Leveling skill proficiencies and magic weapon damage dice have the same resolution


Playing the Game

Scarab Sages

I have seen a lot on the boards about skill proficiencies and how every increasing DCs make the world a moving platform and also how magic weapons are a MUST. The ideas I would like to put forward have already been floated by others.

Forget adding your level to a skill and make the proficiency bonus level dependent. That makes your level of training so much more important.

Someone suggested: Stat bonus +
Untrained 0 bonus
Trained 1/4 level
Expert 1/2 level
Master 3/4 level
Legendary level

Training then becomes much more important whereas level is most important now. Currently Legendary +3 on a level 15 character is almost not worth adding.

For weapons, do the same for damage.
Untrained standard damage die
Trained 2x Weapon Damage
Expert 3x Weapon Damage
Master 4x Weapon Damage
Legendary 5x Weapon Damage

Magical weapons add actual magical effects so a +1 flaming weapon would have +1 to hit and +1d6 flaming damage. +1 ghost touch would be +1 to hit and can hit insubstantial, etc.

Again, level of training is (should be) most important. No more 5th level untrained wizard is as good as a 1st level trained fighter with any weapon.


I can get behind the skill proficiency's here, but not weapon damage. But yes Training should be MOST import, and not the difference between +0 trained and +3 Legendary.

I would be able to get behind adding bonuses to weapon damage based on training, instead of multiplying. (the same mods, just instead of x it's +)

I hope the Devs are listening to these. I just hope they just don't think it's just too big to address. Because it would mean of complete re-write, re-balancing of all the encounters, monsters, etc. because Level is now baked into DCs, scaling, etc.

Not to mention Legendary Feats for most skills are very, very specific and I don't think would come up that much (except maybe swimmer/climber, b/c they actually give you a swim speed/climb speed), but then at that point you don't really need to roll at all to do those things... I would still like to keep those legendary action, but the difference between a +2 and +3 is silly.

I want Training an Attribute selection to be more important than level


carldot34 wrote:

For weapons, do the same for damage.

Untrained standard damage die
Trained 2x Weapon Damage
Expert 3x Weapon Damage
Master 4x Weapon Damage
Legendary 5x Weapon Damage

You realize you're giving everyone +1 weapons at level 1, right?


Perhaps:
Untrained: weapon with no +ability to hit or damage. (Just level)
Trained: regular weapons as they are now
Expert: +1 weapons
Master: +2
Legendary:+3
Then make magical weapons that would add additional dice of +1, +2, etc. Perhaps this way they could make heavy weapons max out at +2 and light weapons max out at something like a +4 to help with the current imbalance of +5 2 handed weapons vs +5 1 handed weapons. I haven't done any math but it seems as though you could relate the DC/level of a magic weapon to it's die size (eg. A d4 weapon can be upgraded 1 magic level every 4 levels and a d10 every 10 levels).

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