bryan.mullins's page

Organized Play Member. 18 posts (19 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character.


RSS


Can anyone with the PDF tell me...is this PDF well hyperlinked? The PDF of the Beginner Box has some great hyperlinks in it that have really helped my electronic navigation of the books. I'm cautious about throwing in on this without knowing just a little bit more about it.

Thanks!
>WBM


Thanks for the great input everyone!

>WBM


Epic Meepo wrote:
Mok wrote:
Which leads me to a houserule about "Item Readiness."
I rather like that house rule, Mok.

I do too.

>WBM


Thanks for the great tips...keep them coming! When using the Pathfinder system what do you decide to drop from use at the table?

>WBM
-NoFairFights


Thanks for the input everyone!

While I've got you all here to discuss with...what options for character building do you use most often? Since I'd like to run the 'Price of Immortality' in a kind of *big* fashion, I thought I'd let them do the character build at the "High Fantasy" (20points) level.

Thoughts on that?

>WBM
-NoFairFights


Thanks for the quick feedback. Is the Advanced Player's Guide all its cracked up to be? I guess they'd never have to read it, if I only used little things from it...
>WBM
-NoFairFights


2 people marked this as a favorite.

So I'm getting back to gaming after finishing school. I'm slated to run some Pathfinder for some friends who don't know the rules well. I don't really know the rules well anymore.

I wanted to ask you all, what are the changes to the Rules As Written that are most common? Do you, personally, house rule anything? What changes can make the game move a little faster for newbies and Lazy GM's?

Oh, and I specifically want to ask if anyone's had any success with any kind of Action Dice / FATE point mechanic with this system.

Thanks!
>WBM
-NoFairFights


Adoamros wrote:
Does anyone know any systems like this for the D&D/Pathfinder rules? Or has anyone designed their own? If not, what are your thoughts and suggestions?

If you don't know True20 has a more abstract damage system. There are a few interesting variations on it to be found in the True20 forums. Here is a good discussion of how it works.

Hope that helps you in your search for what works for you!

>WBM


Teach wrote:


But they didn't cede every battlefield. They saw potential in Andoran, so they sent their agents in secret. They sent angels and azatas (and Cayden Cailean might even have sent his herald Thais) who worked behind the scenes.

THANKS! I am going to steal that and slam it down in my game.

>WBM


laurence lagnese wrote:


Just for reference...

USA is a republic not a democracy

Look it up

..and a Constitutional Republic at that...but what is Andoran, in your opinion?

>WBM


Set wrote:


Cue patriotic music and a flight of eagles.

*laughs* Well, something like that. It might be a theme only I am interested in though. Gauging that will be key to the adventures being fun for the party.

@Goblin Witchlord
As for early historical democracy and the various social exclusions, I recognize the real-world correlation. I don't have much to say about it though, since I know you are right. I was carrying some personal (American) political baggage into the discussion of Democracy.

Which brings me to a question: Since Golarion has all kinds of politics, how do you use them in your games, or imagine that you would use them? To be polite, I guess we should stick more with Andoran.

>WBM


Set wrote:

All that stuff happened in a democracy. Andoran is an ideal, and like most ideals, looks better on paper.

Hell, on paper, communism looks like a worker's paradise!

Well said...and to me, fairy tale or no, THAT is why I want to start my PC's out there. I want to see if they will try and buck the system that is in place, and how they plan to do it when the nearest official assistance is so far away.

When I sat in on D0 as a player, my gregarious, CG cleric of Cayden Calien nearly found it too much for his big, soft heart to take. Some of the things happening in the Darkmoon Vale are true injustices, and they are made more interesting to me because they happen in Andoran.

So all I was really saying is that complication is good, and that the seemingly contradictory information available on the area with its resultant ambiguity...could provide themes for a game.

>WBM


Xuttah wrote:

PDK and Galnorag: go 'way!

I was gearing up to run the Falcon Hollow series and was wondering if anyone had thought of...

** spoiler omitted **

Sorry for the thread necromancy, but I think it's appropriate given the subject matter. ;)

OOOH! COOL!

I guess I need to go on and look at HAtD then too!!!

>WBM


Thank you for posting these stories! As an old gamer who has taken on the mantle of GMing in order to pass on the hobby to my (much) younger college friends, I cherish these. I am planning to try and chain the Falcon's Hollow stories into a mini campaign for three total newbs (with one experienced gamer as my "shining example")

Because of that, I really do like these reports and discussion of fixes.

>WBM


So...

Like many here I have a plan to run at least a small campaign in Falcon's Hollow. The PC's are point buying, and three of the five are really newbs, so they are on the fence with character ideas. I made a list of what I am calling "hooks" for the adventures I plan to run for them. Originally, I was going to give them a free feat for choosing a hook, but the game has been delayed due to busy adult lives...SO...

In the meantime, I thought I would start making these "hooks" into traits for the game and see how far I got before the fellas are done getting their characters together.

What you will find behind the spoiler tag aren't traits yet. I have looked at some of the other traits here and wanted to see if any of YOU have ideas for turning these into neato, nearly-balanced, traits...since I have never done this before as a GM.

All suggestions welcome.

