I guess what really bugs me is all the people who are talking about what a great change 3.0/3.5 was and then freaking out that WotC would continue to change the game. It makes both financial and creative sense for them to reimagine the entire game engine and rebuild from the ground up. Simply tweaking the 3.5 rules was not going to achieve this goal. Also, those of you who love 3.X Forgotten Realms, remember that they moved all kinds of geography and storyline stuff around from 2nd Edition to 3rd. One of the developers working on that change has a story in his blog about cutting up a map of the 2nd ed Realms and moving around the pieces around. Things change. It has happened before. It will happen again. I am sorry that WotC is jerking people around with the GSL, but it is there intellectual property. There is no doubt some important reason that requires lawyering and business modelling to iron out. As for p***ing off Erik Mona enough to get the "quote/response/quote/response" treatment, uh, sorry, uh, thanks for your years working in this industry. I probably should not have used your name when I was just trying to invoke the powers that be at Paizo. It is just sad that you guys have decided to break away from the main body of gamers. I think sticking to 3.5 will mean that you will have a very devoted but very small fanbase that will have a tough time growing.
Lich-loved, thanks for trying to clarify, but I think we just play with groups from opposite ends of the spectrum. While our group loves character development and a great story, we equally love fun game mechanics and memorable encounters. If you have played 3.5 3-5 times a month throughout its lifespan like us with a main campaign being supplemented by one shots and 2-4 session story arcs, then you have made dozens of 3.5 characters. You have exhausted the core books and many splat books. You have half a dozen pet wizard builds that you love, because of the roleplaying opportunites to be found in their strange predelictions for odd spells. An independent developer narrowing options is not going to help my group at all.
Well, I still support WotC. This decision is lame. Paizo does a great job of writing adventures, but they do not have the staff to develop and maintain an RPG from the ground up. This decision is just the newest incarnation of grognardism. I think we need to send Erik Mona and the rest to move their lead minis around the sand table. All that stuff you like about 3.5, the guys who made it are becoming shrill with optimism over the change to 4E. Pathfinder RPG? Why? How can you hope to regain the balance lost from all the late edition combinations of prestige classes and feats that make a new edition so necessary?
I think you guys shot yourself in the foot on this one, guys. I think you are letting the extremely vocal, "You can have my 3.5 when you pry it from my cold, dead hands crowd," mislead you on the popularity of the 4E conversion. How much in the way of new rules and feats and prestige classes can you hope to put out? I may play a lot of D&D, but even people who play less than me are getting bored with the possible builds that 3.5 allows. If we are bored now, how bored are we going to be 15 months from now when you publish Pathfinder or D&D 3.75? Leaving the fans to do 4E conversions is lame. I will probably deny myself the pleasure of reading the fluffy bits of Pathfinder by canceling my subscription so that you guys can feel my disappointment in this anti-WotC petulance. Have fun being a footnote.
Name of Character: Captain Sandpoint (I know, I know, but the player is a really good guy)
He runs up into Telaktinus' face and hits him once. T full attacks and hits about 75% of the time. The last hit is a ~50 point crit that drops the captain to -5. Since the rest of the party was flying and being extra cautious I had a stone giant grab what he thought was a corpse covered in shiny, expensive things and make a run for it. The battle-weary party got excited and focused, but Captain Sandpoint bled out before he could be gotten to. Now when the party cries, "For Sandpoint!" they are not talking about the town.
Yeah, this round has been surprisingly disappointing. Not only did many of the villains fail in their role as villains whose dastardly plots would come to the attention of the PC's, most of them failed the basic coolness test. Looking at them as a player I rarely saw something that would cause a knot of worry to form in my gut when I finally hunt the guy down and charge into combat. Looking at them as a GM I rarely saw a villain that would last more than a couple rounds against my players. We don't run a crazy overpowered campaign, but most of us own the wotc complete books. Nearly every entry in the CR 14-16 range was ridiculously underpowered. If after several sessions the 10-12 level party tracks the villain down and attacks him in his lair with a bunch of followers around, the average party would grease the bad guy in a few rounds. Not very satisfying. A big exception was the "Cackling Whirling". Weird name but awesomely musterious and creepy fluff with clear, focused, and challenging crunch. |