvested from that monster? Each of its teeth is a weapon in its own right. Use the head at decoration your highness. Seal the eye in tree resin for the top of your scepter. King Zusgut, The Crocodile's Eye has a good ring to it your majesty.
d'Log bows
We ask, for a catch like this, 150 silver pieces. A steal I must say.
diplo: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

I think it's wise to help our d'Log looks over at Marcon our old friend here

d'Log move his eyebrows up and down

get it Marcon, cause your old, and our friend. But let's get him out and where he needs to go without the goblin king finding out. He does not like me. Then we can do the other things

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

hey Marcon, know anything of these rooms or places? Were you placed here before or after the construction of the other rooms?

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

Go on about this justice, you got 30 seconds

d'Log turns to the boat

[b] Time to go boys, and ladies. [ /b]

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log tugs on his clothes and brushes some undeath off of him

So, Marcon. I dealt with this ghost or apparition or something a whiles back. We had to do something so he could rest.[b]

d'Log looks over to see the water levels ebb and flow

[b] I am a proud goblin, my name is d'Log. Those are truths. The truth I am looking for, from you is not if we should release you, but what happens if we do? Are you looking to rest, what is binding you to the living? The ghost had us find a deed or something. One truth from you, fair trade me thinks

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

perception: 1d20 + 9 ⇒ (7) + 9 = 16
perception: 1d20 + 9 ⇒ (2) + 9 = 11
perception: 1d20 + 9 ⇒ (9) + 9 = 18
perception: 1d20 + 9 ⇒ (12) + 9 = 21


Don't know if you need these but if you do

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

my wish right now would be some sweets. I wonder what Candren would wish for. Probably to get out of this tomb, or to get in it! Maybe it's a boat to the underworld. Never quite understood why you would take a boat down, seems highly impractical. Do you take a boat to the heavens? Oh, you were asking Ava about Candren's wish. Her wish probably has to do with mounting d'horses.

d'Log does the floss dance to limber up and see if he fits in the small space

Like those moves? The kids up at the fort taught me it last night.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

Whispering d'Log tells his group woah, that wooden thing is shooting arrows at us. Guess I should have been paying better attention.
d'Log raises his voice to call out
We come with urgent news from the sculptor. His creation works and wants to take the next steps. He said to look for

He looks back to his group and smiles with that adorable toothy goblin face.

Vilree the elf, he said it was urgent and paid us half the coin and said you'd give us the other half upon arrival.
deception: 1d20 + 7 ⇒ (18) + 7 = 25

d'Log shoulders his backpack
some of that paper with those lines. He said to reed it, but it ain't no plant.

d'Log shrugs

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

med target me: 1d20 + 9 ⇒ (1) + 9 = 10
1d8 ⇒ 4
craft: 1d20 + 5 ⇒ (17) + 5 = 22
religion: 1d20 + 7 ⇒ (19) + 7 = 26

I got a boo boo and now it's and ouchie. Those dang living not living balls of dead flesh make my goblin medicine not working.

d'Log takes out his feather token and starts to eye the mural and statue.

the Pathfinder society person said this should hold ten bulk. I have no idea what that means. I just wanted the feather.

d'Log turns to Ava you seem the one with the most knowledge of holding many bulks at once, think it'll work?

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log rushes into the range of the big brutes attack and slices at its kneecaps.

a1: 1d20 + 11 ⇒ (17) + 11 = 28
dmg: 1d6 + 5 ⇒ (5) + 5 = 10
a2: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log slides back into the guard of the brute, stabs something that felt important.

a1: 1d20 + 11 ⇒ (20) + 11 = 31
1d6 + 5 ⇒ (2) + 5 = 7
deadly: 1d8 ⇒ 4
a2: 1d20 + 6 ⇒ (9) + 6 = 15
1d6 + 5 ⇒ (3) + 5 = 8

if brute drops with first attack:

With his rapier dripping with viscera, he point to the other brute and wails

you're next: 1d20 + 9 ⇒ (14) + 9 = 23

you're next:

After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log sees his opening on one of the large brutes and dashes in.

d'Log dips in front of Thellira and runs where the wall meets the floor. Once adjacent to the brute, without stopping, he wraps his tail around the brute and pulls

d'TIMBER!

d'Log whips his rapier down on the brutes leg.

tumble: 1d20 + 9 ⇒ (10) + 9 = 19
trip: 1d20 + 8 ⇒ (19) + 8 = 27
ifcrit(B): 1d6 + 1 ⇒ (2) + 1 = 3
attack#2: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 2d6 + 5 ⇒ (2, 4) + 5 = 11


{A} Tumble/move
{A} Trip
{A} Attack

Titan Wrestler:

You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log steps back seeing all the limbs and chains flying. let the longshanks fight, armed with their long shanks?

d'Log nods at his clever word play

d'Log administers some goblin medicine to his dwarf friend, using his dagger to cut off a piece of clothing that was in the way. Not needing the dagger anymore he chucks it underhand at the (white) zombie.

battle med: 1d20 + 9 ⇒ (8) + 9 = 17
2d8 ⇒ (2, 8) = 10
dagger throw: 1d20 + 10 ⇒ (5) + 10 = 15
dmg: 1d4 + 5 ⇒ (1) + 5 = 6


{A}guarded step
{A}battle med
{A}ranged attk

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log springs to aid his combat friends and takes a couple swings at the nearest zombie.

attk1: 1d20 + 10 ⇒ (15) + 10 = 25
1d6 + 4 ⇒ (2) + 4 = 6
1d20 ⇒ 2

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log runs behind his dwarf friend and grabs his crossbow then let's loose an arrow at one of the brutes

1d20 + 7 ⇒ (9) + 7 = 16
2d6 + 4 ⇒ (4, 1) + 4 = 9

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

gold is only good for the living. Dead with gold is worse the life with no gold.

d'Log points to the boat, hey Dahros, boats an d'hoes?

