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Organized Play Member. 50 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.


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Scarab Sages 2/5

Saturday, November 24th

12:30pm #4–02: In Wrath’s Shadow (Tier 3-7)

6:30pm #4–07: Severing Ties (Tier 1-5)

Because we have no idea what to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Thanks, and we look forward to meeting some new Pathfinders!

Scarab Sages 2/5

Huge thanks to all the players who made it out on saturday, and of course to our wonderful GMs! :D

Scarab Sages 2/5

Looking forward to seeing everyone today! (I think quite a few of us will be only be able to make it for the evening sessions, myself included)

Scarab Sages 2/5

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Saturday, October 13th

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12:30pm #3–25: Storming the Diamond Gate (Tier 3-7)
12:30pm #2-19: Shades of Ice—Part III: Keep of the Huscarl King (Tier 1-5)

6:30pm #4–01: Rise of the Goblin Guild (Tier 1-5)
6:30pm #3-EX: The Cyphermage Dilemma (Tier 1-5)

Because we have no idea what to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Thanks, and we look forward to meeting some new Pathfinders!

Scarab Sages 2/5

Thanks everyone for coming out saturday! We look forward to seeing all of you again. :D We should have the date for our next event figured out soon.

Scarab Sages 2/5

Looking forward to seeing everyone tomorrow!

I've got Devon as well as 1 other down for Shades of Ice.
I think attendance will be a light on our end, a lot of players just returned to college and such. As usual, we really have no idea what to expect for tomorrow. XD

Scarab Sages 2/5

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Saturday, August 25th

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12:30pm #3–25: Storming the Diamond Gate (Tier 3-7)
12:30pm #2-15: Shades of Ice—Part I: Written in Blood (Tier 1-5)
12:30pm #35: Voice in the Void (Tier 1-5)

6:30pm #3–25: Storming the Diamond Gate (Tier 3-7)
6:30pm #2-17: Shades of Ice—Part II: Exiles of Winter (Tier 1-5)
6:30pm #2-11: The Penumbral Accords (Tier 1-5)

Because we have no idea what to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Thanks, and we look forward to meeting some new Pathfinders!

Scarab Sages 2/5

Many thanks to everyone who came out yesterday for PFS! We had a great time and hope you did too!

We can't wait to see our VC Del again sometime soon! *hint hint nudge nudge* Thanks so much for running two tables of Cyphermage for us :D

Scarab Sages 2/5

Look forward to seeing everyone tomorrow!

Scarab Sages 2/5

SLIGHT change of plans!
Del's going to come and run Cyphermage for us :)

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Saturday, July 21st

12:30pm #3-EX: The Cyphermage Dilemma (Tier 1-5)
12:30pm #3–23: The Goblinblood Dead (Tier 1-5)

6:30pm #3-EX: The Cyphermage Dilemma (Tier 1-5)
6:30pm #3-19: The Icebound Outpost (Tier 1-5)

Because we have no idea what to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Thanks, and we look forward to meeting some new Pathfinders!

Scarab Sages 2/5

Saturday, July 21st

12:30pm #3–23: The Goblinblood Dead (Tier 1-5)

6:30pm #3-19: The Icebound Outpost (Tier 1-5)

Because we have no idea what to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Thanks, and we look forward to meeting some new Pathfinders!

Scarab Sages 2/5

Huge thanks to Tigersage and BlackWyvern for running scenarios yesterday! Blackwyvern, you really had them shakin' in their boots!

Scarab Sages 2/5

cobalt123 wrote:

ABG PFS June Event Day 2012

Saturday, June 30th

12:30pm #3-16: The Midnight Mauler (Tier 3-7)
12:30pm : TBA

6:30pm : TBA

EDIT:

12:30pm #3-16: The Midnight Mauler (Tier 3-7)
12:30pm #3-19: The Icebound Outpost (Tier 1-5)

6:30pm #3-21: The Temple of Empyreal Enlightenment (Tier 1-5)

Scarab Sages 2/5

ABG PFS June Event Day 2012
Saturday, June 30th

12:30pm #3-16: The Midnight Mauler (Tier 3-7)
12:30pm : TBA

6:30pm : TBA

Because we have no idea what to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Thanks, and we look forward to meeting some new Pathfinders!

Scarab Sages 2/5

Mike Mistele wrote:
cobalt123 wrote:

I suppose the part I find a bit muddled on this matter is that the OP describes that the store owner in question has "implied" these things. I am curious as to whether the owner literally said something like "This is PFS/Paizo's policy, not mine" or if it was simply interpreted that way by the OP (and possibly others?)

Is there any clarity on that, which I may have overlooked?

