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Well, in my neck of the woods nearly every senario grinds to a complete halt near any sort of talking, and all my current characters are melee, incapable of helping with this sort of RP. I find myself breaking character just so the story will move along.
My feral battle crazed dragon style rogue tengu just isn't good at tea parties.
It changes a fast senaRio into a should have failed.

On that note, I like the perform oratory idea. Could that work better as skald? Are there any other classes archetypes that could pull it off while adding more battle utility?


I play pfs and there are a lot of chances for diplomatic characters to shine so id lIke to try! Please share your best builds. I have never made one and need ideas to build from.
Thanks guys


TPK wrote:
. Considering there are plenty of other ways you can get fast healing and better fast healing than this method I am not sure why people are focusing on this so strongly.

Because this is an advice thread, and this way was the only way suggested. Would you like to contribute in a meaningful way by sharing some of your methods?


Take wyang spell hunter and magical lineage so you can empower for free all your spells. Every inflict will be x1.5 health.


I don't think 'exponential' means what you think it means.

google wrote:

of or expressed by a mathematical exponent.

"an exponential curve"
(of an increase) becoming more and more rapid

The idea your thinking about is quite linear.

google wrote:


arranged in or extending along a straight or nearly straight line.
"linear arrangements"
synonyms: straight, direct, undeviating, as straight as an arrow; sequential
"linear motion"
2.
progressing from one stage to another in a single series of steps; sequential


I think ranger styles give both twf and a bow feat I'm not sure.

Edit: nm, I'm wrong, only get one.


Jem'Nai wrote:
I am not looking playing a cleric just a fighter since the party already has a barbarian in the party and i didnt feel like playing a caster.

Well a 1 lvl dip, and you don't have to cast in battle will net you 2 feats and a great bow.

Without taking cleric you will under perform. You asked for 3.5 help on a pathfinder forum, and that's mostly what we can remember. Your not going to get much advice on fighter as it really does suck In 3.5


If you need some really well referenced 3.5 material
link to alternative class features list

you could conceivably replace 2 of your 3 feats with cleric domain powers (war, and elf), then pick 2 more feats at lvl 1, as well as get access to the great bow 1d10 x3 crit.


OK sorry, so nix the monk idea and still take cleric. Its been so long since I played 3.5 but I remember the best lvl 1 for a bowman are those domain powers.


First lvl cleric, for elf domain power, then second domain could be time for improved initiative, war for wepon proficiency great bow AND Weapon focus, or fate domain for uncanny dodge. Then go zen archer in pathfinder for Flurry of arrows.
Also if your dm will let you take pathfinder cleric with 3.5 domains that's the best because channel is a great backup ability.
Great bow in 3.5 is the best bow there is.


Go cleric with the elf domain for free point black shot, also some domain power for improved initiative.


My character is currently lvl 5. lvl 6 is all I could think of to lvl him (currently lvling). Id like to keep the BAB up if possible but don't have any ideas how to go about the next few lvls.

here is the link

Any ideas are appreciated.

Thanks!
Ben

EDIT: he can flurry with a double chained kama, but trys to trip with unarmed, while raging.


Scott Wilhelm wrote:

The Dirty Fighting Feat can serve as a prerequisite instead of Combat Expertise. Also, it gives a +2 to your CMB check for when you are Flanking your opponent.

Dirty Fighting, Archives of Nethys

The official rules source of the Feat is the Dirty Tactics Toolbox pg. 14, according to the Archives'.

Oh cool, while it doesn't help this character it helps my trip character who just hit lvl 6 and had to waste a feat on combat expertise!

I'm just not up on all the new feats and options, I'm experiencedoing at the game just not the newer stuff.


If you don't need the feat take human variant for 2 choose +2 get 2 19s in dex and wis for lvl 4 and 8 lvl Bonus. Buy some dex armor stuff. Possibly. Just a doesn't have to be a bad thing for a monk


in pfs, a socialite can beat several combats simply by talking. so powerful can be in the eye of the beholder.


If your thinking of dragon style (requires 15 str), monk, and combat reflexes (min 16 Dex for benefit).
Then take Master of Many styles, allowing for 2 styles 1 lvl dip, replaces a useless FOB, removes the 15 str requirement for dragon style allowing you to focus on combat reflexes.

For my dragon style character I took charger trait. For extra bs charging.