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

If you want the one gold five silver fee I get for finishing this underwater poop cutes task, come see me after we collect. I'll give it right to you. Otherwise, coin I have none. Meet me topside and you have my word that you'll get my fee.

d'Log walks over and stands near Rolo.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log pops out from behind Thellira

Hey, look, the people we beat to get the rights to come down here. They sent you down here too? Caves are always unsafe, especially if you need light to see. Scurry back? Why? We didn't finish our tasks. Did you want to help? I heard caves are unsafe.

diplo: 1d20 + 7 ⇒ (7) + 7 = 14

d'Log nudges rolo and starts speaking in a high pitched weezy voice that sounds like coughing

goblin:
Think they can see in the dark?

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log scratches his head

I think this is one of those puzzles, were we do some things to make other things do. Then, we get the loot at the end. Now, we just gots to figure out the things. Right?

Anyone have any good ideas? I can only think of goblin fishing, and I'm sure you all would like that too much.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log peers into the canal looking for any sneaky shapes in the water waiting to catch a tasty goblin snack. When he thinks the way clear, he leaps over to his friends.

perception (seek): 1d20 + 9 ⇒ (20) + 9 = 29

leap: 1d20 + 7 ⇒ (19) + 7 = 26

we should probably have a safe way to retreat if the bad comes and we get good with the going.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

as Nali is refocusing d'Log goes around and grabs some materials to heal Rolo. He grabs some fresh dirt, some water from the walls, and some of the crocs blood. He mixes them together and applies the goblin salve to Rolo's wounds

1d20 + 9 ⇒ (13) + 9 = 22
2d8 ⇒ (1, 3) = 4

Continual Recovery:

You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log does his dance of moving in, then out again stabling the croc on the side of its head.

1d20 + 10 ⇒ (12) + 10 = 22
dmg: 2d6 + 5 ⇒ (2, 5) + 5 = 12


{A} move in
{A}ttack, disregard 2nd d6 if not flat from thellira
{A}guarded step

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log moves into place next to Rolo attacks then jumps back.

1d20 + 9 ⇒ (15) + 9 = 24
1d6 + 4 ⇒ (5) + 4 = 9


{A} move
{A} attack
{A} guarded step

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

attk: 1d20 + 10 ⇒ (6) + 10 = 16
dmg: 2d6 + 5 ⇒ (1, 5) + 5 = 11

d'Log hugs the wall sees the mama crock, swings his new shiney rapier then takes a guarded step.


{A} sneak 15ft
{A} attack
{A} guarded step

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

for a goblin basement home, it smells beachy. There were track leading this way, but can you see in this darkness? I'm going to sneak ahead and scout to see what's up

Following where the tracks were going d'Log inches ahead.

stealth: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

pefrorm: 1d20 + 2 ⇒ (7) + 2 = 9

d'Log enters the stage clad in a great rendition of King Zusgut. Great People of Absalom, today we will reenact the Rise of the Goblin Heroes.

The stage dims as d'Log takes his throne seat. I see! The lights come back on and d'Log motions the crowd of heroes in. The great heroes have returned.

But what is this, a new face. In armor. Could this be a the knight. THE knight. Contemplation runs over King Zusgut's face. Who is this with you d'Log's eyes fill to bursting at seeing such a noble sight. d'Log took it a bit to far and his voice cracks. Sir brAVe knight, please speak.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log takes out a full water skin and dumps the contents onto PIZZAZ. I am parched Garcon PIZZAZ, fetch me a drink.

stealth: 1d20 + 9 ⇒ (20) + 9 = 29

In a twirl, King Zusgut turns to find his seat. With his back to the crowd d'Log inflates the water skin. With supreme sleight of hand, he places the inflated skin on the throne.

d'Log then turns and flamboyantly bows then plops on the throne.

PRRREAAAAAT-PA-PA-PARAAAAAAAAAAAT

d'Log shimmies a little to let the last bit of air squeeze out. praaaat

Snorting loudly and with a high pitched squeaky voice I see the great heroes have returned. NOT YOU PIZZAZ GO FETCH MY DRINK. But who is this fare Knight d'Log digs his hand down his trousers and adjusts himself viscously.

I think that dog gave me the pox

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log nods at Rolo, royalty never fit me, but crowns are fun

After taking note of King Zusgut d'Log takes out his disguise kit and goes all out on looking exactly like him. He grabs a few small pillows to add some girth to his small frame.

At last, d'Log takes the crown.

deception: 1d20 + 7 ⇒ (20) + 7 = 27

d'Log points over to "GRENEK" and cackles no, dear. My goodness. It isn't a suit, I know your primitive kind is short of mind, now don the COSTUME correctly! You are in the presence of royalty.

d'Log scowls at how long it's taking "PIZZAZ" longshanks fool. No longahank is above the great King Zusgut. When in my company you shall remained crouched.

d'Log smiles at the Nobel "ULTHUN" Fair loyal knight, good day Sir Ulthun.

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log bows before Zusgut

Your highness, our lot were hired from the society to aid you. What type of creature lurks under here? No horse or dog. How did beast get down there. How did goblin trap the beast?

diplo: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Male Goblin Rogue 3 | HP: 33/33 | AC: 20 | Fort: +6 | Ref: +11 | Will: +9 | Speed: 25 | Perception (E): +9 (+2 to init)

d'Log reads his letter and looks around at the group of pathfinders that assembled. You, all, again? d'Log sighs and looks around and starts to see who would be the best goblin to talk to about the Performing Arts Guild. (looking for anything an artistic goblin would look like to acquire information)

perception: 1d20 + 9 ⇒ (1) + 9 = 10

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