VC Sean Hanlin's post upthread a bit indicates that this was more than implied. (See Eric Clingenpeel's quote of Sean, two posts before yours.)

Thanks for that, that was precisely what I was looking for.

Honestly a little scary. Not gunna lie.

Scarab Sages 2/5

Wahahaha!

Scarab Sages 2/5

1 person marked this as a favorite.
Orthos wrote:
Jerry Cummings wrote:
The store charging is not the issue. It is the store saying charging a table fee is required by PFS organized play as well as saying that the store owner is a Venture Officer when he or she is not. Those are the issues, not charging for a table.
Quoted separately and bolded for emphasis since we've gone a page and this is still being debated...

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I suppose the part I find a bit muddled on this matter is that the OP describes that the store owner in question has "implied" these things. I am curious as to whether the owner literally said something like "This is PFS/Paizo's policy, not mine" or if it was simply interpreted that way by the OP (and possibly others?)

Is there any clarity on that, which I may have overlooked?

It is one thing for the store owner to literally claim the fee is requested by PFS/Paizo. It is entirely another to assume a request for a fee "to play PFS here" is the same thing.

If all this boils down to is a miss-communication between the OP and the store owner, the simplest solution would be to ask the store owner outright, for clarity. Right?

Scarab Sages 2/5

Being a frequenter of a store that utilizes a table fee, I feel the need to chime in here. I should note that the store I play at charges a table fee for all games, not just for when we run PFS.

An establishment charging a fee for table time, as many have already addressed, is not a new thing. In fact, in my (possibly limited) experience, it has become quite common, as many gamers are choosing to purchase their products online for cheaper than retail prices - which they certainly have the right to do - but this does hurt the neighborhood game stores. It hurts some more, some less.

To compensate for this, many local game stores request a table fee. It is (basically) compensation for you taking up space in their store for a certain amount of time. I know in my personal experience, my FLGS is very busy, and when we are charged for PFS play, it is essentially ensuring us a table on one of their busy nights.

The table fee is not intended to be the ploy of some jerk store owner trying to make a few extra bucks off of gamers. It is simply a means to ensure they are making money on the night that 5+ players are taking up space in their establishment.

What the store DOES with the table fee varies. My store, in the case of PFS, pools the money together and the GM/table decides how it will be spent. If we have new players, we buy them dice. If we have a player who has been playing for awhile but still lacks a core book, we will buy him the book. (These decisions are left up to GM and table discretion).

The only issue I see with the implications of the OP's first post is that the store owner in his case is claiming the fee is for Paizo. If the owner said something like "To play PFS here, you have to pay $5" it is open to interpretation, but I personally do not interpret that as "I am a PFS representative from Paizo and we charge universally for gameplay."

TLDR; The store has a right to charge you for table space in their establishment. If you do not want to pay $5 to play there, start up a PFS group somewhere else. I encourage anyone to start a group, and if that is the reason pushing you, embrace it.

Scarab Sages 2/5

ABG PFS May Event Day 2012
Saturday, May 12th

All day Event!
12:30pm - 10pm: Pathfinder Module - Feast of Ravenmoor

Unlike our previous events, seating is very limited as we will only be running one table of this module. Please contact us directly if you will be attending.

The module will run all day, with a break in between (as usual). We're hoping to have it completed by the end of the allotted time, but if we do not finish, we will schedule the remainder of the module as part of our June Event.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Scarab Sages 2/5

At this rate, we're probably going to have 2 tables :) looking forward to seeing you guys tomorrow!

Scarab Sages 2/5

Delbert Collins II wrote:

I wish I could go this event. All three of those are fun scenarios.

Let me know when the next one will be in May and I will try to come up and run the new special scenario for you #EX03 - The Cyphermage Dilemma. I have one event to go to in May for certain but am available the rest of the month. If you guys are planning out your calendar and would like to have some more GMs I can carpool several with me from the SCARAB Swarm. I would be happy to come up and run all day for you guys.

Jan 18-21, 2013 SCARAB Gaming Convention Columbia, SC 100 Tables
Nov 2-4, 2012 MACE Charlotte, NC 35 Tables
June 16, 2012 Planet Comics and Games Anderson, SC 20 Tables
June 1-3, 2012 ConCarolinas Charlotte, NC 35 Tables
May 18-20, 2012 XCON Myrtle Beach, SC 30 Tables
Apr 20-22, 2012 GnomeCon Savannah, GA 30 Tables
Apr 14, 2012 Firefly Toys and Games Lexington, SC 20 Tables

#EX03 sounds really cool, thanks for offering to run it! We won't know our schedule for next month until the store has all of it's card tourney's planned out, but we try to aim for a Saturday near the end of the month to hold our events. We'll be sure to let you know as soon as we set a date for May.

