I'm not sure what happens in this case, if the two guys are aware of me, and us of them, but not them off dae, et al. It sounds like there would be a surprise round, but Gorgowzowa and the two guys wouldn't be part of it. If the others were readying and got a surprise, best they would do is get to interrupt them attacking me, but put them before the enemy inIinit, but they would take their turn in the normal round, not surprise, and therefore, if that's even what happens, the only thing is basically their init in a round is first, but effectively no surprise round. Lol, too much time... Should have just shot them as soon as we I had light on them, but dishonorable... damn role playing a Buddhist half orc...
You get a -4 for stealth, and their ACP has to be high already. They could still hear them, they'd just have concealment, etc. If they were trying to listen and we got close enough, they could easily make us. I don't know the range penalty for perception. The neg four is a big deal closer, but at a good range out, not too bad. I think Dae gave us the out on this whole thing though.
Bardez wrote: The detection of them stealthily scaling the cliffs is clearly explained to be DC 30. They were not detected. Ugh... I was looking to see how many CLW potions we used, and saw this on the one where you had Riken use one... Bardez wrote: Gorgowzowa's watching the cliffs out of paranoia 1d20+11 = (14) + 11 = 25 (you don't see any ninjas) There wasn't a +5 for darkvision that you started adding after then. The whole deal about actually looking out the window was moot. Wish I had caught the +5 weeks ago rather than when I'm tallying how many CLW's were used. lol
Crap... now I'm confused. The poison is listed as a condition in the GM section, but ability damage is not enumerated, but not excluded. So, the question, is it like HP damage, or is it a condition? Augh. I'll see what I can find, but I'm going to err on the safe side, if I don't die outright, if I can't find a faq that says it doesn't.
The poison rules are very ambiguous indeed. I personally am fine with everything, because non of it mattered, because the rolls were consistently low. Only the 17 would have mattered, but I figured two of the three would have made it in. The assumption being, it's a CRB poison; and since it was injury, no onset, and 1d2 dex, it's Giant Wasp with a DC18. Just two stacks makes it 22, and 21 wouldn't make it. As for ability damage, there's damage and drain. Damage heals like one a day, so I have to heal it all or die this scenario. Hopefully we end it in a town, otherwise, I'm done. Damage drain requires magic to restore. BTW, here's the rolls for the saves (minus the second hit on the double team).
GM's dice are loaded.... lol
I was tallying up the dex damage and noticed there weren't any saves on the hits past the first. I'm pretty sure it doesn't matter with four hits and the rolls you had fit my saves, but just wanted to let you know there are still initial saves for additional doses to see if they stack for next time.
Sorry to post, but this came up with us and I didn't see a solution and didn't see the argument for basic encumbrance rules vs. combat maneuvers. What about it just being a drag/encumbrance/move heavy object issue?
weight of your gear + (weight of dragged object or person / 5) Then cross reference that with the encumbrance effects table to get your speed you can drag someone and if it is past your max heavy load. As far as AoO, the combat maneuvers state someone being moved doesn't provoke, and that makes sense if they are still spending their energy defending, not moving themselves. Being moved usually doesn't provoke in any case I've seen, other than ones where someone has a feat to intentionally make you, and that's probably optional even then. As far as the person doing the dragging, there would possibly be two. One for moving out of a threatened square and one for moving a heavy object, assuming it makes it into that encumbrance silo.
I think you just take the rules for encumbrance. Take Riken's total weight, divide it by 5 and add that to Dae-Lhach's load to find his total load and cross reference with carrying capacity table. Point is, if Dae has at min a 10 str, he probably isn't in the light load, but is probably under the max heavy, which would put it at 20 ft. for 30 ft. base speed characters.
Oops, yeah. Unfortunately, also I forgot to take the -2 on the last for two weapon. I've switched from trying to help take these guys out to just trying to buy the rest of the party time. As many of these poison hits i've taken, I'm pretty sure I can't make a single dc save without a nat 20, and just getting two of those is already .0025, and I'm already about half gone. This was fubar from the get go. I just need to last long enough for them to get Riken up to full. I'd say then I could just be moved out of the burning building to be picked up later, but as fat as I am, they'd all have to save vs. hernia to move my paralyzed carcass. Lol.
If you are going to blow your wad in one encounter and know exactly what you're going up against, probably any Vancian magic user is boss. It's nice that these guys knew exactly which spell and option to pick at every previous level to be tailored to this one encounter. Perhaps you'd get that lucky, too, but unlikely. :) Git to put it in perspective. Lol
I just read what you wrote for their initial again. They move in, attack, then move. So, is the attack the surprise round, or is the move in the surprise round? And if they are inside above you, certainly that's not two DC30 perception rolls to see them, right? They broke cover when they stopped in the room, right? So, there'd theoretically be a normal perception to notice them 5 feet away from you when you are on alert, then, and a chance to not be surprised?
I was thinking about what you sent on the surprise and stealth, etc. It said DC30 if you were in the light house or next to the windows to see them at the 40 feet. It said otherwise combat starts when they smash through the windows. What it didn't cover was actually looking out the window. So that's arguable, but I think it at least goes away when it says "combat starts when they smash through", or the ilk. So, could they be stealthed if they had to break stealth since it's based on being in concealment before you start and ending in it? Could you really climb through the broken glass at the top less than five feet away from someone's head for a DC30 would be my question, assuming combat starts fiat at the entry of the windows? And, if they are moving half speed for stealth to get through the broken glass, can they really get out of AoO range for the splash weapons vs. monk on bay window seats? I just have a hard time thinking that's what was intended by the blurb about noticing them before combat by being in the lighthouse, etc. Just wanted to put it out there in case there was a chance to review it before it got too far in. Otherwise, I guess it is what it is at this point.
If you combine the dice and the IC url, it tries to roll the text of the link, but it parses out the =, so mine was like 1d20+822, for like 828 when I tried it. It seemed to keep the roll even if you previewed and changed text, etc, as I was testing it, so it might work vs. IC. I just never got an email from IC. I say we play down, since none of us are even in the upper tier, but I'm open for discussion. |
