We now have an official recruitment thread here! Yay! Everyone feel free to stop by and say hi! Also, we're ready to start taking requests.
Greedalox wrote:
That's worth posting on the Traps thread.
Greedalox wrote:
No, I think that's an A-hole cook. An evil cook offers the best buffs for the bad guys that it can, sells poisons to the Assassins (or priests, whatever), and serves baked unicorn at the village feasts. If a Settlement's alignment reflects those of the members, I think that having your cooks, merchants, etc. be Evil would be important to an Evil Settlement. You wouldn't want them suddenly shifting the Settlement's alignment to Neutral just becausse you didn't pay any attention to them.
Nihimon wrote:
Maybe a Test of Dexterity to get past a blocker, too? A stealthed rogue can possibly slip by without even being noticed, if the blocker is a bruiser and not overly perceptive.
theStormWeaver wrote:
We would love that. Sorry for not replying to you yet; RL got in the way a bit.
The Order of the Sacred Bond was formed to do one thing: Bring about marriage bonds that are strong enough to withstand death. The Heads of the Order found themselves Marked by Pharasma and fell to the Siren Song of the River Kingdoms. Upon reaching them, they discovered that their unique specialty was desperately needed. Love often survived death, but marriage did not. Thus, the Wedding Guild has found its true purpose: Joining two lives as one for as long as love remains. Rules:
Ceremonies other than weddings:
Organization:
We need bards. We need guards. We need caterers. We need couriers. We may, at times, even need seat fillers. We need those familiar with the faiths of the River Kingdoms. But most of all, we need you. We need you to get married, if your hearts so desire. We need you to tell your friends that we are here, so they can get married. If you are ready to request a wedding already, please feel free to post your info here or PM cartomancer and we will happily put you on our calendar. RP level: All levels are accepted, but at least moderate RP is preferred. Expect to be speaking in-character during ceremonies, at least. Alignment: The Wedding Guild is neutral religiously, politically, racially, and sexually. Focus: Weddings and divorces. The Sacred Bond may be broken, but not erased. The Order does not recognize the validity of annulments. To join: PM cartomancer
What about having a minimap that toggles, with the amount of information visible (range and quality) dependent on the Perception skill? GW's latest Blog provides solid proof that they like the effects of (at least some) skills and feats to be based on percentages. High perception people see more on the map to represent peripheral vision and whatnot. Personally, I'm for a minimap because I am not going to able to figure out where I am without one. As for a personal world map, give me Cartography and let me buy info on POIs. PFO would definitely be more immersive to me without a minimap, but I don't want maximum immersion, I want maximum fun. EDIT: Welcome froggalpha! Thank you for your post. :)
Bringslite wrote:
Disguise is supposed to make you look generic to all sorts of inspection mechanics, isn't it? I assumed that the variant SAD mechanic would count. This may have been incorrect, though.
ZenPagan wrote:
The Disguise mechanism would have to randomly choose from the list of acceptable items. That could be interesting.
KarlBob wrote: There is a precedent, recorded on YouTube, for a ceremony being interrupted by a hostile guild. If I recall correctly, I believe it was actually an in-game funeral for a character after the player had died out-of-game. Clearly griefing behavior, to me, but a security detail would have been handy in that case. I'll see whether I can digg up the video. That sounds like griefing behavior to me, too. I hope they were shunned afterward.
@Kobold Cleaver That makes me think of the Morrowind book, The Wraith's Wedding Dowry. Tons of fun, maybe even something TSV would be interested in documenting? And as for what we'll do in those situations, well, you're the head of Security, so I'm sure you'll come up with something. Maybe I can do something Diplomatic in the guild to make the CC happy? Maybe you could plan a special pre-wedding reception for any angry CCs? Lots of free wine... (I hope being drunk will have an effect on combat ability.)
Kobold Cleaver wrote: Are you really applying a serious complaint to my sparkling vampires post? :P Absolutely! If vamps are going to walk around in broad daylight, I would appreciate all suntan lotion to be sparkly. How else will I know who to hire when I want to reenact Bram Stoker's book on a Settlement stage? Plus, disco ball effect without needing extra props on stage. Interesting roleplaying opportunity: Sparkly suntan lotion convinces roaming vampires your ostentatious character is undead. Do you drink blood (accepting a debuff and possible illness) or admit you're just a stylish member of the Wedding Guild and learn firsthand the definition of exsanguinated? Please note that the Order of the Sacred Bond does not discriminate on the basis of life status. If undead are implemented as races, we will be happy to marry you off to whomever you've cowed into agreement.
I suspect you are right about the lesser bandits. I hope that they will realize that they should act more like Bludd's group, a message they might possibly get over cupcakes? I'd hate the UNC to have to spend time talking face-to-face when Tony's delivers...unless the lesser bandits don't get the message the first time.