We currently only manage to have one full table on most event days, sometimes we have enough players to split into two smaller tables (occasionally two full tables). Our player-base fluctuates a lot, but we've never needed more than two tables. We'll definitely keep you and the swarm in mind for the future, when things start picking up.

Scarab Sages 2/5

ABG PFS April Event Day
Saturday, April 21st

12:30pm #3-09: The Quest for Perfection—Part I(Tier 1-5)
12:30pm #3-16: The Midnight Mauler (Tier 3-7)

6:30pm #3-18: The God's Market Gamble(Tier 1-5)

Because we have no idea what to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Scarab Sages 2/5

I’d like to start off by saying that I’m personally alright with most of the changes proposed. I like the idea of death and consumables being a concern for module play, particularly for consistency sake.

The only proposed change for module play that I personally have a problem with is not having the option to make a higher level version of an existing pc. Maybe I’m missing something here, but I just don’t understand why it would no longer be a viable option for players – make a higher level version of an existing pc, death/consumables still matter and take place. Just making the changes proposed for death/consumables apply to existing characters of the appropriate level, modified existing characters, and pregens - basically, the old character options but with consumables and death matter…ing? Why can’t that work?

I’m just struggling to see why this option was omitted and not just altered, as it was one of my group’s biggest draws to the occasional module. Granted, I haven’t had the time to read through all the responses here in this thread, but I imagine our group’s case is not singular.

Scarab Sages 2/5

I usually bring:

- Core Rule Book, Bestiary, Field Guide
- A printed copy (or two or three) of the PFS Guide to Organized Play.
- Pre-drawn maps are always nice!
- GameMastery Combat Pad for initiative tracking (a luxury item, but worth it imho)
- Extra Character Sheets
- Pregenerated Characters
- A sign-in sheet of some kind is handy!
- Some Pathfinder Society Cards, for new players
- Dice
- Extra pencils!! There's always that one person who needs one!
- A pen to sign stuff!
- Scratch paper
- And don't forget to bring the Scenario (printed or on your laptop/tablet of choice)
- And the Chronicles to give players - I try to fill out most of the bottom of the chronicles before the game.

Hope this helps!

Scarab Sages 2/5

Also, I think the sheet with the number and faction slots are in the Guide to Pathfinder Society Organized Play pdf, located here.

Edit: Ninja'd!

Scarab Sages

Kolokotroni wrote:

...

Your play overestimates paizo's (or any grou of mortal's) ability to maintain consistency in as many stat blocks as are present in the bestiary. He is over thinking it, there is no mechanical difference here, just a grammatical/formatting difference. Secondary attacks are listed as such in stat blocks. In this case they are not, so they aren't secondary attacks they are primary. comma or 'and' dont make a difference.

You summed this particular player up in a nutshell.

Scarab Sages

gbonehead wrote:
cobalt123 wrote:
MillerHero wrote:

Natural Attacks

Bite and claws are primary attacks, which do not suffer the -5 penalty that secondary attacks do (unless you use a manufactured weapon attack).
Multiattack reduces a secondary attack penalty from -5 to -2

Thanks! Hopefully this will be enough to satisfy him for the initial problem.

What can I point him to in regards to the differences between "and" and "commas" used to separate attacks?

I don't think you need a description of comma vs. "and" usage, you need this table that describes natural attacks.

Thanks!

Scarab Sages

Grick wrote:
cobalt123 wrote:
The player was arguing that the Ghoul should be taking -5 to its secondary attacks in a fullround action, by his interpretation of the Multiattack feat.

As MillerHero says, your players are technically correct. If the Ghoul was making secondary attacks, they should be at -5.

cobalt123 wrote:
Confusion regarding attack stats that specifically use "and" (like the example above "bite and 2 claws") and stats that specifically use commas (such as, I suppose, a Grizzly Bear: Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)).

I'm not sure what the question is here. They're functionally the same. The ghoul can make a total of three attacks during a full attack action (one bite, one claw, one other claw). The bear can do the same. They can both only make one attack with a standard action, though the Ghoul will usually prefer to bite instead of claw, while the bear would claw instead of bite.

As to why some are worded with "and" and some without, I don't know. My guess is different people wrote/copied various parts.

The Player in question thought the Ghoul's attacks (the bite and 2 claws) should be suffering from the penalty described in Multiattack (without having the feat). From MillerHero's response, it sounds like there should be no penalty to begin with in this case, as the bite and claws do not suffer the -5 penalty (EDIT: primary, not secondary attacks like the player thought). Or did I misunderstand his response?

