Sheriff Belor Hemolock

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Organized Play Member. 9 posts (30 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 1 alias.



Acquisitives

So for my home campaign, the team is basically stationed out of Absalom Station. After a few adventures under their belts, they're looking into branching out from adventuring and looking for certain services. space should be at a premium, even on a station as large as Absalom, so i don't want to just use the example pricing in the core book.

with that in mind, i'm interested if anyone knows of any price lists out there for various services on the station, or if there are any suggestions for the following:

ship stuff
* docking fees (per day, week, month) for a medium ship (about the size of the Sunrise Maiden). this is for internal docking. they've asked about public docking bays (multiple ships) and private docking bays (single ship).
* docking fees for ships just "parked" around the station, inside the security cordon where they just take a taxi/ferry to their ship or eva. obviously cheaper than a docking bay, but can't do many repairs/refits.
* various ship services - they'll be doing their own repairs, but what about refueling, parts/pieces for common, regular repairs/maintenance, restocking food, medical supplies, etc.

character stuff
* living accommodations - dirt poor apartment like what Corbin Dallas has in 5th Element up to multiroom spacious apartments.
* storage facilities - from basic 10'x10' rooms to adding refrigeration, environmental/climate controls, security, etc.
* storefronts - how much for a storefront, something like a 10'x10' showroom and small back office/storage, and up based on size and location in the station.

they, including me, don't want to abstract this - they want some ballpark figures, and i need to be able to drain money from them :)


So it was recently pointed out to me that all armor contains a personal comm unit (pg 430 under "Planetary") yet this capability is NOT listed under the Armor section in the Equipment chapter.

Is this just an oversight, and this info on pg 430 is correct? Or was this not factored in when the Armor section (which only lists environmental protection and magnetic boots) was written?

If the former, then why would characters purchase a personal comm unit? why would a character NOT have even the most basic of armor? And if they are put into a situation where they DON'T have armor (captured, etc) then they certainly won't have a separate personal comm unit, unless they somehow smuggle it (such as in a cyberarm compartment)

Since the info on pg 430 is the Setting chapter, is this just flavor text?

Acquisitives

For SFS, it looks like we can define any type of Profession for the skill and use it for the "day job" at the end of a scenario. Is this correct? For instance, could I have a Profession of Security Officer and use it for my "day job" as well as for any knowledge checks regarding security systems, operation protocols, etc?? Or is this too close to Computers or Engineering?


Second Skin states that it can be worn under normal clothing. Does this mean that it could be worn under other armor types as well? If so, I'm assuming that it doesn't stack its benefits - but it would be nice to have a "backup" or armor that I could always be wearing should my main armor not be available or gets removed/destroyed in some sense.


Question on how these work while wearing clothing / armor...

Common sense would dictate, in today's tech level, that you would have to be naked in order to be able to access the items in these types of compartments. Is this different in SFS? Does clothing/armor have some kind of self-sealing technology or other design accommodations that would allow one to access these compartments and the items stored within?

One of the reasons I ask is because Iseph, the iconic Android, has the Quick Release Sheath as the armor mod in the chest. If you can't be wearing armor / clothing with this, then what would be the point in having it. Note that Iseph is wearing armor in both the 1st and 4th level iterations of the pre-generated character.