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So how exactly does that work?

i assume i cant cast in it right?
do i keep my other stats (ac etc?)
says nonmagical attacks deal half dmg like nonmagic weapons cant hurt incorporeal creatures, does that mean i can attack normally with a magic weapon?

wands/potions/scrolls useable or not? domain powers yes/no?

seems all rather unclear and the spell reaches from "amazing if not countered" to "lvl6 spell to squeeze through small stuff? nothx" depending on the answers.


Title pretty much says it all. i tried to search but all i found was conflicting posts and argueing about that.

the wording also is very unclear. so is there something official on that?


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Hey there, im kinda new to this an really unsure about all the feats out there.

im playing a hu cleric of gorum with the following stats atm

str 18
dex 10
con 14
int 10
wis 15
cha 11

feats: initiative,power attack,toughness

so where to go from here?

stuff i had in mind: scribe scroll, heavy armor, furious focus, cleave,maybe extend spell

any others?

how needed is heavy armor? should i get a fighter level for it? throw all gold at amulets of natural armor & rings of protection instead?

also are there some nifty tools/early magic items that a cleric really should know of?


So basicly im new to this and im unsure about two things atm.

1. whats the cost in the end for masterwork transformation for a rnd weapon? is it really 300gp? isnt that what they cost in shops also? whats the point then? or do you just pay part of that like when crafting it?

2. i read that you can delay your touch attacks without a time limit if you dont touch anyone else. does that mean i could precast a harmful touch at any point while moving through a dungeon(or give someone a deadly handshake later or something)? can i also store positive effect touch spells the same way? like cast shield of faith at any point but just release on myself once combat starts?