In regards to the "and"/"comma" question, the player did not think they were functionally the same, as you put it. I just wanted something to show him to explain that? I guess? I honestly have no idea why that didn't make sense to him (other than perhaps "they look different, so they must BE different" in his reasoning). I think he thought that the "and" implied you get to do those as a full attack action, and the "commas" were merely "choices" or something. But I'm not sure.

Thanks!

Scarab Sages

MillerHero wrote:

Natural Attacks

Bite and claws are primary attacks, which do not suffer the -5 penalty that secondary attacks do (unless you use a manufactured weapon attack).
Multiattack reduces a secondary attack penalty from -5 to -2

Thanks! Hopefully this will be enough to satisfy him for the initial problem.

What can I point him to in regards to the differences between "and" and "commas" used to separate attacks?

Scarab Sages

This is probably going to seem like a simple question to most, but it made for a lot of opposed discussion within our group.

The other night a player brought up the Multiattack feat in reference to a monster in a scenario. The monster in question was a Ghoul, whose stat block reads: Melee bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3(1d6+1 plus paralysis). The stats do not mention the Multiattack feat anywhere.

The player was arguing that the Ghoul should be taking -5 to its secondary attacks in a fullround action, by his interpretation of the Multiattack feat.

In addition to this, after the session, there were also some opposing opinions as to the difference between the way attacks are written. Confusion regarding attack stats that specifically use "and" (like the example above "bite and 2 claws") and stats that specifically use commas (such as, I suppose, a Grizzly Bear: Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5)).

Can I get some brief/simple rulings to point this player to?

Thanks in advance.

Scarab Sages 2/5

Printing off a few copies right now - thanks so much! :)

Scarab Sages 2/5

kantoboy wrote:
...Inconsistent DCs for jumps...

I see this all the time - not just for mounts but for characters in general. I find it a tad frustrating, since jump checks are rather frequent, but that's just a personal pet peeve. And, honestly, I'm sure I've been wrong on DC rulings on occasion. For sake of the game - sometimes it's just preferable to come up with a reasonable DC quickly, off the top of your head, than to slow down the combat/flow of the game for everyone to look things up.

In any case, I find it easier just to give a GM the benefit of the doubt in a situation and go with their ruling, whatever it may be (especially with new or inexperienced GMs, but also just as a general practice). It's hard to know all the rules perfectly, all the time, you know? Especially with some of the more unusual classes. Even when a GM gets something wrong, and you know it, if it isn't too unreasonable a DC that he's requesting, it's generally just easier to go with the flow and do as he says than halt everything to look up a (potentially) unusual/grey rule.

The exception to this (for me) would be if it were and absolutely outrageous DC/ruling - I know I'd be inclined to speak up and politely ask if we could review the rule(s) on the matter after the session. Then the flow of the game won't be interrupted and the GM would find out the proper ruling/you'd both come to some agreement on the matter for a future session.

As a side note, I love it when a player has notes or print outs of specific rules pertaining to their character if there are unusual things they may try in combat/in game. In the very least it keeps us from having to pull out our books to check.

Scarab Sages 2/5

To my recollection, scenarios will provide stats for monsters that are not in the first bestiary.

Scarab Sages 2/5

Sad to see Doug and Mark go - but congratulations to all of the new VCs and VLs!

Scarab Sages 2/5

Eryndur wrote:

I'm currently running a chapter of PFS over on the Myth Weavers PbP boards. One of my GMs is getting a bit frustrated with a couple of his players whose post rates have tanked recently. The players in question seem to be "dialing it in", with no meaningful contribution to the game whatsoever. The GM would like to know how he should handle this situation, in regard to chronicle sheets after the scenario is over. Do the neglectful players still get normal XP and access to treasure and boons? Can the GM oust the players from the game? I'm not sure how to advise him, as I'm bit hazy how the official PFS rules apply in this situation.

Can I get a ruling?

Regardless of the ruling, I'd recommend that the GM first talk to the players in question if he hasn't already. Communication is vital in cases like this. The GM needs to inquire why their posting is so spotty, and let them know they need to participate more, if possible, and (potentially) discuss letting them go otherwise.

Scarab Sages 2/5

1 person marked this as a favorite.

Saturday, October 22nd
12:30pm #3-01: The Frostfur Captives (Tier 1-5)
12:30pm #3-02: Sewer Dragons of Absalom (Tier 3-7)
6:30pm #3-05: Tide of Twilight (Tier 1-5)
6:30pm #3-06: Song of the Sea Witch (Tier 3-7)

This is a free event, and seating is limited. We'd like to accommodate as many players as possible, but because we have no idea what kind of a turn out to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info(at)aboveboardgames.net
Store phone: (803)792-4786

We also regularly update our Pathfinder Society Fort Mill Facebook page with scenarios we'll be running on Wednesdays.

