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I had a fey under a compulsion effect cast a lot of deep slumber spells. The fey subverted the compulsion in part by casting a compulsion affect on one of the PCs to force them to attack any PCs that fell asleep. There was also an enemy gnome rogue ready to coupe de grace any sleeping characters, so having a character compelled to punch her allies awake, saved them from having to make a really high fortitude save against death.


Minigiant wrote:

How does the Barbarian rage ability interact with the Synthesist summoner?

Does the Eidolon get the Strength and Con bonus?

I believe not, since those apply to your physical scores and those are replaced by your eidolon's scores. However, if you use an unchained barbarian, then you can get most of the benefits of a normal rage. The two losses I can think of is the 1.5 multiplier for two-handed weapons, and you wouldn't get the +2 on fortitude saves from con bonuses.

Also probably not worth more than a 1 level dip in barbarian, since you use the eidolon's BAB, unless you really want a rage power. Synthesist is just bad for multiclassing unless you plan on attacking with primarily saved based attacks, because of how Fused Eidolon affects BAB.


willuwontu wrote:
chainlynx42 wrote:

I'm presently thinking about a Synthesist/Oracle/Mystic Theurge build. The concept being to use the Mystic Thuerge class to gain roughly double the number of available spells and then use Combine Spells to cast as many uses of Evolution Surge (Lesser and Greater too). The initial concept being to take the Limbs evolution as much as possible, take a 1 level dip for cheetah's sprint and try to hit 6750 land speed (mach 1) or higher.

However, while exploring more practical applications of this build, I was wondering if it were possible to just take the Extra Feat Evolution and take an absurd number of feats and take whole feat trees when you need them.

Downsides to this method: it takes a lot of turns to cast all of those spells, and you have to use your eidolon's BAB, which will be bad.

Anyway, the actual question is whether a Fused Eidolon can take the Extra Feat evolution? Any commentary on the build is welcome too.

Considering the extra feat evolution is only available to eidolons of summoners with the Twinned Summoner Archetype, I'd say that puts a dent in your plan.

That would indeed. I'm just looking at the PFSRD, so I didn't see any mention of that restriction. Hence my misunderstanding.


I'm presently thinking about a Synthesist/Oracle/Mystic Theurge build. The concept being to use the Mystic Thuerge class to gain roughly double the number of available spells and then use Combine Spells to cast as many uses of Evolution Surge (Lesser and Greater too). The initial concept being to take the Limbs evolution as much as possible, take a 1 level dip for cheetah's sprint and try to hit 6750 land speed (mach 1) or higher.

However, while exploring more practical applications of this build, I was wondering if it were possible to just take the Extra Feat Evolution and take an absurd number of feats and take whole feat trees when you need them.

Downsides to this method: it takes a lot of turns to cast all of those spells, and you have to use your eidolon's BAB, which will be bad.

Anyway, the actual question is whether a Fused Eidolon can take the Extra Feat evolution? Any commentary on the build is welcome too.


I think if the system works out balanced in the end, then switching to just modifiers is a good idea. I've been GM for 20+ entirely new players and I think that it would be a lot easier to introduce new players without that distinction.

Also, I rather prefer 5e's save system where it is simply a save for each stat and then proficiency. It helps keep vocabulary to a minimum by excluding words like fortitude, reflex, and will.

Ability scores do a few important things though...
Constitution says how far negative you can go before you die.
Poisons and spells like touch of idiocy affect scores and switching to only modifiers would require these to be rescaled.
There are a few other things the scores do, that would need accounted for, but probably wouldn't be too hard. I'll take a look at the design blog that was mentioned if I can find.

The d12 seems a bit too swingy though.