Be a tengu who gets claw claw bite. Take a lvl of white haired witch for a hair attack and a magic item of 4000, some helm of mammoth gives a gore attack.


Scott Wilhelm wrote:

I was thinking about a Natural Attack build that uses Sneak Attack. It's probably along different line from which you were thinking, but people might find it interesting.

Tengu, Claws
1Ranger1: Freebooter's Bane, Simple & Martial Weapons, Shields, Light and Medium armor, ranger stuff, Dity Fighting, BAB+1
2R1Warpriest1: Aura, Heavy Armor, Lv1 Spells, 2Minor Blessings, Sacred Weapon 1d6, Weapon Focus Claws
3R2W1: Precise Shot, Improved Dirty Trick, BAB+2

So, This character at level 3 gets 3 attacks/round in melee that do 1d6 each, and has Precise Shot. With even 1 level in Ranger, the character can use Wands with Ranger Spells, such as Magic Fang, Gravity Bow, and Strong Jaw. Strong Jaw is a Wand that you wouldn't be able to afford by only level 3, it'll be for later, but when you get it, your Natural Attacks will all do 2d6 Damage. Gravity Bow is only a level 1 Wand, and that will make your Arrows do 2d6 Damage. An Archery feature isn't what you are asking for, but it is a good idea to be well-rounded. You will also be able to use Wands of Cure Light Wounds, and fill in as the party healer.

The ability to buff your neatural attacks is important. The bane of creatures with multiple attacks is creatures with Damage Reduction. The ability to bypass DR cannot be underestimated. With even 1 level in Warpriest, you can cast Weapons Against Evil, which allows your Natural Weapons to bypass the DR of any non-epic, evil creature with DR 5 or under. Then you can get weapon blanch for your arrows, which also can so Blunt damage.

I love putting together clever, complex combinations of Feats and Class Abilities that have devastating effects, but they way I've always been most helpful to my party has always been by being flexiblle and well-prepared: being effective at every range, carrying blunt, slashing, and piercing weapons, packing cleats in case the ground gets slippery, things like that.

4R2W1Ninja1: Poison, Sneak Attack 1d6, Ability+1

You can use Dirty...

im not understanding dirty fighting, how does that work/help? so your dipping war priest and ranger to get divine and arcane spells, cool.

i find in my groups i cant be support as the fighters are often sub-optimal or down right clownish in build and consume far to much "support".

Im still deciding on bleeding rogue talent, but i moved dragon style to lvl 3 as charging is impossible in PFS without it, and found the charger trait so ill be able to charge 80 feet in difficult terrain at lvl 3 with 1 free retaliate at 1.5xstr/round :D


James Risner wrote:
I'm not sure how you use a weapon that is used with a full attack as a flurry of blows any other way?

Kinetic fist is a none action attack. You can add it to any unarmed strike.

"You can use this form infusion as part of an attack action, a charge action, or a full-attack action to add damage to each of your natural attacks and unarmed strikes until the beginning of your next turn"


James Risner wrote:

Im not following your question.

here are the rules

It's like FOB, are you asking if it can be done with armor?

I'm asking if this:

Like a monk, he can use this ability only when unarmored, not using a shield, and unencumbered.

Applies to this:
At 1st level, an elemental ascetic gains Improved Unarmed Strike as a bonus feat. He gains the kinetic fist form infusion and it costs 0 points of burn instead of 1 point of burn.

It's says "like a monk" but a monk keeps ius with armor and and doesn't have a blast.

I don't care about FOB


I want to take Elemental Ascetic for the free action blast damage for my natural attacks. I do not want FOB and obviously that wouldnt work with aromor but need to know if the form infusion can be used while in armor.

"At 1st level, an elemental ascetic gains Improved Unarmed Strike as a bonus feat. He gains the kinetic fist form infusion and it costs 0 points of burn instead of 1 point of burn. "

"Like a monk, he can use this ability only when unarmored, not using a shield, and unencumbered."

The second doesn't sound like it applies to the first but I'd like a PFS reading.


After some play testing tonight accomplished sneak attacker won't help my character until lvl 3, not lvl 4 and then again at lvl 5.


Carved a statue with a butterknife!
Seriously, use the tools you have to make something new. You're throwing away resources.


Then like magus or whatever kinda melee mage you want.