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708(in Baxter Village). We're also close to Charlotte, NC, just off of I-77.

Thanks, and we look forward to meeting some new Pathfinders!

Scarab Sages 2/5

Congratulations!

Scarab Sages 2/5

Wow wow wow! Congrats, Mike! :D

Scarab Sages 2/5

Just wanted to say that I was very impressed with the way everything was organized at the convention - in reference to gaming in general, as well as the Pathfinder Society gaming room.

My friend and I only managed to make it to one game - Frostfur Captives - but we had a blast! We were quite overwhelmed by the enormous amount of things to do at this particular convention - hopefully we'll plan better next year and make it to more sessions :)

Scarab Sages 2/5

The Guide, page 16 wrote:
"There is one exception to this rule: Tier 1 scenarios may be played or run as many times as necessary as a means of introduce new players or characters into the campaign. Each time you play or GM a Tier 1 scenario, you may receive a Chronicle for the event, but no single PC can have more than one Chronicle for the same scenario."

Not sure if that has been addressed, but thought it was worth mentioning here.

Scarab Sages 2/5

You mention having a printed copy of the Guide to PFS Organized Play - I've noticed it's handy to have multiple copies of this if possible, especially if there might be multiple players making characters for the first time. I generally keep two or three in my pack.

It sounds like you're off to a good start! The only other thing I can think of would be to have the event number handy.

Happy gaming!

Scarab Sages 2/5

Wooo! Got into the Special! \o/

Scarab Sages 2/5

Hello Harles,

First and foremost, welcome to GMing for PFS! Kudos to you for taking the initiative and deciding to run the game.

To answer your question, as others have stated, you are expected to own a copy of the Field Guide. If you’re concerned about not using it as often as another book, I’d recommend purchasing the PDF instead, to save a few.

I picked up the Field Guide this past week, and though I haven’t had a chance to finish it, I have personally enjoyed it thus far.

Good luck, and happy gaming!

Scarab Sages 2/5

I had a great time playing PFS at Gen Con this year!

A good portion of our modest little lodge managed to make it to Indy for the convention, though we all rarely managed to play together. In fact, I only made it into a handful of delves myself. We loved the boons, and the excitement of hoping our keys opened the chest. My favorite delve run was actually the first one we managed to get to - I ran a ninja. Origami caltrops!

Scarab Sages 2/5

3 people marked this as a favorite.

Hello all,
We’re located at Above Board Games in Fort Mill, SC (very close to Rock Hill SC, and Charlotte NC) and we’re excited about starting a PFS Lodge here! Because we are new to Pathfinder in general, we had been holding non-public games for the past few months to grow accustomed to the setting/rules - now we’d like to start holding public sessions and get our lodge growing!

Wed. July 13th at 6:30 pm, we’ll be having a character creation + meet and greet. The current plan is to hold open sessions on Wednesdays at 6:30pm, and if there is interest, we may also do Tuesday and/or Thursday evenings as well. There is an admission fee of $5 on nights that we play scenarios - This will go towards new scenarios/modules, new books, miniatures, dice, or other needs for the group.

Because we have no idea what to expect, we’d greatly appreciate contact with us if you’re interested in joining. We’re trying to determine how many sessions and tables are going to be needed/available, so we have enough space for everyone interested in playing.

Store email: info@aboveboardgames.net
Store phone: (803)792-4786

We also intend to regularly update our Pathfinder Society Fort Mill Facebook page with scenarios we'll be running and etc.

Above Board Games is located at 985 Market Street, Suite 103, Fort Mill, SC 29708.
(In Baxter Village).

Thanks, and we look forward to meeting some new Pathfinders!

Scarab Sages 2/5

Hey guys!

Our PFS group has been going strong for a few months now, and now that we're able to play at a higher level tier, we've had a new question pop up.

When you play a higher level tier, do you get access to the lower level equipment on the chronicle sheet? We think we do, and I tried pouring through the guide to find an answer, but couldn't find anything definitive - though again this could be a case of me just being blind and/or simple misinterpretation. If you get access to the lower level items, do you get access to the higher level items on the chronicle sheet, too?

Thanks in advance for the help!

Scarab Sages 2/5

Ah, ok, thank you!

Scarab Sages 2/5

Hey! It's me again.

We had to push back our first session to next Tuesday for a number of reasons (namely, player illness).

However, a player emailed me a question today I didn't know the answer to. He asked if he could have three 7's in his stats. I'm at work, so I can't look up anything for certain. But I feel like I read/was told somewhere along the lines that there was a limit to how many times you can reduce stats. You know, something like "only one stat may be reduced in this manner" or "no more than two stats may be reduced in this manner". Something. (I could be thinking of RPGA or some other system's character generation rules, so my apologies if this seems like a dumb question).

