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I was really hoping for more being done with cantrips. This update doesn't do anything for the "everything saves every time" issue that wizards are currently facing, which kind of makes the extra damage too little entirely.
This is our experience too. We have three spell-casters in our group and monsters and NPCs just save far too often. There is no point in increasing the damage if the spell is still going to miss. Leaving the damage untouched and increasing the DCs would have suited us better.
We have casters with maxed out stats and the monsters still save every time so we are just reverting to cantrips as they often do half damage on a miss. Spending two actions for a miss every round is just depressing.