For traits take wyang spellcaster and magical lineage. Take empower spell at lvl 1. Also take first lvl crossblooded sorcerer to take orc and elemental bloodline, they add +2 dmg per dice on damage which stacks with other spellcasting classes.


Scott Wilhelm wrote:

Yes, Kata Masters can use Unarmed Strikes as if they were swords vis a vis Penache. Aesetic Style is just a thought. Not be a lot like what you were proposing in the beginning of your thread, but with the idea of being a Kata Master of Many Styles, it seemed like a reasonable suggestion.

My build is the same as befor, instead of 3 lvls monk I'm going 4 and decided to add other classes down at the bottom. I've incorporated all the ideas I've heard here, I feel well.

My point is its the same build, I'm not upping my charisma and the panche says minimum 1, I'll probably dump it to an 8, I'm not spending extra resourced on that part, easily replacing stunning fist for a occasional 1d6 to acrobatics Which will always be spent as needed.

I need more trait advice, or a better way to get animal companion. You guys have been very helpful (pummeling style being illegal!) and grounding.


Scott Wilhelm wrote:


So, Kata Masters use swords. And Panther Style doesn't.

Kata counts unarmed as piercing for panche. And I have bite, which after excluding my claws is still better then stunning fist which I have never used.


so here are some revisions i was thinking about. STR based. going for dragon and panther style with MoMS, kata master, thug, and scout archtypes. i couldn't figure how to do animal companion better then animal ally so that takes the feats.

i feel this version focuses on sneak attack much more effectively, incorporating most ideas presented here and leaving plenty of opportunity for multiclassing after lvl 6, without committing to hunter.

link

this also opens up charging with scout/dragon style/panther style

and gets rid of the illegal pummeling style.
better?


nicholas storm wrote:

Benaji,

I would refine the character to something like Rogue4/Brawler1/Hunter3 at level 8. Take feats combat expertise, pack flanking, accomplished sneak attacker, boon companion. At level 8 you should have 4d6 sneak attack.

so at lvl 5 i have 4d6 sneak attack. then the question, is hunter the best option for animal companion? is the animal companion to much and i should drop it for witch to get hair natural attack or kineticist? i never knew of Accomplished Sneak Attacker. Debilitating injury is nice.

then there is str for dmg, or dex for panther style and AOO/ac?

as for pack flanking, i have found my velocirapter to be very good at flanking and acrobatics.


Lune wrote:

You may want to check the errata on MoMS Monk by the way. It actually helps you with to hit bonuses. It is a fair amount different than it's original incarnation. Also, only the first Style feat in the chain are now considered "Style" feats. The rest are Combat feats.

Those changes outright ruined one of my builds and seriously nerfed 2 more.

When do I get the +2 to hit bonus, lvl 1 or 6?


which will work better for a rogue talent in pfs:

Pressure Points* (Su) or Bleeding Attack (Ex)?


fretgod99 wrote:
There are restrictions on what is available in PFS. Check the Additional Resources to be sure that what you'd like to use is available in Society Play.

i have been playing for some time, i just didnt check monster feats. Now i understand why the negative to hill will kill this build.


Scott Wilhelm wrote:

Ohh.

Then you pretty much can't take Multiattack or any other Monster Feat. The only way I know you can take Multiattack in PFS is via 10 levels in Ranger. You might try taking 1 level in Brawler and using your Martial Flexibility to use Multiattack, but I'm not sure that's legal. But, Martial Flexibility is such a good Class Ability that even if most PFS GMs don't let you take Multiattack that way, you should still find good uses for it. Doesn't hurt to try: no harm, no foul, but don't expect to ever get Mulitattack in PFS.

Last I checked, you also can't be a Ratfolk nor Vivisectionist in PFS. nicholas storm probably saw you were taking Multiattack just like I did and supposed that you were not playing PFS. Hope I'm not out-of-line here, nicholas.

So what I said is technically correct--the best kind of correct--but there is good reason to say it is controversial, and you have to be well-prepared to face oppostion from a GM, and be able to skillfully, clearly, and BRIEFLY prove it's legal. No offense, but from the few things you were saying in your last post, I don't think you are ready. May I ask how experienced you are as a Pathfinder player? The builds I have been proposing are very complex.

I think you should delay taking 2 Weapon Fighting in your build until you have a chance to get to know how Natural Attack builds work, and to test out your local store's mood. Also, Christ Lambertz just called for an end to debate on this particular topic, so I should probably PM you details about how those rules...

i didn't know that about multiattack, i just thought i could take it if i qualified with 3 natural attacks.