Scarab Sages 2/5

Thanks for the quick responses!

I've highlighted the entry for Traits in my Additional Resources printout, for future reference as I'm sure it will come up often. I don't know how I missed that! I guess I was expecting to find it in the Traits section of the Guide to PFS. Doh!

@OM: Ok, I think I understand what the boons are now. So that means my character would have access to the proper tier items on the chronicle sheet, then? (I think you ran Murder on the Throaty Mermaid for us!)

Scarab Sages 2/5

My apologies if I'm posting this in the wrong place.

Myself and a few friends of mine had the pleasure of playing through some PFS scenarios at a convention a few weeks ago (Mace West). We had such a fantastic time!

I've decided to take on the noble task of starting a PFS at a local game store. I've spoken with the owner, and we're going to start off by running a private group but eventually we'd like to have a monthly or bi-monthly public PFS event day.

But for now we're starting small, while we get the hang of things. Here are some of our questions (and of course any general advice is most welcome too):

- I'll be the GM for these scenarios (and I guess I'm technically the coordinator as well?). I've chosen Mists of Mwangi for our first game. It isn't one that I've played before, so I think I'll be "eating" the scenario as I am the GM. I understand that I get 1xp, 100% max gold for my character's most appropriate tier, and full PA - but I'm a little fuzzy on what the "boons" I won't have access to are - is this in reference to the access to the magic items for the tier? Or something else?

- As far as character creation goes, we've had one question pop up. I feel like I was told (when I made a character at the convention), or perhaps I read somewhere, that you cannot take the Rich Parents trait during character creation for PFS. But I can't seem to find this anywhere, so I don't know if I misheard, misread, or that I'm simply blind and I've overlooked it.

- Finally, as I said we are hoping to host some public PFS events in the near future. We're a little worried that we might not be able to accommodate everyone as far as session tables go. For example, if we set up two sessions, each with a GM, but we had 15+ players show up, how would we handle that? We'd hate to turn anyone away, but we wouldn't have a 3rd GM for another table and etc.

Those are really the only questions I have, for now, though I'm sure I'll have more once we get things underway.

Thanks in advance for help!

Full Name

Shamak of The Deaf Notes

Race

HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.

Classes/Levels

Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Gender

Half-orc Growling Blade 11 |

Size

Medium

Age

16

Alignment

Lawful Neutral

Deity

Uruskreil (Infernal Duke)

Languages

Common, Orc

Occupation

Singer (brütaal, Deaf metal)

Strength 25
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Shamak

Macros:
[dice=Perception]1d20+4[/dice]

[ooc ]Inspire courage, +3 hit/dmg and against charm and fear effects, and +1d6 sonic damage.[/ooc]

[dice=Knowledge ()]1d20+4[/dice] +10 local
[dice=Initiative]1d20+3[/dice]

[dice=+1 Shock and Cruel Cold Iron Falchion, IC, PA(FF), AS]1d20+17+3[/dice]
for [dice=Slashing+Electricity+Sonic]2d4+11+3+3+9+1d6+1d6[/dice]

[ ooc]If he's still alive:[/ooc] Shamak [ url=http://www.d20pfsrd.com/feats/combat-feats/cornugon-smash-combat]roars to demoralize his target![/url]
[dice=Intimidate (Cornugon Smash)]1d20+27[/dice]
[ ooc]Already shaken and still alive? It becomes [ url=http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/cruel/]sickened.[/url] If it dies, Shamak gains 5 temporary HP.[/ooc]

FULL ATTACK:
[dice=+1 Shock and Cruel Cold Iron Falchion, IC, PA(FF), AS]1d20+17[/dice]
for [dice=Slashing+Electricity+Sonic]2d4+11+3+3+9+1d6+1d6[/dice]

[dice=+1 Shock and Cruel Cold Iron Falchion, IC, PA, AS]1d20+9[/dice]
for [dice=Slashing+Electricity+Sonic]2d4+11+3+3+9+1d6+1d6[/dice]

Remember Cornugon Smash!, Disruptive and Spellbreaker!

[dice=Masterwork Morningstar, PA]1d20+16[/dice]
for [dice=Blugeonning/Piercing]1d8+10[/dice]
[dice=Darkwood Composite Longbow]1d20+12[/dice]
for [dice=Arrow]1d8+2[/dice]

[dice=Concentration (Defensively)]1d20+18[/dice]

Shamak of The Deaf Notes
Male Half-orc Bard (Arcane Duelist) 11.0
LN Medium humanoid (Human, Orc)
Init +3 ; Senses Darkvision 60ft ; Perception +4

Appearance:
Shamak is a young Half-orc who stands at 6'7 and has plenty of tatoos on him. He is wearing a brand new breastplate with a mendevian flag on it. He has a Falchion at his side.
He bears no sign of his belonging to the society nor to any faction, aside from one tattoo who looks like metallic wings burning.

