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I think the intention is for daredevils to be able to trigger Stunt Damage with Reposition, but I agree that it could be made clearer.

Wheeling Pull Stunt should definitely allow you to trigger Stunt Damage on a crit. There is nothing that would prevent that.


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As written, you can use Crossbow Slayer with firearms. All the base feat does is adds the relentless trait to Interacting to reload. There's no explicit restriction to crossbows or requirement to be wielding a crossbow (strange as that is).

Of course the Special does require a crossbow (and a free hand), but that makes sense. Can't really fire daggers out of a gun.


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Castilliano wrote:
They're also skirting the humanoids issue, that some are especially monstrous (i.e. trolls & oni) while others are...us, where hunting and collecting parts is the epitome of evil behavior (if it doesn't already cross the line with non-aggressive sapient quarry!). There are sensibilities to finesse that maybe Paizo should address overtly in a sidebar.

Doesn't the "Designing Trophies" sidebar already cover that?

"A trophy from a non-humanoid creature is typically a part of its body, such as a dragon's fang or a sea serpent's scale, while a trophy from a humanoid creature is typically a part of its equipment or heraldry, such a a scrap of a warlord's banner or a knight's pauldron."


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exequiel759 wrote:
That's also why I find the slayer a bit redundant too. The thaumaturge is already there and IMO represents a Belmont-like character way more than the slayer does, at least if we speak about the Belmonts from the videogames. Both using tools and having an auto-scaling Lore doesn't help either.

I'm usually skeptical of claims that a new class could just be an archetype, but I can really see that here with Slayer as a class archetype of Thaumaturge. Scrap Mark Quarry, turn the trophy system into a set of archetype feats (eg Dragonscale Trophy, requirement you have killed a dragon), and give the slayer access to a new implement: Chymist's Vials.

They'd have Exploit Vulnerability in place of Mark Quarry, Esoteric Lore in place of Monster Lore, various implement in place of the other tools. The only thing that the class really loses is the On the Hunt/relentless interactions, but right now it doesn't feel like the rest of the class is enough to support that as its core.


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Ectar wrote:
Considering the baseline "Risky" feat is 100% pure action compression with no real possible downside certainly doesn't fill me with the energy of risky, high octane Maneuver.

I don't know, I think running right up to someone who wants to punch me (or bite or stab, as the case may be) would get my adrenaline pumping. Given the rest of the class, I think the intention is to push the daredevil to risk taking reactions, though that might not apply for round 1.

exequiel759 wrote:
As we said, the daredevil isn't really that risky

I've been seeing a lot of the opposite. Everyone seems to be saying the daredevil needs medium armor or more HP or no MAP on their first press. There seems to be a lot of aversion to the risk that is built in to the class right now.


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If the floor or ground is a prop, it becomes extremely rare for the daredevil or their enemies to not be adjacent to a prop. At that point, it makes more sense to scrap all of the prop requirements and let the daredevil always have any benefit that would have required a prop, even if they and their enemy are both flying.

That would be kind of a shame, though. I like how the prop system encourages creatively using the environment. I can see how that becomes problematic for a GM or mapmaker who needs to balance having enough props for a daredevil with having an open enough environment for large PCs or mounts and large or bigger creatures.


kaid wrote:

I think that's right. It also seems like, as written, you can only use one-handed crossbows and you need to actually reload to gain the benefits.

"you can load a hunting spike into a crossbow when you reload it. The next time you use Hunting Spike, its thrown trait uses the crossbow's range increment"

"Requirements You have a free hand and are wearing your consecrated panoply signature tool"

So you aren't actually firing the crossbow.