Lune wrote:

If you also get Light Armor and get the Brawling enchantment that will bring that up to a total of +5/+5.

Since you are already going to forgo Flurry of Blows as you are taking Master of Many Styles might I also recommend that you take Kata Master archetype as it stacks. I recommend it mostly because that class' Penache ability has the following line:

Quote:
A kata master can use an unarmed strike or monk special weapon in place of a light or one-handed piercing melee weapon for granted swashbuckler class features and deeds.
That would allow you to take a level of Swashbuckler and pick up Swashbuckler Finesse. Since your bite is already piercing (and slashing and bludgeoning for that matter) that also counts for Swashbuckler's Finesse. Your claws don't but that is a minor loss. Either way this makes it a much better option than having to depend on sinking a feat into Feral Combat Training and going with the uRogue's Finesse.

wow, ok, ill add kata master for free sure. +1d6 to acrobatics every time i kill or crit with bite or unarmed, nice. minimum 1 so ill use as often as available, without being any more MAD.

Lune wrote:
Grab a +0 Agile Amulet of Mighty Fists as soon as possible. Still take Two-Weapon Fighting as your iterative, off-hand and natural attacks are all now much more likely to hit and will land for significant damage.

i knew there were good items to buy and all these suggestions are good.

Lune wrote:

Your build is lacking in some things that is pretty important for a build that depends on hitting opponents often in melee:

1. To hit bonuses. Look at your bonuses to hit. Your BAB alone is atrocious. If you go with a build like mine it will up your to hit by HUGE...

I know, to hit was my very weak point, now that pummeling is off the table im wondering about monk at all, as it is a BAB drop.


Scott Wilhelm wrote:


Check with your GM. Technically, Monk Unarmed Strikes count as Natural Weapons and don't demote Primary Natural Weapons to Secondary. If you have to take Multiattack, it's not a big deal. But it doesn't hurt to ask your GM.

Sorry for getting back so late and thanks for all the posts. ill reply 1 at a time and work through all the good advice!

this is for PFS btw, so if there is illegal things please point them out!

Monk unarmed attacks say:
"for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."

how does this say anything about combining with natural primary attacks.

further:
"nor can he make natural attacks in addition to his flurry of blows attacks."

i just don't understand how i would be exempt from multi-attack.


Paladin of Baha-who? wrote:

You're trying to do too much. A lot of that doesn't stack together. I don't think you can use pummeling style with claws even if you have feral combat training, because of the last line of the feat (note: this was added in the most recent errata), "This ability works only with unarmed strikes, no matter what other abilities you might possess."

What level are you starting at? You need to make sure your character is viable at that level, not just at 20th (which you probably won't ever get to).

All things considered, a tengu natural attack unchained rogue will probably be more effective than the combination you're going for.

i also took bite from tegu and was going to multi-attack with unarmed strikes through TWF as FoB excludes that.

i was concerned about the pummeling working, and it does take up a lot of feats. my understanding of the clarification what that it was preventing mace/sword of pummeling while feral combat counts natural attacks as unarmed for feats, that part is very vague yes.

by diversifying i was trying to limit my uselessness against certain enemies, example being the kineticist electric aura hits swarms.

what archtypes would you recommend for the unchained rogue?


i vote with Athaleon, i have a burning hands cleric that can empower at lvl 1. Its also very nice when added to a duel orc and dragon blooded sorcerer for +2 dmg per dice.


Im making a tengu that focuses on many attacks plus added dice, via claws and bite + unarmored strikes.

i have a few ideas but cant really narrow down the best options, he will acrobatics to avoid aoos, but he is very feat heave with multiattack, twf, feral combat training bleeding attack, pummeling style and possibly jabbing style.

sneak attack build

I have a bunch of ideas stored at the bottom i just cant figure out which way is best for the character after 4. i was even bouncing back and forth between brawler and kineticist for lvl 1 as the brawler wild child has an animal companion but the boon companion was just to many feats so i decided to go acrobatics to get flanking. I also didn't want to depend on flanking for damage 100% so i have other sources of +1d6 for diversity. The low BAB was also a concern, 2 bab at lvl 4 i one behind, i didnt want that to get to large.

Any thoughts? also, haven't picked out traits so advice there would help too.