Zasril

bden's page

77 posts. No reviews. No lists. No wishlists. 1 alias.




Hi guys any chance to see pathfinder modules in fantazy grounds

I just played a game on fantazy ground and i think it would be awsome to load pathfinder modules and rules,maps....
i would definatly put a subscription ti this
and playing while using skype was to cool


I'm trying to buy some dragon issue # 342 in PDF and it does not go to my shoping cart
in fact rigth now i cant buy anything my shopping cart stays empty


I am playing a sorcerer of fire elemental blood line
I started level 1 and now am level 6
we decided to go with slow Xp progression
i have 18 in charisma and dex

The more i climb the levels the more i feel the bloodlines get behind
don't get me wrong i like the concept its just that to me
being able to cast so many spells its overshadowing the bloodlines

do any body else feels that way ?

I'll probably go with eldritch nigth to get more HP
and sadly dump the bloodline for an improved familiar


Imagine taking the bard class as a base
remove all the bard abilities except light armor casting put in the bloodlines

Now you have a medium BAB with Moderated casting special abilities
and the bloodlines become the main aspect of the class

I am not sure i would call this class sorcerer or warlock
but now the claws make sense

Do you think this class would be too powerful ??
I guess it would depend more on what spells or spell-like abilities he gets from the bloodline


I think the bonus spells per day for high ability score is ok for the Wizard

But for the Sorcerer since he can already cast more spells
The bonus should go to spells known instead of spells per day

It makes a lot more sense class wise and gives the sorcerer a better chance to survive the 4 beginning levels wich is where the sorcerer
class struggles the most

given the fact that Wizards start the game knowing:
- All the 0 level spells there is
- 3 first level spells + 1 for every point he has for high (int) score

this is what it looks like at level 1:

(int:18) (+4) Bonus spells 1.1.1.1 bonus to spellbook (+4)

Wizard: Spells per day: level 0= 3 level 1= 2 (+1 bonded object)
Spell book: level 0= all level 1= 7 + anything he finds

Sorcerer: Spells per day: level 0= ~ level 1= 4
(normal) Spell known: level 0= 4 level 1= 2

Sorcerer: Spells per day: level 0= ~ level 1= 3
(changed) Spells known: level 0= 4 level 1= 3

I think it fits better but please give me some feedback


is magic all the same for every race?
Shouldn't the race your playing define the type of magic your using or spells your casting

elven magic
fey magic
devine magic
dragon magic
gnome magic

It would add a lot of flavor dont you think if a elven wizard would cast different spells or manifest magic in a different way a human wizard does.
Maybe add domains or shcools of magic based on race
add different effects at the end of the spell

(Elven magic is old and sophisticated
being able to live for thousands of years An elven wizard can spend centuries perfecting just one spell
search the world or gently influence the growth of plants to create the best spell components) shouldn't it make make a difference if a fireball hits you when is has been perfected for 200 years .


Pour tous les joueurs francophones qui veulent discuter de Pathfinder


Im playing a Sorcerer from scratch to now fifth level
It suck
I dont have any punch or wow effects
The spells i have are mage armor and hypnotism
now at fift level i have web and ray of enfeablement ill see wath i can do being a element of fire bloodline im shure web is going to be used a lot since its flamable

here is my quick fix

Sorcerers with claws:
Miow,miow,miow wath are you an house cat ?
Fix = roll D8 hit points instead of D6 that will give you some character and you might live a second round. you may take your charisma modifier instead of strength modifier to attack rolls

Sorcerers with rays: Dam 1D6+1 per 2 level and 30 foot range sucks...
wath is the meany wasp gona do to the dire bear
Shure at first and second level ist ok i guess the same as an archer except for the range
Fix = try 1D6+(1 per level)and 5 foot range increase per level to a maximum of a (100 feet) now you wont be called a fake wizard anymore
and you'l be able to cover your freinds while they charge the real wizard (it spoils the warlock class a bit but hey it does'nt exist in pathfinder yet)

Those 2 small fixes used separetly will not over power the sorcerer
but it will give him at least some presence in your game

try it for a couple of levels then come back to me