Background:
Shamak was born a slave and lived his first years fighting (litterally) to survive, proving his valor. When he was still young, after one of his victory in a fighting pit, he was bought by a member of the small chelaxian nobility. This man was very interested in ancient artifacts. Shamak worked for this noble for several years and proved his value as a henchman. He was detected as a rising talent by the chelaxian pathfinder lodge and hired to do the three years of formation in the grand lodge of Absalom. After his confirmation, Shamak continued to achieve missions as a pathfinder, mostly for his interest in ancient and powerful artifacts.
Like all his fellows half-orcs, Shamak is pretty slow to think and, as a bard, lacks in knowledge. But he doesn't care, because he knows that he likes to sing loud, drink mead and, above all, fight with his magic and his Falchion while he sings !
Shamak sings in the underground chelaxian group "The Deaf Notes", which performs Deaf metal. Thus, their singer speaks very loudly.

Defense
AC 25, touch 16, flat-footed 23 (+9 armor, +2 Dex, +2 Natural Armor, +2 Deflection)
HP 83
Fort +11, Ref +15, Will +12

Offense
Speed 30 ft.
Melee +1 Shock Cruel Cold Iron Falchion +16 (2d4+11+1d6/18-20/x2)
Masterwork Morningstar +15 (1d8+10/x2)
Ranged Darkwood Masterwork Composite Longbow +10 (1d8+4/x3), Ammo 20, 100ft.

Special Abilities
Active

Bardic performance, 23/day:

Rallying Cry (Su)
At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components. This performance replaces countersong.

Distraction (Su)
At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

Fascinate (Su)
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire courage (Su), +3
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Inspire competence (Su), +4
A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.

Bladethirst (Su), +2
An arcane duelist of 6th level or higher may use performance to grant one weapon, one natural weapon, one end of a double weapon, or 50 items of ammunition of the same type within 30 feet a +1 enhancement bonus. This enhancement bonus increases by +1 for every three levels after 6th (maximum +5 at 18th level). These bonuses stack with existing bonuses and may be used to increase the item’s enhancement bonus up to +5 or to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding. If the weapon is not magical, at least a +1 enhancement bonus must be added before adding special abilities. This performance replaces suggestion.

Dirge of Doom (Su)
A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The effect persists for as long as the enemy is within 30 feet and the bard continues his performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Dirge of doom is a mind-affecting fear effect, and it relies on audible and visual components.

Inspire Greatness (Su)
A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels the bard attains beyond 9th, he can target an additional ally while using this performance (up to a maximum of four targets at 18th level). To inspire greatness, all of the targets must be able to see and hear the bard. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.

Arcane Strike:

As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

Arcane Bond (Ex):

At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one addition spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components. This ability replaces lore master.

Passive:
Darkvision 60ft

Cornugon Smash:

When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.

Disruptive:

The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. If you can only take one attack of opportunity per round and have already used that attack, this increase does not apply.

Spellbreaker:

Enemies in your threatened area that fail their checks to cast spells defensively provoke attacks of opportunity from you.

Spells [Bard CL 11th; Concentration check +18]
0 - (at will) ; Dancing Lights ; Detect Magic ; Ghost Sound ; Prestidigitation ; Read Magic ; Unwitting Ally ; DC 13
1st - (6/day) ; Grease ; Heightened Awareness ; Liberating Command ; Saving Finale ; Silent Image ; Vanish ; DC 14
2nd - (5/day) ; Allegro ; Gallant Inspiration ; Invisibility ; Mirror Image ; Rage ; DC 15
3rd - (5/day) ; Arcane Concordance ; Displacement ; Exquisite Accompaniment ; Good Hope ; Haste ; DC 16
4th - (2/day) ; Heroic Finale ; Virtuoso Performance ; Dimension door ; DC 17

Statistics
Str 25, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +8 ; CMB +15; CMD 29

Feats Intimidating Prowess, Arcane Strike, Combat Casting, Power Attack, Breastplate proficiency, Furious Focus, Cornugon Smash, disruptive, Weapon Focus (Falchion), Medium Armor proficiency, Spellbreaker, Discordant voice

