Elan

cartomancer's page

Goblin Squad Member. Organized Play Member. 148 posts. No reviews. No lists. 1 wishlist.



Goblin Squad Member

IIRC it was said that the number of days in an in-game year would be increased enough to keep time basically equivalent to a real-world year. Was it mentioned anywhere whether this just means each month has more days? And does anyone know the current plan for the number of days in PFO?

Goblin Squad Member

The Order of the Sacred Bond was formed to do one thing: Bring about marriage bonds that are strong enough to withstand death.

The Heads of the Order found themselves Marked by Pharasma and fell to the Siren Song of the River Kingdoms. Upon reaching them, they discovered that their unique specialty was desperately needed. Love often survived death, but marriage did not. Thus, the Wedding Guild has found its true purpose: Joining two lives as one for as long as love remains.

Rules:
1. The clients' wishes are paramount. Whenever possible, all desired rituals and customs will be upheld.
2. A Bond created by the Order can only be broken by the Order.
3. Weddings are a sacred event. This does not mean solemn; everyone loves a good Bard.
4. The Order is neutral to the machinations of Settlements and Kingdoms. We serve a higher purpose, and expect a civil reaction from all we interact with.
5. Death is not necessarily the end of life, but each death could be the last. Cherish every moment, and be prepared to fight to protect your life.

Ceremonies other than weddings:
The Order of the Sacred Bond is fundamentally about marriages, but that is not all we are capable of organizing. Needless to say, weddings come first, but if your shop is just opening, your Settlements have reached a treaty, or you simply wish to have a stylish birthday party, we can handle it.

Organization:
Jolt performs the ceremonies.
Kobold Cleaver runs security.
cartomancer keeps the records of the Bonds.

We need bards. We need guards. We need caterers. We need couriers. We may, at times, even need seat fillers. We need those familiar with the faiths of the River Kingdoms.

But most of all, we need you. We need you to get married, if your hearts so desire. We need you to tell your friends that we are here, so they can get married.

If you are ready to request a wedding already, please feel free to post your info here or PM cartomancer and we will happily put you on our calendar.

RP level: All levels are accepted, but at least moderate RP is preferred. Expect to be speaking in-character during ceremonies, at least.

Alignment: The Wedding Guild is neutral religiously, politically, racially, and sexually.

Focus: Weddings and divorces. The Sacred Bond may be broken, but not erased. The Order does not recognize the validity of annulments.

To join: PM cartomancer

Goblin Squad Member

In the thread What makes Pathfinder Online Different, it is mentioned that there will be a need for specialized PC types, focused on vampire hunting or dragon slaying.

I would like to know who is planning on having a character that does that sort of thing, because it's always better to have that information BEFORE the dragon is destroying your Settlement.

Goblin Squad Member

Is the environment going to be hostile or beneficial? I'm hoping that storms will knock down trees, earthquakes will reveal buried minerals, that fires can be set to burn down farms. It would be nice to have supernatural weather, too. Fog that causes crops to grow more rapidly, storms that raise the dead, stuff like that.

Goblin Squad Member

So, I want to make traps. I feel the rules in TT are not very well put together, but I see no reason why that should be true in PFO.

So how about it, should we make traps and what would you do with them?

Goblin Squad Member

My curiosity is piqued by a few of the threads.
I'm in Houston, TX.

Goblin Squad Member

Name: The Helping Hand
Alignment: Lawful Neutral (We stick to our contracts.)
Role: Mercenaries
Focus: Sieges
Goals: The Helping Hand wants to help Settlements and Kingdoms expand.
To Join: Just post in this thread

Sometimes, you just want to bash down a wall. The Helping Hand is an organization who wants to help you out.

Whether crafted on-site, or built and then transported, siege engines are an important part of war. And quality siege engines require quality components, refined and crafted by the best of the best. Who knows how hard it could be to knock down a fort with some inferior competitor's siege engines? You want The Helping Hand.

Remember, if you don't hire us, your enemies will.