Behind a CUT for space...:

Area/Region Hooks:

Andoren Military Grunt:
You are/were associated with the Andoren Military in some way.
Andoren's elite, military fighting force the Eagle Knights
employs/enlists specialists of all stripes, and has a few training
outposts in the Darkmoon Vale area. Maybe its going great, maybe not.
Either way, it makes life interesting.

Highlander:
In the Darkmoon Vale, and the surrounding area there are still some
commoners who don't bend knee to the lumber consortium. These clannish
folk live as one with the land, and are very rarely seen in the area's
lumber camps, towns, or cities. They are strong, straight of limb, and
full of life. Though deeply tied to the land they live on, their
independent spirit often leads them afield and into greater
adventures. (Being a Highlander does not preclude you from being
non-human...it just makes it more interesting.

Lumber Consortium Goon:
The Lumber Consortium that dominates the Darkmoon Vale area has deep
pockets, and pays well for general mercenaries, monster hunters,
bounty-hunters, body (and) caravan guards. One quick way to make some
gold is to sell your services to the 'Company' by the individual, or
by the group. Its dangerous work a lot of times, and the employer is
sketchy in its treatment of its people...but its a living.

Character Hooks:

Fated: (good for any character class esp. Sorcerer)
Once, long ago, a Varisian Gypsy laid out the cards for you. You will
live in interesting times. Your deeds will be known far and wide...the
rest is mystery.

Mission from God: (good for Cleric, Paladin, Druid)
As a devoted member of your faith, signs and portents have a special
significance for you. Your dreams have brought you to this lonely
wilderness...the question is why?

Pathfinder Hopeful: (good for any)
You hope to work as a Pathfinder, and that means finding them and
proving you have what it takes. One way to find a Pathfinder is to
throw yourself headlong into danger in the uncharted wilds. Exploring
ruins, and saving the day is a great way to boost your rep, and you've
heard they always come sniffing around after tales, treasure, and
maps...

Plot Related Hooks:

Bodyguard: (good for all, best for Dwarves)
You are the bodyguard of an important Female Dwarf. This might not
seem exciting, except when you realize that if ANYTHING happens to
her, then your life is over.
(Dwarves are mostly a Matriarchal society in MY Golarion, and female
Dwarves have a much lower birth rate than males....making them the
movers and shakers of Dwarven society. Yes really. They have harems of
male husbands and stuff. Its wacky, but true.)

Chasing Down A Dream: (good for all, best for Dwarves)
An old song, legend, tome, or map indicates that the Darkmoon Vale is
where your ancestor most likely disappeared. Family lore indicates
that your relative, a great adventurer, left behind some
sign that would point to the secret treasure horde they MUST have left
behind.

Enemy: (good for any class)
Someone has done you wrong, or is actively seeking retribution for
something you've done to them. Either way, life is more interesting
now that you are back in this Enemy's home turf and are seeking (or)
hiding from vengeance. Enemy may be known or unknown.

Friend/Mentor/Contact: (good for any class)
You have an old Army buddy/Mentor/Contact living in the Darkmoon Vale
area. This is a friendly relationship. See Bryan for more details.

"Kobolds Ate My Baby": (good for any class)
Some mania, code of honor, ancient family curse, or unbreakable pact
compels you to study, track, and seek to destroy some type of
monster.
Good monsters for this run: Kobolds, Undead, Mockeries of
Nature, Wolves and Were-beasts.

Lost Love: (good for any class)
Someone near and dear to you has died. Your spouse, your child, your
parents...etc.
~OR~
It is very recent and now you must find a reason to continue...after
all they would want it that way.
You are back after some time away, only to find that time can't heal
some wounds.

Mentor: (good for all)
You seek guidance and training. Following rumors/advice/legends you
have come to the Darkmoon Vale to apprentice yourself to a worthy
master.

>WBM


That blurb you find in the setting book, or the Pathfinder Society info about "hard people with a love of freedom" isn't really the interesting thing about the young "democracy" in Andoran. (In my opinion)

The interesting thing is that some of the important details are left out. The questions that arise make gaming in Andoran potentially full of interesting questions. Why is there such oppression of the poor working class by the Andoran Lumber Consortium in Falcon's Hollow? If "everyone votes" how do these domestic injustices occur? As a strong, but young nation with a broad international political agenda and mighty heroes abroad striking blows for freedom...where are the domestic heroes, kindly policy makers, and benevolent clergy? In Golarion, thirty (or so) years free doesn't seem like much time to get your political infrastructure together.

So that ambiguity leaves room for good game fodder, right? (and eventually they will write an Andoran supplement and then you will have more of an "official" picture of the country to use or ignore as you see fit)

>WBM


*just chiming in here*

My GM allowed my first level priest of Cayden Calien to use his holy symbol as a buckler. How sweet is that!? Pretty sweet, its not anything great stat-wise, but I didn't really want anything like that. Just replace my buckler with a big stein, and let me keep playing baby!

>WBM


Very cool! Thanks!

Anything else? They haven't crammed a Sky Citadel into one of the Adventure Paths yet?

>WBM

Locke1520 wrote:
All things Dwarven coming in October.