Traits Fate's favored, Armor expert

Skills ACP: 0
Acrobatics +6 (1 rank)
Appraise +4 (1 rank)
Bluff +7 (1 rank)
Climb +12 (2 ranks)
Diplomacy +17 (11 ranks)
Disguise +7 (1 rank)
Escape Artist +9 (4 ranks)
Fly +2
Heal -1
Intimidate +27 [11 ranks + 1 ioun stone + 3 charisma +7 strength + 3 trained]
Knowledge (Local) +14 (11 ranks)
Knowledge (others) +4 (1 rank)
Perception +4 (2 ranks)
Perform (sing: growl) +15 (9 ranks)
Ride +2
Sense Motive -1
Sleight of Hand +6 (1 rank)
Spellcraft +4 (1 rank)
Stealth +6 (1 rank)
Survival -1
Swim +6

Languages Common, orc

Consumables
Wand of Cure Light Wounds (36 charges)
Wand of Shield (47 charges)
Potion of fly (x3)

Other Gear
+3 Mithral Breastplate ; +1 Cruel Shock cold iron Falchion (Arcane Bond) ; Masterwork Falchion ; Masterwork Morningstar ; Masterwork Darkwood Composite Longbow (+3) ; +4 Cloak of resistance ; Wrist Sheath (spring loaded) x2 ; Bard's kit ; Courtisan's outfit ; Silk rope ; +6 Belt of Giant Strength ; headband of alluring charisma +2 ; Dusty Rose Cracked Ioun Stone (+1 to init) ; Pink and Green cracked Ioun Stone (+1 to intimidate) ; +2 Amulet of natural armor ; +2 ring of protection ;

Boons:

Explore, Report, Cooperate (5-08 The Confirmation)
Friend of Janira Gavix (5-08 The Confirmation)
Hero of the Five Kings When dealing with a dwarf coming from the Five Kings Mountains, you gain a circumstance bonus of +2 to all Charisma-based checks. (0-37 The Beggar's Pearl)
Mendevian Weapon Training Grants proficiency in Breastplate. (Season 5 Player Boon #8, given by Cyril Corbaz #76446)

PFS information for the GM:
PFS #93583-2
XP: 29 (normal advancement)
Faction: Dark Archives
Fame: 49 / Prestige: 38
Shamak's additional resources can be scanned on demand for GMs, please ask via PM.

Chronicles applied:
#1 - 0-35 Voice in the Void (1 xp, 2 fame)
#2 - 5-08 The Confirmation (1 xp, 2 fame)
#3 - 5-19 Horn of Aroden (1 xp, 2 fame)
#4 - 5-21 The Merchant's Wake (1 xp, 2 fame)
#5 - 0-37 The Beggar's Pearl (1 xp, 2 fame)
#6 - 0-01 Silent Tide (1 xp, 2 fame)
#7 - Boon Season 5 player's boon #8: Mendevian Weapon Training (Breastplate)
#8 - 5-09 The Traitor's Lodge (1 xp, 2 fame)
#9 - 0-23 Tide of Morning (1 xp, 2 fame)
#10 - 0-06 Black Waters (1 xp, 2 fame, GM Credit)
#11 - 4-09 The Blackros Matrimony (1 xp, 2 fame)
#12 - 3-02 Sewer Dragons of Absalom (1 xp, 2 fame)
#13 - 6–02 The Silver Mount Collection (1 xp, 1 fame)
#14 - Boon Season 6 Boon #10: Niche Specialist (Darkness Specialist)
#15 - 4-11 The Disappeared (1 xp, 1 fame)
#16 - Boon Season 6 Boon #16: Treasure Map (one check made for now)
#17 - Module Dawn of the Scarlet Sun (1 xp, 1 fame)
#18 - 7-03 The Bronze House Reprisal (1 xp, 2 fame)
#19 - 6-98 Serpent's Rise [Rataji] (1 xp, 2 fame, pregen credit)
#20 - Module Trial of the Beast (AP #44, 3 xp, 4 fame)
#21 - 1-49 Among the Dead (1 xp, 2 fame, GM Credit)
#22 - 7-09 The Blackros Connection (1 xp, 2 fame)
#23 - 7-98 Serpent's Ire (1 xp, 2 fame, pregen credit)
#24 - 7-11 Ancient's Anguish (1 xp, 2 fame)
#25 - 3-12 Wonders in the Weave, part 1: The Dog Pharoh's Tomb (1 xp, 2 fame)
#26 - 3-14 Wonders in the Weave, part 2: Snakes in the Fold (1 xp, 2 fame)
#27 - Module Broken Moon (AP #45, 3 xp, 4 fame, "Contract fulfilled" boon crossed)
#28 - 8-13 What Sleeps in Stone (1 xp, 2 fame)
#29 - 4-04 King of Storval Stairs (0 xp, 0 fame)
#30 - 5-05 The Evlen Entanglement (1 xp, 2 fame)