Klockan wrote: I think the best compromise would be to let the number of threads depend on your gear rather than your level. If you use only level 4 gear you get the same number of threads that a normal level 4 character would have and so on. What do you mean by normal level 4 character? A fighter archetype will need different gear than a dedicated refiner, and different gear than a cleric 1/rogue 3. I think that level 4 gear means different things there, and that a set number of threads evens it out. Also, as an Assassin, I like the idea of threads. I want to force my victim to respawn farther and farther from home each they die, and I don't see how that makes sense without threads.
Settlements will have to consider some mechanical issues. Take player housing, for example, whenever it gets implemented. If a person who lives in Settlement A marries a person on the KoS list, do they whitelist that person or risk having a seneschal move out? (I'm pretty sure this will occur eventually, as the RP effects would be too fun to resist forever.)
Andrik wrote: Hey! So uhh, I've been thinking of possibly setting up a farm and I'd be happy to sell you pretty much anything you'd need. I might even have some, uhh, spices for sale every now and then, for spiced bread, if you're into that sort of thing. Hey, I'm a home baker. Are those spices for sale to everyone?
@Bringslite I hope we can do more than just weddings, too. If we track official weddings, (allowing, hopefully, for people to RP common-law marriages if they so choose), we're the logical choice for Divorces. Also, I really love the idea of us organizing big events for various groups, but so far no Settlement officials have commented here if they'd like that. We'll probably put it in the charter and see if they like it. I think weddings alone might be slow during EE, but when OE gets off the ground, that alone might keep us quite busy. We only need 2 people at a time out of thousands to want one "on the books." I hope we get at least one EE alliance built through diplomatic marriage. Fun RP opportunity (who do you invite? Who do you snub?) and would set a nice precedent. Here in Texas, you need a legal divorce for a common-law marriage; what do y'all think of that mechanic for Golarion?
Defiante1 wrote: I have no idea why people are so paranoid about being attacked when their doing non violent things. From everything we have heard so far, attacking a guilds city (The only really sensible place to hold one) is a no small thing. While the Wedding Guild would be more than happy to organize an event within a Settlement for anyone, it is not the only sensible place for such a ceremony. Perhaps two frontier farmers wish to celebrate their love at their farm. It is quite possible that a nearby Escalation would try to interrupt their special day. Escalations are inconsiderate like that.
We just need to pick out officers, define who can join (I vote anyone) and establish rules for how people can request a wedding. We'll want to get a scribe to create contracts, to establish rules about dowry (if any), discuss rules on divorce and remarriage ("till death do us part" isn't really going to cut it in PFO), and hopefully find a group to create wedding outfits. It's not really much work, probably an hour on TS?
I will be creating a third character for this guild, and helping work out the details. We would be happy to join with Mercatorum; thank you for the offer, theStormWeaver. So, anyone have a better idea for a name than "The Wedding Guild"? Also, who would like to assist me in the creation of a charter? I think the guild will end up being some form of neutral.
Blaeringr wrote:
Well, now I want to get married at the Worldwound.
Milo Goodfellow wrote:
Ah, teamwork. That's what it's all about.
In the thread What makes Pathfinder Online Different, it is mentioned that there will be a need for specialized PC types, focused on vampire hunting or dragon slaying. I would like to know who is planning on having a character that does that sort of thing, because it's always better to have that information BEFORE the dragon is destroying your Settlement.
Wurner wrote: I might be looking at this the wrong way and I'm definitely not saying that I'm against "banditry skills". It's just, if I were to play a bandit I can't see how I would prioritize anything other than stuff that helps me kill other players (and make a getaway before their friends catch me). If there is a FUN way to introduce USEFUL specialized banditry skills and abilities in the game I am all for it. You definitely don't want to overlook the benefits of us having hideouts, or even just SADs. If I had to choose between upgraded sword skills or upgraded hideout skills, I think I'd choose the latter. I only need to fight if a merchant refused, but I'll want to hide either way. Plus, I think that hideouts will give some variation of Appraise.
Banditry will probably be about both robbery and PvP. Bandit bands will likely specialize abilities per person, giving a range of skills. A lone Bandit, choosing between the two, seems like a situation that will only occur at the beginning of a Bandit's career. That being said, few people will take a SAD seriously from someone who is incapable of backing their polite request up with violence.
Oh, I think it might come up more often than you think, depending on how contracts work. Can anyone pick up an assassination contract? I mean, could both of us get a contract to take out a person, or is it a first-come first-served deal? Personally, if I wanted someone dead, I'd want Assassins competing for the kill. Also, I know disguises are pricey, but are masks? |