Raistlin

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Organized Play Member. 89 posts. 2 reviews. No lists. 1 wishlist. 4 Organized Play characters.



Scarab Sages

that last Flip Tile set for SFRPG was "Space Station Corridors Expansion" announced in April 2021... over 2 years ago!

Is there any hope of more tile sets or more expansion sets?

Please?

Scarab Sages

I can't see anyone else asking this question, but it bugs me:

I note that when a gunner fires a tracking weapon, and the missile is still in flight next turn - a new gunnery roll is needed.

Who/what makes the gunnery roll?
Does the Gunner use their turn to "steer" the missile to the target until it impacts or is lost?
Or does the missile "track" its target and home in on its own.

Or, to put it another way:
Turn 1 I fire a missile at range 30, and it closes by 10 hexes.
Turn 2, I'd like to follow up with a second missile, while the first gets on with the job and tracks its target.

I think the missile homes in on its own, hence why you lose assorted bonuses like "the actions of fellow crew members". who can't reach out to the in-flight missile - it's on its own. (It sets off with "good" or "bad" coords according to the skill and ability of the initial gunner, so presumably users their numbers in the subsequent tracking rolls.)

Scarab Sages

So if I have 50cr to spare to buy medical recovery from wounds, I could buy a Medpatch or a Mk1 Serum of Healing. (Both L1, 50cr). Which to choose? Let's see...

Medpatch adds +10 to Medicine check (untrained) to Stop Bleeding OR Stabilize Dying - but there's a chance to fail, and you only get 1 of 2 effects.
OR
pour a Serum of Healing MK 1 in, they gain 1D8 HP (ave 4.5), and gaining HP automatically stops Bleed and ends Dying.

After that I look at Treat Deadly Wounds - needs a Medkit (Basic DC25, or Advanced DC20 to use), restores target's level HP (or their level + your Int bonus if you beat DC by 5).
You can only do that 1/day (without a Medlab, so not in the field...) To get another go I can spend 440cr to buy a L5 Sprayflesh, and can use that to allow a 2nd Treat Deadly Wounds test
OR
I could spend 425cr to buy a L5 Mk2 Serum of Healing, needs no skill, and restores 3D8 (ave 13.5) HP. Oh, and costs 15cr less.
So if the wounded party is below L8 (expert medic) or L13 (basic TDW DC), you get more HP back from the Serum, no need for skill, no risk to fail.

So why on earth would I waste 50cr on a Medpatch when I could buy a Serum of Healing for the same credits?
Why Sprayflesh when I could buy a Mk2 Serum of healing and save 15cr?

Scarab Sages

1 person marked this as FAQ candidate.

Can you settle an unresolvable argument we have:

in the APG, the Summoner and Evolutions are introduced. The Evolution "Bite" p.60 gives damage for a Bite attack by size, then states "if the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls with its bite".

So far so good, if you only have one head!

Ultimate Magic introduces "extra head" p.77 The extra head doesn't have any additional attack unless you add Bite, Gore, or Breath.

So if I start with a Quadruped which has one head, and Bite, initially.
* I could add a Head to the Quadruped, and still have only the base Bite.
* I could add a Bite to the 2nd head and have 2 base-Str bites
*or*
* I could add Bite to the first head and have one 1-1/2 Str bite

what happens if I add Bite to the 2nd head, then add Bite a further time, to boost damage to 1-1/2 Str?

does it
a) affect all Bites on all Head that already have a Bite?
or
b) affect one chosen head-with-bite, and you need to buy a doubled-bit for each head to have them all with 1-1/2 Str?

Scarab Sages

Tengu Swordtrained states Tengu are "automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades,..."

The list includes some Simple, some Martial and some Exotic blades (e.g. Elven Curve Blade).
It also includes that problem blade the "Bastard Sword" which has both Martial Proficiency (2-handed) and Exotic Proficiency (1-handed).

I have automatically been assuming that since Swordtrained includes several other Exotic blades, that it includes the Exotic 1-handed proficiency ... but I have been challenged, and the challenger suggests "proficiency" literally lets the Tengu wield the items listed without the -4 penalty and so need only grant 2-handed Martial Proficiency.

I'd *love* an official ruling, or as near as I can get.

Rulings based on personal interpretation, house rules, or campaigns are not going to settle the question!

Scarab Sages

I have my print copy of the APG, but the Pathfinder SRD has not yet been updated. I find the online SRD very useful, as the cross-links let me chase down questions in a way that paper books don't...

Any word from Paizo as to when the SRD will include the OGL content from the APG?

And,for that matter, the OGL content (eg tables) from the Gamemastery book?

Scarab Sages

Does anyone import the Litko pieces into the UK?

If not, what is the postage from USA to UK?

Scarab Sages

the definition text for "Spell-like abilities" is fragmenting as more text is added.

There are 3 entries in the core PFRPG book, in thr "significant term", under combat actions, and in the glossary;
and no the PF Bestiary adds another definition.

The PF RPG core states

PFRPG wrote:
Spell-like abilities can be dispelled and counterspelled as normal.

The bestiary states

PFBestiary wrote:
Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

...so which is right?

I had hoped it;d be as simple as "the Bestiary came 2nd, Paizo corrected something, and updated the PRD as well as the OGL Bestiary", but they haven't...

Scarab Sages

a question has come from a player - if they have (eg a Rogue with "Minor Magic" Rogue Talent) a Spell-like Ability, does it count for activating a Spell Trigger item like a wand?

Actually, the player is trying to argue that having one spell-like ability as a class feature puts spell-like-casting into her class, and wants to evade Use Magical Device for other wands she has!

I can't actually find anything specific to clarify the question, and it applies to Monsters too, so I'd like to get a grasp on this...

A related question, which I fell I have seen an answer to somewhere but can't pin down (maybe in 3e stuff?) was: ok, a spell-like ability requires speech is the spell has verbal components, and gestures if it has somatic components, but does a Spell-like Ability require spell-components??

Scarab Sages

I am puzzled about "same size" changes.

Consider Alter Self, and a Small or Medium target.
The spell says

Quote:

Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to your Dexterity.

Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength.

I see that if a Human (Medium) changes to "Halfling" (Small), he gains +2 Dex, and changes Size category which adds a further +1 AC, +1 Atk, -1 CMB, -1 CMD;

and if a Gnome changes to "Elf" (Medium) she gains +2 Str, and changes Size category which adds a further -1 AC, -1 Atk, +1 CMB, +1 CMD;
but is this really saying that changing from Human to "Elf" gains +2 Str? and Gnome changing to "Halfling" gets +2 Dex?

Scarab Sages

Assuming I read correctly, then:
1) like any Wizard, the specialist Evoker can cast a prepared 0-level spell any number of times
2) the Intense Spells school power adds (Wiz/2) (min +1) to damage from spells
so...
3) Acid Splash, 0-level, D3 damage, and Ray Of Frost, 0-level D3 damage get +(Wiz/2) extra damage and can be cast any number of times if prepared.
A Wiz 1 Evoker can cast such freely for D3+1, or a Wiz 8 for D3+4, and never run out of such castings ...

Hmmm... or have I missed some rule that says "0-level spells are not Intense Spells"?